Then I started thinking about the Trash Compactor.
This is the result...
Anytime I run a puzzle, deathtrap, or simply an encounter with perilous terrain, I look to the lessons I learned from the Trash Compactor scene in Star Wars: Episode IV, A New Hope.
As physical traps that provide a mental challenge go you really can't beat the deadly elegance of the Trash Compactor. Here is an enclosed space you fall into (as a way of avoiding a different dangerous situation), you can't blast your way out of (magnetically sealed, the rooms walls, ceiling and door deflect blaster fire), which comes with it's own hidden monster (the Dianoga or Garbage Squid), and if all that fails to kill you the walls close in to crush you flatter than a pancake.
This is my kind of physical trap; not because it's simple, brutal, and sets up an interesting environment (oh who am I kidding, that's definitely a big part of the charm) but because of how you get out.
You can't fight your way out, zap your way out, or really avoid it. While I suppose you could do the last option, you often don't know you're in hot water until you've tumbled in and started boiling.
This trap is awesome because it will physically kill the characters but it takes brains to get out of it.
In the film, Luke Skywalker remembers that his robot companions, C-3PO and R2-D2, are in a control room and that he has a communicator to reach them. Thinking fast and knowing their capabilities, or at least R2's, Luke has the two droids shut down the Garbage Compactors on the Detention Level from which he and his companions attempted to rescue Princess Leia.
Good thinking and a great example of making 'Split the Party' work. I can't tell you how influential this scene was in the development of my personal gaming style and technique. I created my motto of 'DO Split the Party' from Star Wars, Star Trek, and Comic Books. Have the people good at X do X, while the people good at Y do Y. Have them plan to meet at Z.
This isn't the only thing I learned. I also learned that there is almost always more than one way out of a trap. Having watched the film dozens upon dozens upon dozens of times now, I realize there are several ways out of this trap. Most of them much more challenging than the approach Luke took. He totally lucked out by having his allies in the right place at the right time. No doubt The Force was with him. Always.
"No, shut them all down. Hurry!"
Now what do we know about the Trash Compactor?
The walls close in at regular intervals, maybe once or twice a day, to compress any garbage or debris tossed into one of the connecting chutes.
The room is magnetically shielded to protect it in case some of the materials thrown into the Compactor were hazardous or explosive. Also, this could cause small bits of metal to stay where they are instead of clogging the drainage system. What drainage system? Give me a sec...
The chamber is inhabited by a squid like alien that probably feeds off bits of organic garbage and any vermin that get on the station. Maybe it was put in there on purpose to get rid of space rats, Mynocks, and similar pests.
How does this beastie not die each time the Compactor compacts? Simple. It has made a nest of select debris in the mouth of a drainage pipe. The nest prevents the liquid in the room from draining away completely, which also gives the creature a medium to move around in. When the walls close in, the creature ducks down into this man-made, underwater alcove and waits for the walls to pass back overhead and away from each other once more.
Speaking of the walls, how high are they? The PCs (say, a Farm Boy/Jedi Apprentice, a Smuggler, his Wookiee Companion, and a Princess) slid down a chute into the room from above through a wall compartment. Is it possible there is space above the walls? Could you climb above them to avoid being crushed? For that matter, could someone with a grappling hook get back out by climbing up to the hatch they came in after waiting out the crushing process?
Finally, I always noticed that there is a door to the Trash Compactor. Maintenance personnel or droids may need to go inside once in a while to remove the flattened refuse and scrap metal. If the door was de-magnetized, that is if the magnetic shielding is eliminated, you could probably jury rig the door or just blast it open. It also means you could open it from outside the trap (there's that 'Split the Party' thing again).
By understanding the trap, you understand how to defeat it.
Using this method, I am not waiting for my PCs to guess the right course of action but rather any course of action that solves one of the traps' conundrums.
I can, right now, think of about seven ways to escape the Trash Compactor other than the way they did it in the movie. That means that if my players came up with, "Hey! Can we see if R2 can plug into the station's computer again? If so, we can just tell the droids to shut the system done. Don't worry about which one we're in yet, just shut down all the Trash Compactors on the detention level", I would blink, think a moment, and say, "Well what do you know? I hadn't thought of that. Sure, that'll work. R2 just has to make a computer roll. Sharp thinking there".
How else could they have escaped? Well, here's some ways I've seen PCs escape a Trash Compactor over the past 35+ years...
- Climbing and a Grapnel Gun used to get back up to another chute above the compactor.
- Demolitions and a charge blow out the Nest/Drain cover. Fall down the drainage pipe.
- Use a Jawa Ionization Rifle to de-magnetize the room's shielding. Open the door by splicing.
That's it in a nutshell. The Play on Target podcast talked a bit about this in their How To Be A Better GM episode, saying that when they were younger a few of them would stop a game cold if the players couldn't come up with the one, true answer to the riddle or puzzle/trap. As an alternative, it is suggested that if the players suggest an answer, you simply make one of their suggestions the right one.
My way is in between and hopefully the best of both worlds. It's not that there is only one thing that works or that anything will work. It's coming up with something, whatever it is, that takes the trap's parameters into account.
Thanks for reading...and I don't care what you smell.
AD
Barking Alien






