tag:blogger.com,1999:blog-2465863144787683153.post690668199336398175..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: My Gaming is BrokenAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2465863144787683153.post-19346383508809100672017-08-01T15:08:31.091-04:002017-08-01T15:08:31.091-04:00So, some things I noticed...
Your number one this...So, some things I noticed...<br /><br />Your number one this, first words are 'choose a system'. Then you suggest creating a setting. Nope. Not the way I roll.<br /><br />Setting, story, what the PCs will be in the setting, that's first. Always first. Figure out what elements will wow the players, then myself. Next, create cool artwork. System comes in somewhere down the road, probably around thought number five. ;)<br /><br />Now, as far as setting interest, YES! You got it 100%. I agree wholeheartedly with your second point as written.<br /><br />Hmmm. For me, you probably should've switch points 1 and 2. LOLAdam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-79845613632526452452017-07-31T17:10:48.236-04:002017-07-31T17:10:48.236-04:00I'd suggest one of the following paths to gami...I'd suggest one of the following paths to gaming:<br /><br />1) Choose a system that you enjoy and that you're familiar with. Then create a simple (or small) setting to start, perhaps with a "grab" situation to excite the players (if not necessarily yourself) and start building outward. Allow the development of your players dictate how you develop the setting...which, at first, can be stolen or knocked off from anything that works with your system of choice.<br /><br />2) Choose a setting that you like and that gets your juices flowing. Whatever is your interest at the moment...Rebel-era Star Wars, Star Trek (any era), street-level supers, whatever. Even if you can't decide, write down three and throw 'em in a hat and then pick one. If your immediate reaction is "eh," discard it and pick again. Once you've narrowed it down to ONE, choose a system that works with the setting (preferably one you're familiar with) and set about using that one. Don't worry about being "fantastic" from the get go...start a small scenario/situation for the players and see how a session or two goes. Once your players have made characters for the setting you've chosen, you'll probably get a better idea how you want to develop your game.<br /><br />Anyhoo...that's what I'd do in your situation.<br />; )JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com