Friday, October 7, 2016

Return of the Jedi

Just a quick update as I am pretty busy today, but I realize I haven't posted much this month. It's already the 7th of October, and this is only my second entry. Ugh.

As noted in my last post, I am gearing up for a new Star Wars campaign using the WEG D6 system with a gestalt group combining members of my old New York High School gang, my New Jersey gang, and one new edition who is a friend of a NJ player. Right now there are only four players, plus myself, but we'll see. Others may join later. 

I am astonished at how easy it's been to assemble this game. Even the creation of the campaign concept has gone smoothly. It's like magic. I suggested some ideas, people talked, one idea got mentioned both seriously, and jokingly a few times, and we all decided that if it caught our imaginations that fast then that's the winner.

Then characters - One fellow came up with a very basic idea, a Human Smuggler with a bigger, heavier freighter than the famous Millennium Falcon, and then he needed a co-pilot/partner - Who's that guy? What's his deal? Next thing you know we have an Ithorian Fixer, a social type of character who knows someone who can get you thing you want no matter where they go. 


The Vagabond
A Corellian Engineering Corp. YV-929 Armed Light Freighter

Design and Illustration by the incredible Jeff Carlisle
Colors by Me.
Background by NASA.


It's all falling into place so effortlessly. 

I can't wait to see what the remaining characters are like, and what they decide to do in the setting. I have a general idea of the campaign's theme, and some of the plots I'm scattering among the stars.

Super-excited! 

More to come, 

AD
Barking Alien






Monday, October 3, 2016

Bringing Balance To The Force

I have been in a strange state lately.

I feel The Force, or at least my place in it, is out of balance.




As I get closer, and closer to 2017 and my forty year anniversary in the gaming hobby, I feel I am enjoying my gaming less, and less

I should specify that I am referring to my time as a GM. I am having fun as a player more than ever before, but my preferred position of Gamemaster has been wearing on my nerves.

I have been 'off my game' for sometime now. Possibly as long as three years, or more, if truth be told.

Part of it is a feeling of incompatibility with my current gaming comrades.

Not a clash of personalities, as I love all these dudes, and dudettes dearly. These are solid folks; good people, no question about it.

Somehow though, our play styles and gaming philosophies don't exactly gel one hundred percent. It feels glitchy, and jury-rigged. I feel like a PC running Windows 10 - most everything works a good deal of the time, except when it randomly crashes without warning.

It occurred to me that I really need do something about this. I need to stop complaining about it, stop musing over the cards dealt, and take some real action. Much like my experience with trying to upgrade to Windows 10, what I need to do to move forward is go backward - a system restore to my default settings if you will. I need to reboot (but ya'know, in a good way).

Hopefully my solution will bring me peace of mind...and balance to The Force.


Let's hope it goes better than this.
Poor Ahsoka...


I went and made contact with a few of my friends from my old (and oft mentioned) New Jersey and New York groups.

We're talking about people I've known for over 20-30 years, but haven't seen more than a handful of times in the past five-to-ten. In addition, I added one new person who I met a few years back through one of my ol' Jersey crew.

The end result is a group of three, or four players (so far), and a plan to run a campaign with them one session a month, no set day due to the nature of schedules. Just a mutual promise of meeting for a session once a month.

The game? Star Wars, The Role Playing Game by West End Games.




I considered, and suggested a number of different game choices to the group, but we all got wrapped up in the nostalgia and symmetry of 2017 being 40 Years of Gaming and 40 Years of Star Wars. 

A date for the first session hasn't been set, though we are examining some possibilities at this time.

I'll be taking the time to work on some story ideas, NPCs, planets, and the like. 

I'm excited about this. Really excited. Recharged.

Not only am I looking forward to a campaign of one of my favorite games, with some of my favorite people, in my preferred play style, but I am also looking forward to feeling like...I am still good at this. I'm looking forward to feeling like my games rock again. 

If this works, maybe all my games will rock.

Maybe the balance of The Force will be restored.

We shall see,

AD
Barking Alien







Tuesday, September 27, 2016

A Brief Intermission

Probably won't be posting again until next month.







Here is a favorite Sci-Fi painting of mine to hold you over.

'The Early Williamson'
By Peter Elson, 1985



I need some time to assess my personal 'state of gaming', and figure out where I'm going from here. 

I have a ton of ideas, but I feel that I don't have the right outlet for most of them at this time.

I'll return in a week.

Clear Skies,

AD
Barking Alien






Sunday, September 25, 2016

The Point

Are you familiar with the story of Oblio, the round-headed boy born to the Land of Point?





In the Land of Point, everyone has a point, quite literally, on the top of their heads. 

Oblio is born with a round head, and as such there is no point to him in the eyes of many. 

Eventually, due to a peculiarity of circumstance, Oblio is banished to the place where everything with no point goes...The Pointless Forest.

It is in the Pointless Forest that he encounters strange people, curious creatures, and unusual, um, points of view. He discovers that everyone, and everything, has a point of some kind, even a seemingly pointless boy like himself.


***


What is the point of gaming? Specifically, what is the point of table top RPG gaming?


"Why, the point is to have fun!"
-Man With Something To Say, But No Point To Make.





Thank you Man With Something To Say, But No Point To Make. Your uncanny insight, and astute observations have revealed a grand epiphany!

OK, no. They haven't. This oft heard, and oft read response is apropos of nothing.

Lots of things are fun. All hobbies are, by the sheer fact that they are partook of, fun in some capacity. That tells me nothing.


"There are as many points to gaming as people who play.
Everyone has their own point for why they play."
-Man Pointing In Every Direction At Once.


Thank you Man Pointing In Every Direction At Once. Without you I would be directionless in my attempt to seek an answer. Now I know to look everywhere. Everywhere at once. Gee, thanks.






Where would you like me to punch you? How about everywhere at once? How does that sound?


Still, hold on a moment. This pointless statement may have some truth to it after all. Perhaps it is saying we all make or have our own point as to why we game. I shouldn't look 
to another to answer my question, but rather create my own answer.

Why do I do it? What's the point for me?

I've spent much of this month in an existential quandary you see...



I love gaming. 
My favorite part of gaming is being a Gamemaster.
I've Gamemastered some good game sessions over the past year.

I am not happy with my gaming.


This past weekend I tried running one of my dream RPG game projects. It's one which I had planned out some 20+ years ago, but never got a chance to run.

I did quite a lot of prep work for it. I modified some maps, did a lot of research, put together record sheets of characters (both PC and NPC), designed some other elements (along with creating and/or modifying artwork for them), and reworked a game system to fit the setting.

It didn't go over well.

I know why, and I know that it was partially my fault. As I often do, I chose a setting with too big a buy-in, expected people unfamiliar with it to want to explore it, get to know it, and hoped that I could introduce the various elements in a slow trickle that would get them wanting to go further.

I didn't do a good job of it. I also don't really have the kinds of players I would need to make it happen. I should have known that. I should've expected as much. This isn't our first rodeo. I know how they are.

I let my excitement over the opportunity of running a setting I love overwhelm the cynical, paranoid part of my brain that should absolutely have known better.

It happens.

Where was I? Oh, yes. The point.

Why do I do what I do? Why are RPGs my favorite thing? Why aren't I watching sportsball, going to bars, or watching reality TV like the rest of the axe-wearing, alcohol swilling, slow witted masses of male humanity?

Because I won't. I can't. It isn't in my DNA.

I have to do this. I am a gamer, but even more so I'm a creative type. I went to an art high school. I've been reading, and writing Science Fiction since I was six. I have built worlds, studied technology that may never exist, and reasoned out the unreasonable nature of faerie folk. 

All I want to do is create something awesome, and share it with a group of people interested in the same things. I want to take my ideas, mix in their ideas, and tell a story. I want to have people who want to hear that story, to add to it, to see where it goes.

I am frustrated by endless second guessing, a lack of attention to what is being presented, presumptions instead of discoveries, and experiences. I miss making something my players love receiving, and that I loved making for them. I want to see the looks on their faces when they realize I've incorporated their own ideas into something I used to surprise them.

I...the point. What is the point?

Sigh.

The point is I once had Nirvana. Shangri-La. I once created works of art, with the help of other artists, who appreciated what I did.

I'm not sure I have that, quite that way any longer.

If I don't, and I can't make magic that will dazzle, exhilarate, and fascinate my audience...well then really...

What's the point?


AD
Barking Alien



Friday, September 16, 2016

Lights Over A Bowl of Dust

Wednesday evening I covered for our regular Kapow! GM Keith, who runs an excellent Superhero RPG campaign over Google Hangouts. Actually, he's been doing it a good two and change years now.

Periodically I run something with the same group, usually when Keith is unavailable for some reason as was the case this time. This past week and next he is moving and so I stepped in with a planned two-parter.

Originally I had intended on running my Ghost Story RPG, 'Unfinished Business', but I decided to wait. A suggestion on a setting time and place by one of the players (Thank You Carl!) gave me a moment of Gaming Epiphany and I switched gears to another long time game idea I've always wanted to try.

Instead of a Ghost Story, I went with a UFO/Mystery/Period Piece set in the mid-1930s. The game had odd though overall effective pacing (I'll elaborate in an upcoming post) and generally went over very well. I am really happy with how it turned out.

Here's a session recap...


Act I


Oklahoma. The Dust Bowl. September 1936.

Years of drought, and dust storms have turned the great plains of America's heartland into a desert. Salt of the Earth farmers do the best they can to survive. Many abandon the state, and head west to California. President Roosevelt works to address the hardships of the struggling homesteaders as his New Deal plans seek to pull the United States out of the economic difficulties of the Great Depression.




On a lonely stretch of Route 66 between Oklahoma City, and Tulsa, Mr. and Mrs. Hildy and Archibald Dunkirk stop to fix a flat tire. Hailing from swank society Chicago, the married Reporter and Photojournalist duo have been covering the dust storms and the effect they've had on the fine people of the state of Oklahoma. Unfortunately, one such storm, a real doozy of a humdinger, is right on their heels.

Enter Deputy Sheriff Milton Stokes, out on the road looking for travelers stranded by the rough conditions. Getting reports of high winds, brush fires, and peculiar lights in the sky, Stokes comes upon the couple and tries to lend a hand.

Meanwhile, blues guitarist 'Albuquerque One-String' Simon comes upon the group. Taking the bus when he can afford a ticket, hitchhiking when he can't, he sees the people and cars ahead and tries to make a break for them before the devil of dust storm catches up to him (and them as well). He wants their aid and shelter in one of their vehicles, but he also wants to warn them just the same. Momma Simon taught her son right.

Simon is facing the storm and sees it a'coming clear as day, even though it is nearly dusk and the muted hues of land and sky make it all bleed together on the horizon.

Deputy Stokes and the Dunkirks realize trouble is truly brewing when the wind picks up out of nowhere, roaring to life, and drowning out all other sounds. Stokes runs to his car to report back on his location and that he's trying to aid some folks, but after a few moments he loses the conversation to static. The sky grows darker and the headlights of his car flicker. The Dunkirks' own car radio gets louder, then inaudible, then back to normal in a blink. At normal decibels it is completely drowned out in the din of the wind.

Albuquerque is getting close, so he shouts as loud as he can, but they just can't hear him. He waves his arms frantically and Hildy sees him in her car's rear view mirror. Taking off her reporter's hat, she dons a scarf, or kerchief, and long gloves, then rushes out to help the poor fellow. Archie sees her and knows he must go to his wife's aid (or he'll simply never hear the end of it)! Stokes focuses on finishing fixing the tire. When he's done he runs over to see the rest of them have formed a Human chain, attempting to pull Simon towards the police car.

Just then, a low flying plane, like a crop duster, sails just over Stokes' head. He can see some sort of light coming from underneath it. He can not hear it at all. Even with the rolling thunder of the wind, the plane seems quieter than a church mouse.

Stokes grabs the bumper of his car with one hand and Archie Dunkirk's arm with the other. Archie grabs Hildy. Hildy grabs Simon. Simon holds on to his guitar for dear, dear life! The Storm Arrives! Everyone is pelted in the back (Simon in the face) with sand, grit, dust, and debris. As the mysterious aircraft flies overhead, Stokes catches sight of another object some fifty feet up in the rapidly darkening evening. It looks like a ball of orange fire...

The storm is caught by a terrible cross wind and what seemed like it couldn't get worse, does. A wide tornado of gravel, dust, and dry grass forms around the group. For a brief moment - the blink of an eye - the beat of a heart - the group seems buffeted by wind, but relatively safe in the eye of the whirlwind.

Just as suddenly as it formed, the massive dust devil POPS! A thunderously loud explosion overhead breaks up the dust storm, slamming all the people on site to the ground, flat on their backs, with such force that they are all knocked unconscious...

End of Act I

Our players and characters are...




Hildegard 'Hildy' Dunkirk, Mrs. - Reporter, The Chicago Eagle - Chicago, IL (played by Melinda S.)

A spunky, good girl with a heart of gold and a bank account to match, Hildy Dunkirik has the epitome of both a 'high society debutante' and a spirited, big city reporter. 

'Roughing it' in the rural wastelands of depression era Oklahoma, she nonetheless strives to tell the honest, Human side of the the Dust Bowl's situation. 




Archibald 'Archie' Dunkirk, Mr. - Photographer/Photojournalist, The Chicago Eagle - Chicago, IL (played by Stephen H.)

Likewise born with a silver spoon in his mouth (but one not as shiny as Hildy's), Archie Dunkirk has been given the opportunity to pursue his interest in photography. With a brave demeanor and a talented eye, Archie has managed to become well known and respected back in Chicago for his gripping photos that powerfully depict the plight of the common folk.

Archie is bit of a klutz with any machinery or equipment other than his trusty camera and photography gear. Nobody's perfect.




Simon 'Albuquerque One-String' Simon - Blues/Jazz Musician - Albuquerque, NM
 (played by Carl E.)

Born and raised in Albuquerque, NM, Simon Simon (Momma was a good woman but none too creative) grew up poor and largely uneducated. A self-taught guitarist with a second hand guitar, One-String Simon made money doing odd jobs and playing in dive cafes and on the street. 

One day, Albuquerque received a letter from a famous musician in St. Louis asking him to join his band for a spell with the possibility of hiring Simon full time. The musician had heard Albuquerque play while passing through One-String's home town. The fellow was the leader of a blues band of some notoriety and Albuquerque knew this was the opportunity of a life time. 

Packing up all he had (which was basically his hat, his guitar, and his one good suit), Simon alternated between bus, train, and hitchhiking to get where he needed to go.




Milton Stokes - Deputy Sheriff - Oklahoma City, OK (played by Mark O.)

An Oklahoma native and life long resident, Milton Stokes is an honest man doing an honest job for honest folks. He can't stomach it when folks in need go without. That's why he does what he does I reckon.

Stokes native status means he knows the people around these parts like he knows his own shadow. He's on a first name basis with all the bus drivers, the milkmen, the mailmen, the farmers, and the old lady who runs the motor lodge up around Sand Creek way. 

When strange things start happening around the area, rest assured Deputy Stokes is on the case.

***

A storm, dead car batteries, a midnight rescue by a bus driver and his charges, an out of the way motor lodge, strange radio signals, and a series of lights in the sky later, and this eclectic group of strangers seem to have uncovered a mystery that grows stranger and stranger as the night wears on. The Dust Bowl is empty of water, but it might very possibly be full of...something out of this world.




AD
Barking Alien