tag:blogger.com,1999:blog-2465863144787683153.post8889283071053611613..comments2024-03-27T19:02:58.368-04:00Comments on BARKING ALIEN: The Kitchen Sink and Dirty DishesAdam Dicksteinhttp://www.blogger.com/profile/04840144928096089178noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2465863144787683153.post-9434564793372016862016-05-13T10:51:54.730-04:002016-05-13T10:51:54.730-04:00This is precisely how I feel.
I admit that this ...This is precisely how I feel. <br /><br />I admit that this wasn't always the case. For a very long time I equated rules limiting what I could do as a player, or GM as being limited, and hindered. Now I've matured, and I get it. It is these rules that reinforce a genres specific dos, don'ts, and particulars. This is vital in generating the 'look and feel' you are going for.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-2465863144787683153.post-24938574204030433942016-05-13T07:33:21.605-04:002016-05-13T07:33:21.605-04:00First of all, actual gaming takes away a lot of th...First of all, actual gaming takes away a lot of the time you'd expend writing about gaming. Don't feel sorry for that, it is quite common.<br /><br />I myself tend to narrow down wide settings, stating, for example, that we are playing mystic superheroes or ancient Greece-themed D&D. I think it makes campaign creation easier and more enjoyable. In fact, with the advent of D&D 5 and me taking a hand in creating a cohesive setting for the main GM, I have come to enjoy D&D like never before.<br /><br />For me, having a universe with rules doesn't constrain creativity, but enhances it.Miguel de Rojashttps://www.blogger.com/profile/15762364029464337239noreply@blogger.com