The past 48+ hours have been most unusual.
My Mom was admitted to the hospital ER yesterday after experiencing some stomach pains on Sunday. As it turned out she needed to have her appendix removed.
Between being admitted, having an examination, having tests run, determining she needed an operation, having the operation, going into recovery, being released and going home took a total of 8-9 hours. No, I am not joking, nor exaggerating. My Mom first contacted me at 3 pm to let me know what was going on, and she got home, and was asleep in her own bed by 11:30 or thereabouts.
I got home to find a postal worker buzzing my apartment with a package for me. Yes, that late at night. The package was from a very dear friend I haven't seen in person in some time, though we speak occasionally on Facebook.
My buddy has been cleaning out his home of various items including his collection of games, toys, and other paraphernalia, and decided to send some of it to me. Among the item were a number of RPG books.
In his own words he said, "Treat them gently; there may be a forgotten dream hiding among these pages."
Some are items I own already.
Some are cool items that are neat to have.
Some are previously missing pieces of my youth that define who I am now..
Fitting into this last, and most precious of categories is none other than this...
That's a copy of the first edition of the Anime/Manga Giant Robot Role-Playing Game Mekton. I have been trying to get a hold of one for ages.
As I have made clear many times in the past, Mekton was, and is, one of my all time favorite games, largely as a result of the creators' deep understanding of the subject matter the game covers.
Mekton is quite literally a Japanese Giant Robot RPG, by a Japanese Giant Robot fan, for Japanese Giant Robot fans.
It is also a game that came out at the perfect time for me. I had recently made new friends who had exposed me to Japanese Animation and Manga (Comic Books) direct from source, and it made a huge impression on me. It changed the way I thought about games, about staging them, and how character and story intertwine with action.
Between 1984, and 1994 I ran a lot of Mekton, mostly with Mekton II in 1987 to be completely honest. While I did run a few campaigns using the original rules, there weren't as many gamers familiar with Mecha Anime in those early years, so finding players was tough.
With each new edition and add on that expanded the game, the system become very much improved in many ways, but I still feel that my favorite version is the first one. It was simpler, more straightforward, easier to modify, and later editions added so much fiddly crunch that I feel they slowed down combat even as they made it more tactically flexible.
I like simplicity over complexity. I like things to seem complex, but really be rather easy to comprehend, and utilize. Like origami, or a karesansui (Japanese Rock Garden).
This book has really got me jazzed to run a Mecha game again. It isn't just this book of course, as I noted in a recent, previous post I am in an Anime/Manga RPG mood.
I also recently got a hold of a partial translation of the Japanese tabletop RPG Metallic Guardian, one of the SRS System games by noted Japanese RPG design house Far East Amusement Research (F.E.A.R. - how's that for a game company name acronym?).
I am currently working on figuring out how to play it, while simultaneously seeing if any of my favorite bits can be imported over to Mekton.
What can I say, I love to kitbash.
Robots are on the horizon my friends.
Watch for them.