tag:blogger.com,1999:blog-2465863144787683153.post6307076199231338614..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: That's The Way, Uh-Huh Uh-Huh, I Like ItAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2465863144787683153.post-88058776635022395242018-12-10T17:54:31.481-05:002018-12-10T17:54:31.481-05:00I have similar feels, but am occasionally overwhel...I have similar feels, but am occasionally overwhelmed by angst that I'm going against canon.Alex Osiashttps://www.blogger.com/profile/14851139031311819958noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-31488316196047972352018-12-07T20:18:41.504-05:002018-12-07T20:18:41.504-05:00I do not particularly LIKE working in established ...I do not particularly LIKE working in established IP because it's too easy to assume stuff that you cannot be certain about.<br /><br />But let me explain what that means:<br /><br />A lot of my roleplay online has been on comic book mushes -- text based RP where the game is essentially a context for free-form roleplay using characters which are generated to fit within the rules of the game for characters.<br /><br />MOST such games will take some feature of the canon universe, or universes, and establish the timelines and information that you need, and the feature characters -- the ones that are part of IP -- have to be applied for, their power descriptions clearly defined, etc. by a panel of judges who sometimes haven't even read the comics.<br /><br />So it may or may not be the same, and other people may win the right to play "as" an IP feature character and then proceed to make them utterly out of character and in great contradiction to their actual selves.<br /><br />Whereas, in an original world, you don't have to mess with that.<br />I have almost exactly the opposite impression as you about the DC Adventures game vs. Mutants and Masterminds 3. As you know, I even have a spreadsheet which can be used to create characters with that system. And it TAKES a spreadsheet.<br /><br />As for me, I prefer the "Orville" approach -- make a similar thing and then go where you want to go to embody what you found to be the best spirit of what you were inspired by.<br /><br />That said, remember that a lot of these IPs (Traveler especially) had enormous amounts of input from fans that shaped their direction. We can even say that about DC Comics, when we realize that Jim Shooter was a fanboy of the Legion of Super-Heroes who got hired to write the stories at a ridiculously young age, and that the Bierbaums were members of a large fan community for that comic before they went bugnuts crazy making their fanfiction version of the Legion universe into canon (Bleah).<br /><br />And THAT trend hasn't stopped either. Not only in comics, but all sorts of media, the characters are strongly influenced by what the fans like, and the storylines can similarly go in unexpected directions for that reason.<br /><br />In fact, the only IP I can think of that was proof against that was Babylon 5, because J. Michael Straczynski was adamant about NOT letting fans suggest anything to him, nor letting his actors push things in directions he didn't want to go.Foomfhttps://www.blogger.com/profile/13949575596792398961noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-81330587422402627242018-11-14T10:37:24.053-05:002018-11-14T10:37:24.053-05:00I've recently explored the possiblity of runni...I've recently explored the possiblity of running a Star Wars D6 campaign for the first time and my main focus was on how to do it my way without being constrained by the movie canon. I managed to find a satisfactory conclusion after a deep dive into materials and lore.evangineerhttps://www.blogger.com/profile/09447046319208392248noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-7352699102637323212018-11-13T06:01:42.943-05:002018-11-13T06:01:42.943-05:00Agreed. Strangely, I feel I am more creative when ...Agreed. Strangely, I feel I am more creative when pushing the limits of a known universe than when creating my own. As you say, I can use my energies to develop cool adventures and ideas, and fitting them in an established backdrop, rather than going over the details of a new game world.Miguel de Rojashttps://www.blogger.com/profile/15762364029464337239noreply@blogger.com