tag:blogger.com,1999:blog-2465863144787683153.post1127580324659847191..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Submitted For Your ConsiderationAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2465863144787683153.post-52938577568002439652013-11-10T22:14:12.810-05:002013-11-10T22:14:12.810-05:00Many Twilight Zone episodes are really simply rete...Many Twilight Zone episodes are really simply retellings of classic Aesop's Fables, moral to the story and all. On occasion, the moral was flipped or a cynical or ironic approach to the theme was used instead of what one would expect. This is part of what gave TZ it's brilliance. At the time of its original airing you really didn't know what to expect.<br /><br />A Christmas Carol, a Dickensian Twilight Zone tale if ever there was one. I couldn't agree more.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-71562296872462621292013-11-10T22:10:58.775-05:002013-11-10T22:10:58.775-05:00I also thought that the original 'Net Book of ...I also thought that the original 'Net Book of Real Heroes' (An old Champions fansite that still exists but is not longer maintained to my knowledge) had their stats as well.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-84290683021162601082013-11-10T14:16:37.794-05:002013-11-10T14:16:37.794-05:00Not true. Electrawoman and Dynagirl are written u...Not true. Electrawoman and Dynagirl are written up for Superworld on the BRP site forum.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-7387377536505741992013-11-10T12:06:53.884-05:002013-11-10T12:06:53.884-05:00It would be fun. I have the idea the twilight zone...It would be fun. I have the idea the twilight zone was very much about someone who has to learn something. That migth be a problem for repeating characters, but also could be useful as mechanic.<br /><br />When i read about the cookies and doom stuff it comes to my mind that an option could be a insight point sytem, where players have to pass some challenges to get some points and have a good ending. It could be even better if they really don't know they passed or not sometimes :P<br /><br />BTW, doesn't seems A Christmas Carol to be quite similar in idea and style to Twilight's stories?Martimhttps://www.blogger.com/profile/18269617210345279902noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-90284237315793054582013-11-09T18:22:30.052-05:002013-11-09T18:22:30.052-05:00That's for the visit and the support Philip. T...That's for the visit and the support Philip. The more I think about this idea the more I think I could build a game and a mechanic for this, but not for long term play. That is, I would not design it for campaign use from the get-go, but rather as a fun one-shot, convention game or even 'RPG as party game', a subject I have thought about many times and should probably do a more dedicated post on.<br /><br />As for Electra Woman and the ever adorable Dyna Girl, I think someone on Atomic Think Tank (the official Mutants & Masterminds Message Board/Forum) did them up for M&M 2E or 3E but I could be mistaken.<br /><br />Far Out Space Nuts, The Lost Saucer, The Bugaloos, H.R. Pufnstuf and of course, Sigmund and The Sea Monsters, are all ripe for RPG campaign goodness.<br /><br />Hmmm. Far Out Space Nuts + Lost Saucer + Lost In Space = The Shiznit!Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-10702473804200185722013-11-09T13:21:06.045-05:002013-11-09T13:21:06.045-05:00This is a very interesting idea, BA! I'd love...This is a very interesting idea, BA! I'd love to see it done. It does have it's challenges. I think of some of my favorite episodes, "It's a Good Life," "Living Doll," "To Serve Man,"... and so many others. Hard to pull off stuff like this in gaming I think. Maybe not impossible, with creativity, but also not without pitfalls. Would take player buy-in and a GM not obsessed with cramming his preconceived story down players' throats. Your Twilight-Insight idea is good I think, helps to create increasing tension characteristic of many episodes. It's going to be a challenge but it would be really cool to see a game sticking closely to the TZ IP, in spite of the challenges. Not sure how possible it is, but neat to think about.<br /><br />Part of me says, throw in Kolchak (Night Gallery, Tales from the Darkside too). Make a more generic game along those lines, which would be different in flavor and purpose to the "dimensional espionage" game. But then, no, I really think the pure TZ thing would be excellent, if it is possible.<br /><br />About Sid and Marty, it appears the internet might have a gaping hole in it! No one, it seems, has stated up Electra Woman for any game system! Unless I missed it.<br /><br />Love the blog. Gotta run, time for lunch....... kaBoooOOOM..... I said lunch not launch!!! :)<br /><br />http://www.youtube.com/watch?v=TueALMuOi5QAnonymoushttps://www.blogger.com/profile/05308567762813623467noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-6477380952589462572013-11-09T08:08:29.834-05:002013-11-09T08:08:29.834-05:00Don't tempt me.Don't tempt me.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-24980178852678246642013-11-08T23:16:30.923-05:002013-11-08T23:16:30.923-05:00I was really hoping for a Bugaloos RPG.I was really hoping for a Bugaloos RPG.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-58736594087549861292013-11-08T09:58:53.312-05:002013-11-08T09:58:53.312-05:00Thanks for the input David. Very helpful, if not n...Thanks for the input David. Very helpful, if not necessarily in the way I would like.<br /><br />Your idea sounds great and that is definitely a campaign concept I would love to run and even play. It mixes and merges a number of ideas I like and shares some nice lineage. In addition to the books and shows you mention, there is also a little Quantum Leap, Life on Mars and even Doctor Who in there.<br /><br />The trouble is, if I made it all those things, I feel it would be less 'The Twilight Zone'. <br /><br />When I develop my IP games I try to bring them as close to the idea and atmosphere of the IP as possible. Sometimes this makes for an awesome game, fully capable of being run long term. Sometimes it doesn't. <br /><br />Star Trek, Star Wars, The Smurfs and even my Futurama project work well and fairly easily as campaigns.<br /><br />The Muppets, while campaign-capable with a little adjustment, is a lot better for one-offs and convention games. In some of its variants it works as a campaign (The Land of Gorch, for example) but in it's 'classic' form (The Muppet Show), not quite as much.<br /><br />Personally I feel the same way about Marvel Heroic. Your mileage may vary.<br /><br />So perhaps The Twilight Zone is not as translatable to a Twilight Zone RPG as it is a Twilight Zone-esque Dimensional Espionage RPG.<br /><br />Food for thought, here, in The Twilight Zone.<br /><br />Doo-doo-DOO-doo, Doo-doo-DOO-dooAdam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-26880017941669966622013-11-07T22:27:04.605-05:002013-11-07T22:27:04.605-05:00OK, I'll have a go ... as a story concept, gre...OK, I'll have a go ... as a story concept, great idea; as an RPG, I can't see it working except as one-offs. And I would think that would pall for the players after a while. <br /><br />As I was thinking about the idea, it occurred to me this idea needs a second idea to bounce off.<br /><br />How about this - there is a meta-story in play. The meta-story is that the characters are field agents for some sort of multi-dimensional, multi-chronology agency - the Paratime Agency from H. Beam Piper; the Crosstime Agents from Andre Norton; Sapphire and Steel; Philip K. Dick; Robert Heinlein; Joe-90; Mission Impossible (the 60's series);that sort of thing.<br /><br />The characters become active in a new location, sometimes similar or sometimes different - Agent Joe Smith finds that his driver's licence is in the name of Citizen Jhoh Smyth for example - sometimes they have technology to track each other down and sometimes they have to use code words; there's a briefing or mission outline that comes from an untraceable source and some form of skill swap/upgrade so that team scientist is now a chemist, or the team Protector can now drive local vehicles or operate local weapons (like the Joe-90 skill upgrade), and then the team has to solve the mystery.<br /><br />If the Agency is trying to maintain Order across the multiverse, then the Characters are trying to reduce Twilight, or Entropy, while gaining Enlightenment, Order.<br /><br />I think this will give the Players something larger to aim for, gets them involved with their characters and a group sense of success, if they unravel the mystery and prevent Twilight, or sense of "do-better" if Twilight gets the better of them in an adventure.<br /><br />Hope this helps.Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com