tag:blogger.com,1999:blog-2465863144787683153.post627319513549295878..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Thinking Smaller On Big IdeasAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2465863144787683153.post-62392666312053681462012-06-14T12:06:17.524-04:002012-06-14T12:06:17.524-04:00The amusing thing about Red Dwarf was exactly how ...The amusing thing about Red Dwarf was exactly how serious it was. For the most part, they dealt with "real" science fiction stuff. It's just that the characters were not your typical lantern-jawed starship crew, but in fact, a bunch of losers. (Admit it. Dave Lister is the last man in the universe you'd pick to be Last Man in the Universe.)F. Douglas Wallhttps://www.blogger.com/profile/06497140550892192807noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-87933797325886486872012-06-14T09:23:15.953-04:002012-06-14T09:23:15.953-04:00I agree with you Blacksteel. As noted, this concep...I agree with you Blacksteel. As noted, this concept is perfect for my NJ crew but my NY group is not, by and large, the 'Sharp Left Turn' sort.<br /><br />Also, as many of them are new to Traveller, I think it best to let them taste the classic, traditional faire before I start making fusion cuisine.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-48033686849892900012012-06-14T00:00:11.063-04:002012-06-14T00:00:11.063-04:00I think if you tell most groups that you're go...I think if you tell most groups that you're going to run Traveller that certain assumptions are made, and drop-kicking them into 1 Million Years AD is not one of them. That's the kind of thing I call a "Sharp Left Turn" campaign. If you want to keep some surprises in the game you can try to be vague and get them to agree to a Chef's Special/Dealer's Choice approach to campaign selection that's a pretty serious deviation from the meme of "Traveller".<br /><br />Of course if you give them a way to get back then it's basically an episode of Doctor Who, which could be fun too, especially if they know it's temporary.<br /><br />Of course you know your players better than some guy on the internet, but that's how it looks to me as an outsider. For me that kind of game would depend a lot on the DM and what I thought he was trying to do with it.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-26477448513042317442012-06-12T09:36:37.086-04:002012-06-12T09:36:37.086-04:00I have this...some would say talent, some would sa...I have this...some would say talent, some would say affliction...that drive me to add odd moments of humors to otherwise very serious games and vice versa. <br /><br />Now these are not moments of goofiness or bad puns or the like. What I am talking about is either something darkly humorous or where the situation is so out of left field that you can't help but laugh, even as abject terror bears down on you.<br /><br />If you look at my post on my Ghostbusters game you'll get a better idea of what I am talking about. I hope. ^ ^;Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-32741581159910333622012-06-12T08:21:43.598-04:002012-06-12T08:21:43.598-04:00I can't for the life of me see how anything Re...I can't for the life of me see how anything Red Dwarf ish could be serious... but I will let you try....Loquacioushttps://www.blogger.com/profile/01667591498679385934noreply@blogger.com