I played some, I GMed some, and I talked a lot about the craft.
I also listened to a lot. Somethings I agreed with, somethings I didn't, but as with any good conversation, it all made me think.
I unequivocally believe that many of the things I disagree with, I am wrong about, and I just haven't had the experiences that will cause me to come to similar conclusions.
As to the things I did agree with, well, I could still be wrong about those things too. There is a point however, where you have to accept that you've learned a thing to two over the years.
As with many subjects, there are also opinions, which are neither right, nor wrong.
This go my pondering my opinion of my own skill as a Gamemaster.
You see, I suffer from low self-esteem, a lack of confidence. It's something I struggle with constantly. There are about three things in this world I feel I do especially well:
Sure, I do a few other things well, like teaching, imitating voices and sound effects, kissing (or so I've been told), but honestly past that I often feel a bit like a spent too many skill points on too few skills.
Where's this post going you might ask? Well you might. How should I know what you're saying. It's not like I can hear you. What? Oh yes, sorry, back on track...
So I consider myself a good GM. Maybe, dare I think it, even a really good one. Great? I didn't say great. If someone said great I'm not going to argue, but you didn't hear great from me.
But, am I very good at everything? Not...really...
'WHAT ARE YOU GOOD AT'
Giant Robot Avengers.*
I could run the crap outta this.
What genres, settings, or games in general do you GM best? Which ones do you think you totally rock?
My Top Five:
Superheroes (Specifically Silver-Bronze Age, Four Color Comics Superheroes)
Giant Robots (Of the Japanese Anime variety - not Battletech/MechWarrior)
Which games could you use to work on? That is, if your group wants to play one of these games, you yourself would probably recommend a different GM.
My Bottom Three:
Dungeons & Dragons (Traditional, Old School style)
Call of Cthulhu (And similar style horror)
Post Apocalypse (I can do it...but I really don't get it)
What elements of Gamemastering do you do best? What aspects do you nail more often than not?
My Top Five
Funny Voices, and Sound Effects
Splitting the Party
Which elements are still a work in progress? Name some things that you don't do as well as you'd like.
My Bottom Three
Knowledge of Rules/Mechanics
Adequate Challenges (Used to be great at this - now, I too easy on players)
Heavy Buy-In (If you get it, you'll love it. If you don't, it's hard for me to explain it to you)
NOW IT'S YOUR TURN!
I challenge my fellow blogging Gamemaster to fess up, and tell us the five games you are great at running, three that you're not so hot with, five reasons why you consider yourself a good GM (or feel you are viewed as such by others), and three things you feel you need work on.
Why? For No Real Reason! Woot!
Wait...no...it's because then we can go into discussing why this is. How come we ace some games, but have trouble with others? Can we help each other? Can the master of Post Apocalypse gaming out there help me get a handle on that genre? Can I assist someone in improving their Mecha campaign, or brushing up on their mystery adventures?
Let's find out.
Also, just curious.
PS: Happy Birthday Sally Ride, the first woman in space!
PSS: *Marvel Gundam Characters by Aburaya Tonbi.