tag:blogger.com,1999:blog-2465863144787683153.post5868598138885720011..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: Leaping Tall BuildingsAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2465863144787683153.post-42003964544976286362010-08-14T09:23:15.715-04:002010-08-14T09:23:15.715-04:00Its a catch-22 to be sure Kobold. On the one hand ...Its a catch-22 to be sure Kobold. On the one hand it does avoid the nit-picking but it also kills the wow factor when you do an unusual take on a guy and no one knows anything about the default take on the character.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-43692134732801149102010-08-10T04:19:11.432-04:002010-08-10T04:19:11.432-04:00If your group isn't that familiar with the DC ...If your group isn't that familiar with the DC universe, but still want to play a superhero game, doesn't that take the stress off you as GM? No rivet counting or nit-picking over whether GL is pre or post the Infinite Earths collapse-a-thon, etc. You can kick back and say "I want to run a 4 colour superhero game with PG violence and here's this cool story I would like you to join me in telling."<br /><br />Works for me, and if I was on the same continent, I'd love to play, too!Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com