tag:blogger.com,1999:blog-2465863144787683153.post4870651664826418146..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Going Somewhere?Adam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2465863144787683153.post-8527723052433052272009-12-04T14:36:25.460-05:002009-12-04T14:36:25.460-05:00Chris definitely has it down concept wise.
If yo...Chris definitely has it down concept wise. <br /><br />If you want to run an adventure about a downed spaceship that was carrying an ancient artifact, you could place that crash on whichever planet the players decide to land on. Just be aware to improvise the nature of terrain and the damage to the ship properly and logically. Crash landing in a massive world ocean is not the same as smacking into a craggy, airless rock.<br /><br />Now that you've used that scenario, don't use it again on the next planet they land on. Instead, reach into that pile of notes describing ideas you've wanted to try but weren't sure where to put them and pull one out. Using this style of adventure design makes SF games much more manageable as well.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-18595542614635754902009-12-03T23:29:29.680-05:002009-12-03T23:29:29.680-05:00Kelvin, I wouldn't be overly concerned about w...Kelvin, I wouldn't be overly concerned about where you deploy your good ideas. You will have other ideas and you can use them elsewhere when the time comes.<br /><br />Maybe I'm wrong but I can't see how it's rail-roading. Really all you're doing is playing one scenario before another, instead of say a random encounter genetated by the tables.<br /><br />If you've got two ideas then assign them to each planet and play the scenario according to the location selected.<br /><br />If your sandbox/campaign is it a more detailed stage of development, then play accordingly.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-81243894678493988002009-12-03T17:32:20.635-05:002009-12-03T17:32:20.635-05:00The question is: if the players go to Planet A, wi...The question is: if the players go to Planet A, will they get the same adventure as they would have if they went to Planet B?<br /><br />I'm putting together a starmap for an upcoming <i>Rogue Trader</i> game, and I have some solid ideas for what's going on in some of the star systems, but not all. I can improvise the rest, but I'm concerned about simply having "floating" ideas which could apply anywhere, as it seems a bit like railroading.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com