tag:blogger.com,1999:blog-2465863144787683153.post4032864461174784733..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Supervillains A-To-Z: B is for BittersweetAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2465863144787683153.post-69264203909128926022013-04-06T00:12:56.072-04:002013-04-06T00:12:56.072-04:00This last part of your comment is the reason I wen...This last part of your comment is the reason I went with it as the system of choice instead of one of the more complex and detailed ones.<br /><br />It might be tricky for a non-Champions fan or person new to gaming to figure out how to translate a high EGO Defense or a Multipower but it's pretty easy to look at the sheet above and put the character into another game.<br /><br />If Bittersweet's Gumdrop Grenades are rated 6 on a scale of 1-to-10, you know roughly how tough they should be in Champions.<br /><br />Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-20122549231156219132013-04-05T11:43:37.564-04:002013-04-05T11:43:37.564-04:00With ICONS and new Marvel there is no "build&...With ICONS and new Marvel there is no "build" sub-game like in Champions and M&M (and D&D 3E & 4E and a bunch of other games. It's all about playing the game. Whether it's quickly statting out an existing concept or rolling one up on the spot, there's no need for 6 months of optimization before beginning play. You don't need a 7-power array for your energy blast. You just take "blast", call it "fire" and for explosions or cones or the like you power stunt with Determination (or use SFX in Marvel)<br /><br />ICONS is less detailed than other systems - that's the reason it exists. To provide a fast-starting, fast-playing Supers game. There are far fewer numbers (there are only 4 ranges, for example) and less granularity so it's not going to go to the same level and doesn't try. Marvel is similar - far less concern about positioning and hard numbers, more about what the core of each character is in play.<br /><br />For any decent hero/villain concept I think you should be able to lay out some abilities, skills, powers, and distinctive qualities, rate some of them from 1-10, and have a pretty solid picture of the character. It's a step beyond just a description, but less than a detailed system writeup in specific system X. Once you have that sketch it's pretty easy to translate into the system of your choice, which makes it a great template for web discussions.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-76462943338395966232013-04-03T10:28:47.610-04:002013-04-03T10:28:47.610-04:00Yeah, I feel the same way.
At least with Marvel H...Yeah, I feel the same way.<br /><br />At least with Marvel Heroic there is an interesting die mechanics surrounding the whole thing so you don't feel the lack of detail. With ICONS I just keep wondering, "Nice. So where is the rest of it?".Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-1190320932247922332013-04-03T09:51:54.225-04:002013-04-03T09:51:54.225-04:00I have to say, being unfamiliar with ICONS, I'...I have to say, being unfamiliar with ICONS, I'm really not digging the minimalist supers thing. First MHR, then this. Did game designers read too many of those "Guide to the Marvel Universes" or something?WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-55085073176351111922013-04-03T07:19:11.590-04:002013-04-03T07:19:11.590-04:00Very cool concept, and I love the background for t...Very cool concept, and I love the background for this psychotic siren!Tim Sniderhttps://www.blogger.com/profile/17390608104314125626noreply@blogger.com