tag:blogger.com,1999:blog-2465863144787683153.post2040505807823585134..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Clear and Preference DangerAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2465863144787683153.post-69588474190269855882013-07-15T22:45:45.886-04:002013-07-15T22:45:45.886-04:00One of the reasons it's hard for me to explain...One of the reasons it's hard for me to explain how my games work sometimes is that I feel like I have really good control over the levels of seriousness, camp, genre troupe, deadliness, etc. but it's difficult to explain these levels to others. That is to say, what levels I like and what works for my group(s) and I.<br /><br />Now the same levels don't work for every game or every group or even the same game with two different groups.<br /><br />Hmmm...did you ever see or have you ever been in a recording studio?<br /><br />http://en.wikipedia.org/wiki/File:Intermediapost_Recording_Studio.jpg<br /><br />You know all the levers and dials and buttons they have to adjust the bass, the treble, volume, etc. I imagine my GM skill is in working those controls until there just right.<br /><br />I will turn up the comic book cliches and it still won't feel like a comic book as much as a serious, living world because I will keep the ramifications and consequences of powers level. That sort of thing.<br /><br />I was just talking with a friend on Facebook about our old Ghostbusters game and how, yeah, it was funny and yeah, it was definitely 'Ghostbusters' but it made one player cry and spooked at least two on two seperate occasions. It was Ghostbusters with the comedic turned down a notch or two, the supernatural elements turned up three or for notches and the level of creepiness set just a bit higher than you'd expect. The tech and character elements were pretty much at normal volumes.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-15624457036299731792013-07-15T21:51:11.309-04:002013-07-15T21:51:11.309-04:00For me, it comes down to People with Powers as opp...For me, it comes down to People with Powers as opposed to Comicbook Characters. The latter automatically invites the trope check list from the players. That makes GMing feel like I'm walking against a strong head wind to keep it "serious." I don't want to clamp down and ruin the fun either.<br /><br /> I've always wanted to try Champions, but my players are intimidated by the math. We have played some great MEGS games and some fun MHRPG.Teresahttps://www.blogger.com/profile/01213481870704579199noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-73404856816613595632013-07-15T20:36:38.828-04:002013-07-15T20:36:38.828-04:00Agree 100%.
Sometimes I know I love something bu...Agree 100%. <br /><br />Sometimes I know I love something but I don't always know how to explain why I love it. Sometimes I guess I get it across.<br /><br />Thanks.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-20547276853690247992013-07-15T10:09:48.600-04:002013-07-15T10:09:48.600-04:00I know exactly what you mean. Referencing your pre...I know exactly what you mean. Referencing your previous post, Champions is the same for me. there are things I dislike (combat can drag on), but I have always loved the fact that I can create the character I want, exactly how I envision him. M&M comes close, but V&V, both Marvels, DC, Bash!...none have that level of...exactitude. And Stun/Body is awesome. :)Anthony N. Emmelhttps://www.blogger.com/profile/14017952532295866111noreply@blogger.com