tag:blogger.com,1999:blog-2465863144787683153.post2228918266395471126..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Gotta Catch'em All!Adam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2465863144787683153.post-38574903272333684872017-02-15T10:01:31.867-05:002017-02-15T10:01:31.867-05:00It is indeed, and it's very likely the system ...It is indeed, and it's very likely the system I would use, with a few modifications of course.<br /><br />The point isn't whether, or not it's been done, but rather can I pull it off with a group of players I can assemble.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-66208575087162787322017-02-14T18:08:02.564-05:002017-02-14T18:08:02.564-05:00It's been done, check pokerole, it's pret...It's been done, check pokerole, it's pretty goodIvilithhttps://www.blogger.com/profile/12485333146545135274noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-12556444435325916542017-02-13T15:35:37.813-05:002017-02-13T15:35:37.813-05:00BESM did have the Cute and Fuzzy Seizure Monsters ...BESM did have the Cute and Fuzzy Seizure Monsters book - I assume it would have some ideas on how to manage a campaign even if you didn't use the exact game mechanics.<br /><br />As far as players: college kids. They were the right age when the thing was a big deal in the late 90's / early 2000's. and even some HS kids that have been into the recent DS games are your candidates. Maybe put up a note at a local Gamestop or more independent video game store?<br />Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-90050521896872287992017-02-13T15:06:13.221-05:002017-02-13T15:06:13.221-05:00I get what you're saying, but it doesn't f...I get what you're saying, but it doesn't feel right to me.<br /><br />If you,were trying to duplicate the style of play of the early video games, sure. To run a campaign though, your model would have to closer to the animated series.<br /><br />In the anime, the Pokemon aren't just animal shaped weapons. They're characters in their own right. It would be more akin to a skill based, non-powered superhero having a super powered sidekick.<br /><br />For that reason, I like the Pokemon to seem a tad more independent. I also like the idea of switching from trainer to Pokemon during battles, which I'll discuss more in an upcoming post.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-34210749574021087662017-02-13T13:45:33.077-05:002017-02-13T13:45:33.077-05:00Okay, so my own thoughts on the matter....
I look...Okay, so my own thoughts on the matter....<br /><br />I looked at, of all things, the Big Eyes, Small Mouth RPG version of Dominion Tank Police as the skeleton for a Pokemon campaign, with the ethos that the pokemon were effectively vehicles for the trainers. After all the trainer is basically determining the pokemon's actions in combat. DTP had rules for custom building vehicles: size, speed, armor, strength, and weaponry that could be customized.<br /><br />Work in some sort of rules mechanic that could reflect both the trainer's knowledge/skill level (which could influence how well trained the pokemon was in using their powers), their mental acuity/reflexes (how quickly the trainer could respond to situations), and their rapport with their pokemon (how long the pokemon would hold out in a fight), and Bob's your uncle, as they say.WQRobbhttps://www.blogger.com/profile/17436898737750581192noreply@blogger.com