tag:blogger.com,1999:blog-2465863144787683153.post457201798520418318..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Unexpected PresentAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2465863144787683153.post-69684972888737505952011-12-11T12:47:49.186-05:002011-12-11T12:47:49.186-05:00Amazing! Thanks DW. Your Google-fu is most impress...Amazing! Thanks DW. Your Google-fu is most impressive.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-73748016260394083212011-12-11T01:06:59.206-05:002011-12-11T01:06:59.206-05:00http://berinkinsman.wordpress.com/2009/05/07/world...http://berinkinsman.wordpress.com/2009/05/07/worldbuilding-101/<br /><br />Found Uncle Bear's original post.F. Douglas Wallhttps://www.blogger.com/profile/06497140550892192807noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-59418678476414637692011-12-10T12:03:16.604-05:002011-12-10T12:03:16.604-05:00Oh, incidentally, good to hear from you kelvin. Be...Oh, incidentally, good to hear from you kelvin. Been a while and I always enjoy your input.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-43551528660758412402011-12-10T12:02:16.550-05:002011-12-10T12:02:16.550-05:00@kelvingreen - Of course I don't want to give ...@kelvingreen - Of course I don't want to give it all away up front and in fact, this particular 'pitch' is written for a past campaign but done in such a way so if I had given it to the players at the start.<br /><br />Actually, if I were really to do that I probably would've left out the specifics on the main villain (last surviving member of a lost race of Elves).<br /><br />I was simply commenting that from the GM perspective it's sometimes difficult to not say certain things that you know will hook a group into playing your game so you can wow them with it later during the campaign.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-17091507115949903752011-12-10T06:47:00.095-05:002011-12-10T06:47:00.095-05:00the text barely scratches the surface of all the c...<i>the text barely scratches the surface of all the crazy stuff in the campaign milieu it describes</i><br /><br />This is just fine, because you've got to leave something for your players to discover through playing the game itself. Don't give away all the cool stuff at the beginning, like one of those film trailers that includes all the best bits of the film.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-57855181713277999842011-12-09T07:50:42.074-05:002011-12-09T07:50:42.074-05:00(Tips hat)
I'm glad you like it! As I recall,...(Tips hat)<br /><br />I'm glad you like it! As I recall, in the original post (I couldn't track it down either), this was intended as the summary page to that players knew what to generate and what to expect. I've found it's a great way of pinning down exactly what you want out of a setting (especially since so much of my games sits only in my head) - obviously, you then need to flesh it out to the extent you want for your own notes!<br /><br />I don't think Appendix N needs to be exhaustive - the references should convey the feel of the key elements of the setting, including those bits that are different. Comprehensive lists have a place, but aren't part of the pitch.<br /><br />For reference, the pitch for my Ministry of Blades campaign (a Victorian steampunk monster-hunting setting) is at http://www.intermundia.co.uk/rpg/ministry.htmlAstronuthttps://www.blogger.com/profile/14595495803627874029noreply@blogger.com