tag:blogger.com,1999:blog-2465863144787683153.post1606584081110029671..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Inspired By MediocrityAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2465863144787683153.post-42643754717484804662014-07-21T21:02:33.481-04:002014-07-21T21:02:33.481-04:00Always. :)Always. :)Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-53193772324177331482014-07-18T09:33:00.373-04:002014-07-18T09:33:00.373-04:00Is it worth noting that I own a copy of Fringewort...Is it worth noting that I own a copy of Fringeworthy?WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-68225250600091880452014-07-14T21:14:56.731-04:002014-07-14T21:14:56.731-04:00Any game can function with character advancement b...Any game can function with character advancement based on something other than combat. All of my games do. You read that right. All of them.<br /><br />It doesn't matter whether I'm playing Star Trek, D&D (Ha! Fat chance of that…), Ars Magica, Champions, Toon, or Paranoia. Experience Points, and other PC advancement rewards, are not are based on what you killed, and certainly not on what you took or found.<br /><br />It takes a little getting used to for some players, but then again, I don't want the kind of player at my table that can't grok with it.<br />Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-15196294250109737972014-07-13T04:42:44.257-04:002014-07-13T04:42:44.257-04:00One of the players in my group -- a chap with a st...One of the players in my group -- a chap with a strong mathematical mind who tends to enjoy games with intricate mechanics -- announced yesterday while we were playing a few rounds of <i>Smash Up</i> -- great fun but that's irrelevant -- that he's bored of rpgs where character advancement is tied to combat aptitude. He said that he found it too easy to "game the system" in these cases and suck out all the challenge. As we've been playing <i>Pathfinder</i> and other <i>D&D</i> variants for years this has come as a bit of a shock.<br /><br />All of which means that my summer project this year is researching games where character growth is not associated with killing things and taking their stuff. <i>Fate</i> is a possibility and I'm going to run a session of <i>Lady Blackbird</i> at some point but other than that I've got to get my thinking cap on!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-54810488784316916512014-07-13T00:50:53.769-04:002014-07-13T00:50:53.769-04:00Wait...pants? What's this thing about pants?
...Wait...pants? What's this thing about pants?<br /><br />I only have so much room up there in the ol' noggin. I've got games to consider. I can't be wasting my energy on trivial things like pants, or food, or sleep...Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-74705162900429433622014-07-12T23:59:39.609-04:002014-07-12T23:59:39.609-04:00Good grief you do have a lot of stuff rattling aro...Good grief you do have a lot of stuff rattling around up there. Me, I'm just trying to figure out if I put my sweat pants on the right way.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.com