tag:blogger.com,1999:blog-2465863144787683153.post4583425786361502319..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Can I Get That in Writing?Adam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2465863144787683153.post-88582638298650821572019-10-01T00:27:38.092-04:002019-10-01T00:27:38.092-04:00It seems to me that modern WOTC stuff is very by t...It seems to me that modern WOTC stuff is very by the book, even though 5E is written to encourage homebrews. The adventure paths feel more like playing a computer game than playing d&d. That is probably what modern players expect, those who have flocked to the hobby only very recently with the nerd nostalgia/Stranger Things fads.Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-56593363383866600462019-10-01T00:25:27.686-04:002019-10-01T00:25:27.686-04:00I’ve never written an adventure for d&d. I’ve ...I’ve never written an adventure for d&d. I’ve made up adventure sites to visit - but now I don’t even do that. Donjon does it better than I can. <br /><br />I have procedural generation tools, rumor sheets, lists of names of people and places, and I rely on the players to be self-directed. It’s all in a big binder I use as my DM bible thingy. <br /><br />So far it’s worked well with at least three different groups. The important thing is at least one player has to want to be self-directed. Once he or she starts doing stuff on their own and the world reacts to them, the other players get it fairly quickly. <br /><br />Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com