tag:blogger.com,1999:blog-2465863144787683153.post6124168737863024403..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Thorough Thursdays : MEKTONAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2465863144787683153.post-12935061479243665462015-01-16T09:48:00.876-05:002015-01-16T09:48:00.876-05:00Totally agree.
Also, if I haven't mentioned b...Totally agree.<br /><br />Also, if I haven't mentioned before how awesome I think your Dune with giant robots idea is, it's freakin' awesome.<br /><br />I had an idea for MegaTraveller with giant robots called, aptly enough, 'MechaTraveller'. I think I might have run a few sessions of it years ago. I think. My memory is a bit hazy on the subject. I may have designed the campaign, but never actually got the chance to run it.<br /><br />What I liked most about Mekton was that it wasn't a Gundam game, or a Macross game, or a Dunbine game. It was a system for emulating any kind of Anime Mecha story you wanted to do, including, as examples, Gundam, Macross, or Dunbine.<br /><br />; )Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-59679023506088319592015-01-15T09:40:28.403-05:002015-01-15T09:40:28.403-05:00The thing I liked about Mekton was that it was suc...The thing I liked about Mekton was that it was such a good simulation of anime games, and a pretty solid ruleset. I'm sure now, in the age of RPG-related forums, that if Mekton had come out today there would be tons of rules-lawyers cobbling up the most over-efficient mechs, but at the time I could just try to recreate Macross or Gundam or do my version of Frank Herbert's Dune with giant robots (which is what I did).WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.com