Sunday, August 16, 2026

RPGaDay 2026 - DAY 12 - LOSS

LOSS

This one is going to be a little different. 

These characters aren't active NPCs and they aren't villains; these are characters in the background of our protagonist Gidget Starseeker and are part of the World-Building of my Space Opera Heroes Solo Campaign. 

Here we go...




'The Starseekers' were a organization

 of independent deep space explorers operating in and around the Frontier Sectors of Epsilon and Zeta for over 20 years. They surveyed over 50 planets in that time and made First Contact with five previously unknown starfaring species, including the Opionchidians, who are now members of the Galactic Federation.

About ten years into their activities, two of the lead surveyors, Gene (Chief Expedition Leader and owner of their starship, The Wanderer) and Gillian (Head Xenobiologist and a Xenoanthropologist) had a child, a daughter they named Gidget. The Starseekers was starting to look like a 'family business'. 




Approximately 10 years later [and roughly 15 years ago] the Wanderer was investigating a Spatial Anomaly in the Zeta Sector when a discharge of unidentified energy damaged the starship severely. Gene and the ship's Chief Engineer, Gillian's Sister Ginny, had to go outside the ship to repair the damage when a second discharge appeared to vaporize Ginny! Gillian, overcome by her sister's death and her husband being in mortal danger, left her daughter with her robot companion and protector GUS and headed out as well.


Gidget's Aunt Ginny


Yes, she went outside the ship. I know what you're thinking...why her? She wasn't specifically qualified for this course of action, nor was she a particularly big fan of Zero Gravity. She did it because she felt she had to. To save her ship, your team, her husband, and her daughter, she had to do something.

She was right...to an extent. Gillian was able to assist Gene in repairing a key component that would allow the ship to escape the area and get beyond the range of the anomaly. Unfortunately, a third discharge took her and her husband away in a flash before Gidget's very eyes. 

Over the next three years following the incident, the Starseekers broke up as an organization. Some just retired on the credits and accolades they'd gained during their time on the Wanderer. Others, without the leadership, vision, and charisma of Gene and Gillian, migrated to other exploration teams.

Gene, Gillian, and Ginny were the only members of their species on the team and that species is rare in the galaxy, their homeworld sitting in a sector that was practically on the opposite side of the Galactic Federation. Even then, few of them venture off their planet. Returning Gidget to other family members, if indeed any others existed, was not feasible. In addition, her parent's left the Wanderer and GUS to her.

For sometime after, Gidget remained in the custody of the Galactic Federation's Bureau of Unfulfilled Parental Guardianship until, at the age of 18, she was able to claim the Wanderer, GUS, and establish herself as Gidget Starseeker, freelance explorer. 




In addition to her other adventures, Gidget is always trying to obtain information on the Spatial Anomaly that took her parents and aunt, now known as 'The Zeta Evanition Enigma'. She seeks to understand what happened, how it happened, and did they actually die. In all instances related to the Enigma, no debris, remains, or even scattered particles of the objects or beings struck by discharges from the anomaly are left behind. How is this possible? Could something other than simply 'hit by an energy blast' be going on?

The alternative is that our heroine is chasing ghosts and running from Loss.

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Barking Alien

*As originally noted, the proper names given to people of Gidget's species are the closest sounding Human equivalent. Family names are unpronounceable by Humans and possibly can't even be completely 'heard' with their antenna. 

Evanition is an old time poetic word for someone or disappearing, vanishing, or fading from sight.





RPGaDay 2026 - DAY 11 - TACT

TACT

Some say war is inevitable. A baked in brute fact resulting from nature of the vast majority of intelligent lifeforms. Makes you question the term 'intelligent' doesn't it?

Right now, there are probably dozens of wars going on across our galaxy and that's a conservative estimate. At the same time, there are dozens of battles that have been avoided, dozens of treaties signed, and many, many sophont species shaking hands (or tentacles, or face tendrils, or suction tubes) in favor of a peaceful solution to their predicaments. 

War is easy. Tact...that requires real skill.




Ambassador Oeg Togathi is the Galactic Federation's foremost Diplomat, responsible for negotiating numerous famous trade agreements and cease fires over the course of his very prestigious career. Ambassador Togathi convinced the aggressive Cumopatians to join the Federation. He prevented open war with the Dark Pulsar Imperium, maintaining our current 'cold war' status. Finally, he worked out a deal where the Sunfire Blades, a former Space Pirate fleet, now make a living protecting the Australis-Opiuchi Trade Route. 

How does he do it?

A bit of skill, a bit of talent, and a lot of experience.

Like all members of his species, Oeg Togathi has an extraordinarily long lifespan. Now into 'Middle Age', the Ambassador recently celebrated his 350th birthday. During that long stretch of time, the Ambassador served in the Galactic Federation's Space Forces as a Captain and later Admiral, the Primeminister of his homeworld, and has traveled all over known space.
 



While drawing on his accumulated knowledge of how sentient beings think in times of both war and peace, Togathi also incorporate empathy, an understanding of the emotions of others and how their feelings interact with their reasoning. This is his greatest advantage and the galaxy as a whole is better for it. 




The Ambassador is once again a custom Archetype, 'Alien Ambassador', built on a combination of several Spy Hero variants. Originally I pictured him being a lot like Keith Laumer's Jame Retief, a sort of 'Action Diplomat', but decided he used to be that guy and is now older and wiser. He is intended to be more of a father figure/mentor should he run into Gidget in their travels. 


Flag of the Galactic Federation

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Barking Alien

*Oegopsida is one of the four order of Squid's that exist in the world. 

Nematogathi is the old term, no longer used, for fish of the order Siluriformes or more colloquially, Catfish.




Saturday, August 15, 2026

RPGaDay 2026 - DAY 10 - SECRET

SECRET 

Who is 'The Black Knight of Nebula-X'?

Before I tell you all about her my fellow Space Cadets, I want to address the trope from whence she came - The Masked Mystery Villain!

While the West certainly has its far share of mysterious masked menaces, what were discussing here is a little more specific and particularly, if not uniquely, Japanese. 

In Japanese pop culture media dating back to origins of Kabuki and Noh theatre, where masks represented a particular negative emotion such as anger, greed, or jealousy for example. As these art forms developed there was, on occasion, the idea that a mask of happiness hid sorrow or a mask of rage could be turned to understanding. 

In Japanese Manga and Anime, the trope of the Masked Mystery Villain takes this further with some very specific elements. Usually the Masked Villain isn't THE villain, not the Big Bad. They are the Second-in-Command, right hand 'man' of the leader of the evil organization or power. They are more 'physical' then the Big Bad however, actually going into battle to face off (pun intended) against the heroes while the main antagonist hides in their secret fortress. 

The Masked Villain in many stories is someone the PCs are connected or even related to. They may not know they know them but the writer knows there are ties between the heroes and the villain.

They could just be a well known person in disguise but this is much less common. The cowled antagonist seems to know one or more of the PC heroes as well, occasionally dropping clues to this fact, making the main characters actively wonder who they are. Their identity, their TRUE identity, becomes an important part of the narrative. 

At some point, the moment where the PCs/heroes finally get one up on this villain [who has up until now has seemed unbeatable], their mask cracks, partially revealing their true face. This is often a turning point in the story where the relationship between the heroes and this villain changes. Maybe the Masked Mystery Villain starts to see the era in their ways or redoubles their efforts to destroy the protagnists, embarrased to the point of unrivaled fury!

The perfect version of this character in the West is Darth Vader of course; he is Obi-Wan's former Padawan, Ashoka's former Master, and Luke's Father. His face mask has been damaged to reveal his face in Star Wars REBELS, the [awful] Obi-Wan streaming series, and in Return of the Jedi. He goes to meet the heroes while the Emperor remains an even more mysterious mystery character.

With that...




The Black Knight of Nebula-X, or simply The Black Knight of Space, is a being of unknown origin who occasionally works for the Lord Kowai of the Meraisekai, the Emperor of the Dark Pulsar Imperium, and other interstellar ne'er do wells. At the same time, 'she' (the Black Knight is believed to be female based solely on their appearance - true gender unknown) doesn't take any job she doesn't agree with and it has been theorized her agenda and goals are very much her own.

She possess a suit of Powered Armor of highly advanced design that has capabilities rarely seen in a powersuit of this size. The armor appears essentially unique in that there is no record of any other Powered Armor of the exact same design being identified elsewhere. 

She carries a Ray Sword that is clearly of an older style than the sort seen in modern times. Many believe the Black Knight also has Psychic Abilities but this has not been confirmed at all. A popular theory among the Galaxy Police is that her evidenced supernormal powers can be attributed to her powersuit.




Her starship is as impressive as her skills and armor, being a custom Boomerang Class vessel heavily modified to allow for great speed, maneuverability, and possessing a Cloaking Device! That's right, the Black Knight's ship has an energy shield capable of bending light to appear completely invisible to visual sight and a stealth coating making sensor detection very difficult.  

OK but who is she and what is Nebula-X?

Nebula-X is a common use name given to the Adiaphoron Nebula, a breathtaking but extremely dangerous gaseous nebula roughly 100 light years across. It is a malformed stellar nursery; a region where fluctuating gravitational forces cause stars to form and get pulled apart on a regular basis. Due to the extreme levels of radiation and electro-magnetic discharge, sensors and communications do not function properly, if at all, within the Nebula. Many brave and ambitious explorers have attempted to map the Nebula's interior...never to return.

Somehow, the Black Knight's base of operations is somewhere within Nebula-X. On several occasions, her vessel has been confirmed to be entering or existing the Nebula. In fact, in one notable instance, the Black Knight escaped a squadron of Galaxy Police Patrol Ships by entering the Nebula. How this is accomplished is unknown. 


The Adiaphoron Nebula or 'Nebula-X'


As far as who she is...obviously no one knows. Captain Lacey Pepper of the Galaxy Police of Frontier Sector Zeta has several theories. Based on her technology and previous actions, Capt. Pepper thinks The Black Knight may have adapted artifacts of the ancient Forerunner species that went extinct in our universe many eons ago. Their tech often defies logic when compared to current levels of engineering. It may also be that the Nebula itself is the result of Forerunner experiments and her ship is geared to function within its particular conditions. 

On a few scant occasions The Black Knight has encountered the explorer Gidget Starseeker and refused to attack her or take any action that would caused her serious harm. She has damaged Gidget's ship to slow her down and prevent the Wanderer from giving chase. Capt. Pepper suggests The Black Knight may be of the same Alien Species, one rarely seen in the galaxy. 

The Black Knight of Nebula-X - Masked Myster Villain

Ability Scores: Strength 2, Dexterity 3, Agility 3, Intelligence 5, Luck 0, Size 1.
 
Skills: Evasion 3, Firearms-Pistol 3, Melee Combat 3, Powersuit 2, Ray Sword 3, Spaceship Piloting 2, Stealth 3, Tactics 4.

Powered Armor-Unique: Anti-Gravity Assisted Jetpack (Super Leaps, Limited Flight), Built-in Communicator (can summon Starship), Energy Shield (+2 to Durability B), Palm Laser (Damage 4, Skill Dex+Powersuit+1D6), Physical Enhancements (Already Adjusted).

The Ebony Dragon, The Black Knight's Starship

Ability Scores: Structure 8, Size 7, Agility/Maneuverability 3, Armor A 1 and B 1.

Final Hull Durability: Base 15, Durability A 16, B 16. 

Weaponry: Two Particle Beam Cannons Foreward and one rear. Skill: Spaceship Weapons, Damage 17, Damage Type B, Size 4, Rate of Fire 1.

Modifications:

Cloaking Device +1D6 to Avoid Detection or penalize opponent with 1D6 Detection Disadvantage (Attempts to Detect the Ship roll 2 Dice on their Check and take the lowest result). 
Cloaking Device can not be maintained for more than 5 rounds.

Nebula-X Protective Shield - Enable ship to enter and operate in Nebula-X.




There you go, an antagonist with a concealed identity and a hidden agenda! Exploring her and her role in the game would definitely be fun. 

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Barking Alien

*Adiaphoron means indifferent or indifference. Nebula-X does not care about you. It is not your friend. 





RPGaDay 2026 - BONUS - DRIVE AND INTELLECT

BONUS

A little extra treat celebrating the first two weeks of the RPGaDay Challenge for 2026 inspired by the weekly prompts Drive and Intellect.

I REALLY enjoyed Star Wars Visions Presents - The Ninth Jedi and as I've mentioned already, its recharged my desire to run a 'Star Wars Visions' campaign as opposed to just a Star Wars one. Loving Space Opera Heroes as I am, I thought to myself, 'Why not use Space Opera Heroes to run Star Wars'? They seem to be a perfect match to me so let's have some fun...

Introducing...Bani, Lepi Scout!




Bani (pronounced like Danny but with a 'B') Tuknukchee is a Lepi, a sentient species recognizable for their lanky bodies, long ears, small fluffy tails, and often proportionally large feet. They are covered in soft fur of earth tone colors, though nearly black, white, and even green appear on occasion. Notable members of this species include the smuggler and scoundrel Jaxxon and Lop, a Force wielding young female.

Our Bani here is a freelance Scout, exploring the unknown on behalf of those willing to pay for her services. Maybe the Rebel Alliance is looking for new secret base. Perhaps a Bounty Hunter wants the low down on a planet his target is hiding on. One time, the University of Sanbra hired her to confirm the existence of an alien megafauna on Batuu that had been thought to be extinct. Unfortunately for her Landspeeder, it was not. 




To build a Scout, specifically a Lepi one, I combined the Archetypes 'High-Speed Hero' and 'Lucky Heroine'. She focuses on Agility and Luck, excellent starship skills, decent firearms, and the ability to physical avoid danger using Acrobatics and Evasion. In addition, she can leap exceptionally far (even for an Anime Character!).

As you can see, Bani is similar to Gidget in a number of ways and that's not an accident. If I decide to run a Solo Space Exploration campaign using Space Opera Heroes, I want the option of setting it in my own SOH-inspired universe or the Star Wars universe. If the later I still intend on giving it a strong Anime/Manga vibe. 'Star Wars Visions The RPG' unlocked!




Bani's mission partner and best buddy is RB-EZ1 or 'Easy', an RB Astromech unit she received as payment for one of her first scouting jobs. Easy is laid back and takes even the worst setbacks in stride. Sometimes he's so nonplussed it can be irritating, at least to the very action oriented Bani.

RB-EZ1 is built on the GE MCE Little Boy from Space Opera Heroes (same as Gidget's Robot Companion GUS). Easy's stats are:

RB-EZ 1

Ability Scores: Strength 2, Dexterity 2, Agility 1, Intelligence 2, Luck 0, Size 1

Evasion 1, General Engineering 1, Spaceship Engineering 1, Spaceship Navigation 1, 

These droids are really durable (RB units and Little Boys) and have Armor A 2 and B 2. With a Durability Base Value of 3, this gives Easy a final Durability of A 5 and B 5!





Bani's starship is a Corellian ES-125 Long Range Scout, designed and constructed by the shipyards of the Corellian Engineering Corporation. This vessel is modified from its initial rollout to have more Single Barrel Turbo Laser and more Powerful Engines. 

While a GP JS-X Callisto Class is probably the Space Opera Heroes jumpship that best suites 'The Flying Leap ', I don't see this vessel as the same as Gidget Starseeker's 'Wanderer'. That starship is more 'Science/Research', specifically designed and customized to explorer the mysteries of the galaxy. This Long Range Scout is a bit more 'Forward Observer', a 'Combat Scout' if you will. 

As a result, I'm going to modify the stats of the standard GP JS-X and make a new but comparable ship:

The Flying Leap

Ability Scores: Structure 9, Size 8 - Agility/Maneuverability 3, Armor A 2 and B 2.

Final Hull Durability: Base 17, Durability A 19, B 19.

Weaponry: Twin Barrel Blaster Cannon Turret - Dorsal (Topside), Skill: Spaceship Weaponry, Damage 16, Damage Type B, Rate of Fire 2.

Modifications: Single Barrel Turbo Laser: A powerful, turret based energy weapon on the ventral (underside) of the starship. It can only be fired once a round at a cost of one Action Point. To fire a second time in the same round, the follow-up shot would cost two Action Points and take the weapon offline in the next round.

Damage 19, Damage Type B, Rate of Fire 1 (see above).

Powerful Engines: Any roll involving speed due to thrust [in an atmosphere or space] is made at +1D6.

I think we'll end it there for now. I am actually pretty eager to try playing her and using Space Opera Heroes to explore the Star Wars universe, Anime/Manga Style! 

What do you think? Anybody want to see more of Bani? Let me know.

Later,

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Barking Alien

Bani is the Japanese way of saying 'Bunny', a loan word from English. This is instead of Usagi, the Japanese word for Rabbit. 





Friday, August 14, 2026

RPGaDay 2026 - DAY 9 - PRIVILEGE

PRIVILEGE

Some of the word prompts this year are difficult for me to come up with a post for.

Mainly its because they just don't inspire any ideas or at least any ideas I'm interested in pursuing. Day 3's POISE was one such word but I'd like to think I made it work. Day 9's word is PRIVILEGE and it's equally hard for me to come up with something, if not more so. Like Poise, I don't tend to use the word very much [if ever] in my gaming notes, character dialog, or blogging. 

Fingers crossed that this entry works. Go easy on me OK?




Lord Kowai Nebular is the first cousin of Princess Yume of the Miraisekai Empire and next in line to the throne should something unfortunate befall her. His father is Duke Fuan, older brother of the current Empress and ruler of the Ashita Region of the Empire. 

Jealous of his cousin's powers, both political and psychic, Kowai is certainly a young man of Privilege and wealth in his own right. Sadly, that's not enough for him. His Privilage has led him believe he deserves it all; all the power and prestige there is to possess should be his.

To that end he plots and schemes, makes and breaks secret alliances, and uses his position and Privilege to stay clear of any major consequences. 

Evil Psychic Lord

Ability Scores: Strength 2, Dexterity 2, Agility 2, Intelligence 4, Luck 1, Size 1

Psychic Ability: 3

Skills: Etiquette 1, Evasion = 2, Firearms 2, Melee Combat 3, Telepathy 2, Psychometry 2.

Lord Kowai is absolutely a villain, although the key to the character is that you shouldn't be able to pin anything on him. He is charming, well spoken, well connected, and very clever. His plans are long in the making. He is patient...but not that patient. 

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Barking Alien

*As noted in Day 3's entry, the MiraiSekai Empire is named for the Japanese words 'Future' and 'Society'. Ashita, as in the 'Ashita Region', means 'Tomorrow'. 

Kowai's name means 'Frightening'. His father Duke Fuan's name means 'Anxiety'. He is a man with constant worries about his son's true intentions.




Tuesday, August 11, 2026

RPGaDay 2026 - DAY 8 - RESOLVE

RESOLVE

Space Opera Heroes is a Space Opera game to its very core but it's also a Japanese Science Fiction game and that means it has to include Giant Robots. 

In the Prologue of the Core Rulebook, 1st Edition, it says, 'Incidentally, this space opera, rather shamelessly, even features giant robots.' In an interview with the author, Atsushi Yamakita, the creator himself said, "There are giant robots in my game because I like giant robots and this is my game so I'm allowed to include them".

Now that's Resolve!

Throughout the Galactic Federation but especially on its Coreward and Trailing Frontiers, there are a number of Star Systems rich in Odyssecine, a gaseous substance vital to the Federation's continuing operations and prosperity. Odyssecine is the key component in fueling starship Thruster Drives, the engines that move vessels through normal space (in other words, not Jump Drives). 

Odyssecine Gas Mining by Megacorporations is a lucrative though dangerous endeavor, completely necessary for maintaining the needs of an interstellar power. If the process weren't hazardous enough on its own, Gas Miners have to watch out for Space Pirates, Cosmic Lifeforms, and other astronomical obstacles. This is where the Promethean Guard comes in.

A Promethean Guard Mecha Pilot


Originally a Mercenary Organization hired to protect mining and shipping for one particular company, the Promethean Guard dove head first into their niche and before long they were viewed as the preeminent security force for defending the starship fuel industry. Today they're treated like an order of knights whose unwavering Resolve keeps the galaxy moving. 

The Promethean Guard's primary weapon is the Argonaut Class Mecha, a 14 meter tall, military-grade, humanoid robot constructed by the Mitsumoto Engineering Megacorp, each piloted by one of the Guard's highly trained personnel. 



These units come standardly equipped with decent armor, good physical strength accuators, a Laser Pistol, and Jump Jets allowing for distance 8 leaps (roughly 188 meters) in 1G. In addition to their standard rollout, specific missions and specialist pilots may be equipped with one or more of the following systems and components:

  • Arm Mounted Shield x1
  • Back Mounted Sensor Array
  • Back Mounted Wing and Thruster Array
  • Handheld Plasma Rifle x1
  • Handheld Ray Sword x1
  • Leg Mounted Missile Pods x2
  • Shoulder Mounted Laser Cannon x1
  • Shoulder Mounted Missile Pods x2
  • Shoulder Mounted Gatling Guns x2

Additional add-on gear is always in development by the Promethean Guard and the various Megacorporations that produce weaponry and equipment for Giant Robots. Promethean Guard Inc. has contracts with a wide range of these companies and Guard members are often employeed to test experimental attachments. 




Argonaut Class Giant Robot (Standard Version):

Skill: Robot Pilot
Size: 4 (14 Meters)
Strength: 7
Durability: A 3 / B 2
Weapon: Laser Pistol - Size: 2, Damage Type B, Damage Value: 12, Rate of Fire: 3. No Ammo.

Just to balance things out here is an enemy Mecha often employed by the Gas Pirates that the Promethean Guard goes up against.

Nemesis Class Giant Robot (Standard Version): 




Skill: Robot Pilot
Size: 4 (15 meters)
Strength: 6
Durability: A 3 / B 1
Weapon: Pulse Rifle Machine Gun - Size: 2, Damage Type A, Damage Value: 9, Rate of Fire: 4. Ammo 100.

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Barking Alien

*The Promethean Guards' 'Argonaut' Mech is based on a Science Fiction painted illustration from the 1970s that was done by artist Angus McKie (I believe). 

The enemy Nemesis robots design combines a late 70s battery-powered robot with the head of Microtron from the Micronauts toy franchise.





Monday, August 10, 2026

RPGaDay 2026 - DAY 7 - MERCY

MERCY

Sorry this has been delayed but life, specifically my normal day job, has been really busy, to the point where I've been working on the weekends. 

'Astro General', more properly known as Astro Station Hospital Asclepius-1, is a massive starfaring medical facility owned and operated by the Galactic Federation Council for Physical and Mental Well-being (aka GFC Medical). It is the largest and most advanced such structure in known space specifically dedicated to healing and the medical sciences.




The station employs over 5,000 Doctors, 10,000 Nurses and Medical Support Staff, and can handle over 20,000 Patients. Part of their ability to do so much is thanks to the inclusion of 10,000 Medical Assistance Cyberoids, more commonly referred to as 'Nurse MACs'.

What's a Cyberoid you ask? My apologies; a Cyberoid is an artificially engineered organism that has had mechanical components added to it afterwards.Imagine the Replicants from Blade Runner. Now imagine giving one of them Bionic Leg.   

Here we have one such individual, Nurse MAC-Ann.




As you can see, Nurse MAC-Ann has all the usual attributes of mainline Cyberoids: an attractive appearance [relative to the species of their manufacturer], an athletic body design, and easily identified by her distinctive uniform. This particular model does eat, sleep, and excret but only 25% as much as a natural Human does. 

In addition, she has a number of key enhancements such as:

Disinfecting Mist Breathing Aerosol Unit, Medical Diagnostic Computer in Brain, Medical Scanner Eyes, and Physical Strength and Speed Augments.

Like all Nurse MACs, Ann is skilled at both General, Emergency, and Contamination Medical procedures. If she has an area of expertise it is in dealing with effects of chemical poisons, animal venoms, and other toxins. This also comes with a personal fascination with such things which juxtaposes oddly with her looks and perky, bright demeanor. 

Doctor Heroine is what I started with as an Archetype but I made a couple of modifications to it in order to accomodate her being an 'Andville' biological android with cybernetics. This is definitely a case where I had to massage the rules a bit to get the mechanics to match my vision of the character but honestly, not as much as I expected I'd need to. 




Nurse MAC-Ann's Physical Augmentations to Strength and Agility last one scene or combat sequence once 'activated'. Following this, Ann experiences Fatigue and all physical activity rolls are at -2 until she is able to recharge (spend at least 1 hour at a Cybernetics Charging Station). The Augmentation boost effects MAC-Ann's Strength and Agility Attributes and Action Points but does not change her Durability. That is already permanently modified by being a Cyberoid. She 'comes with' Armor A of 1 and B of 1 and does not where any actually Armor. 

Whew. OK. Sorry again that this took so long. Onward!


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Barking Alien




Friday, August 7, 2026

RPGaDay 2026 - DAY 6 - REACH

REACH

Going through the Space Opera Heroes RPG, I'm just getting to the Space Opera Master's section on Villains and this makes me I think its only appropriate that this entry should be focused on our first bady guy for the campaign.



Known throughout the Galactic Underworld as 'Big Red', this interstellar Crime Boss also goes by Mister Crimson. Dressed in what has been identified as a Pre-Galactic Federation model of Armored Powersuit favored by the old Martian Marines, the true identity and appearance of the person within is a mystery. 

According to the Galaxy Police's extensive files, Mr. Crimson runs the Red Reach Galactic Crime Syndicate. He and his veritable army of henchmen and thugs are wanted in over 25 star systems [and the space in between] for a litany of illegal activities ranging from extortion to spice smuggling to murder!
 

Emblem of the Red Reach Criminal Syndicate

A reward of 50,000 Credits is being offered by the Galactic Federation for any information that might lead to Big Red's whereabouts or his identity. Do not attempt to apprehend him yourself! Mr. Crimson should be considered armed and extremely dangerous!

The truth beneath the armored exterior is that Big Red is 'Crimson-1', a young boy who was [at perhaps 12 years of age] subjected to illegal experiments by an evil Megacorporation. The intention was to induce artificial Psychic Powers but instead it they gave him incredibly high intelligence and unbridled bitterness.

 


He used his genius to escape the facility that held him and two other surviving companions, Scarlet-2, and Vermilion-3. They were separated and the current whereabouts of the others are unknown. If Crimson has any sentimentality left, it lies with his desire to reunite with them, particularly Scarlet-2.

Crimson took to crime to survive but with his amazing Intellect he took over in no time. He was able to purchase his Powersuit from a collector. While the exterior appearance is that of a vintage model, Crimson modified the interior components to match those of a xx type Powersuit, one of the latest and most advanced on the market.  

Villians in Space Opera Heroes are very special NPCs and in fact, the game focuses more on the minions, lieutenants, and other antagonists more than it does 'the Big Bad'. This is because in Golden and Silver Age Space Opera, the main antagonist rarely appears, preferring to send expendables or their trusted Second-in-Command instead of confronting the hero themselves.

This is very obvious in early Anime and Manga stories as well, not to mention Tokusatsu shows. The Leader of the Evil Organization sits in his secret lair watching the heroes defeat his latest Monster-of-the-Week right before cursing them with his first raised, "I'll get you next time!"




As far as Villain Archetypes, Mr. Crimson fits several of them but is closed to the Evil Genius. It has a bit of the Hardboiled and Musclehead when in the Big Red suit. Overall I'd write him up as follows:

Evil Criminal Genius

Ability Scores: As Crimson-1: Strength 1, Dexterity 2, Agility 2, Intellect 4, Luck 1, Size 0.
As Big Red: Strength 4, Dexterity 1, Agility 1, Intellect -, Luck -, Size 2.

Big Red's Intellect and Luck are the same as Crimson's obviously.

Skills: Close Combat 2, Commerce 2, Engineering-Electronics 2, Engineering-Mechanical 4, Evasion 2, Law 2, Tactics 4.

Crimson's Durability is 2 vs. Type A. With the Big Red Suit it's 5 vs. A, 3 vs. B.

The Powersuit also grants Increased Strength and Stamina (noted above), Sensors, a built-in Communicator, and Rockets in the boots for a quick escape. 

Mr. Crimson is only 21 years of age now despite his outward appearance. Although generally in excellent physical condition, he does suffer bouts of extreme fatigue, some nearsightedness, and mildly impaired hearing. The Big Red suit compensates for these issues.

His Reach is long and broad, his reputation infamous, but within him is an angry little boy who feels his life was taken from him and he's determined to get everything back and then some!

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Barking Alien

*The Powersuit is based on a reported Close Encounter in Cádiz Province, Spain in 1960. A school teacher named Don Miguel Timermans Ceballos claimed he'd seen two beings whose descriptions made them seem like the 'Michelin Man' painted red. The visual appearance of the 'aliens' in Ceballos' story always stood out to me.

I added to that aspects of what I think is one of the most terrifying robots in Science Fiction film history, Maximilian from Disney's Black Hole

As for Crimson, the man within the suit, I pictured Takashi / Esper No. 26 from the Anime and Manga Akira.




Thursday, August 6, 2026

RPGaDay 2026 - DAY 5 - BURDEN

BURDEN

Today marks the release of the Japanese Animated Star Wars series, 'Star Was Visions Presents - The Ninth Jedi', the first such endeavor of its kind for the venerable franchise. I will be making a post dedicated to it once I have watched the show in its entirety.

I've long wondered what a 'Star Wars Visions' TRPG would be like and how it would differ from simply running Star Wars. I may have my answer with The Ninth Jedi. We shall see.

Inspired by this series, I thought I would introduce a Jedi-like character to my Space Opera Heroes campaign, one saddled with a heavy Burden. 


Sir Onus, Psy-Knight of Excellion, has protected the Galactic Federation since its inception over 300 years ago. In fact, he played a vital role in the final battle against the , whose attacks against the Earth Federation and its alien allies united them all under one banner that still stands today.

Now, in similar times of great need, Sir Onus appears once again to vanquish the forces of evil with the power of Excellion! 

While all true...it isn't the whole story.

Sir Onus, that is THIS Sir Onus, has not been alive for 300 years. He is in fact the 7th or 8th Sir to carry the mantle and be bestowed the power of the Excellion Crystal which enhances the wielder's Psychic Powers and bestows a few other benefits all its own. 

The thing is, the Crystal is kind of alive. It is unclear if it is a true life form, an artificial intelligence, or something unique that changes the definition of life as we understand it. Whatever it is, it extends the bearers life span (though not indefinitely), makes them aware of where and when they're needed (based on its own opinion it seems), and compels the wielder to go to that location. 

Attempting to ignore the 'Call to Action' from the Crystal can result in difficulty sleeping, muscle pain and headaches, or even finding yourself walking towards your starship without your control or consent! This is one bossy Crystal! 



Another issue should be obvious from the fact that an item that extends your life has had 8 hosts in 300 years. Being the Psy-Knight of Excellion is a dangerous occupation and most don't get to benefit all that much from the additional years granted to them. Usually, it is a dying Sir Onus who passes on the Excellion Crystal to the next Sir Onus.

Finally, though there is much honor, prestige, and appreciation for what you do, it isn't exactly a high paying job these days. The current Sir Onus' Starfighter is not in top condition and his 300 year old armor could definitely do with some repairs. He' on his third cloak for Star's Sake! 

Excellion-One!


An interesting thing to note about Sir Onus' Starfighter, a GP SF-11 'Dirk', is not capable of Jump travel. Ships of this size do not have Jumpdrives in this setting. An odd choice for the Psy-Knight's profession one might say. Except...it has excellent speed and maneuverability, impressive armaments, and shields. To get from system to system Sir Onus must reply on JumpGates or a lift from a larger vessel.  



Such is the Burden of the chosen Psy-Knight of Excellion...

AD

Barking Alien

*This character was inspired first and foremost by the Jedi Knights of Star Wars. In addition, there is a little Lensman thrown in, a major reference point for the Space Opera Heroes RPG and for the Jedi themselves. Finally, I added in a touch of Dread Pirate Roberts from The Princess Bride, 'cause I could.




RPGaDay 2026 - DAY 4 - CHARM

CHARM

For some reason I can not quite articulate, the prompts thus far have all made me think of Female characters. I read the prompt and (hopefully) a character comes to mind and that's the one I write-up. It just so happens that none of these words have made me think of characters that 'had to be' guys.

Until now that is. 



Chase Varlet is, in many ways, your typical lovable Space Scoundrel; a Gambler, Pirate, Smuggler, and general galactic ne'er do well but with a heart of gold. At the very leadt gold plated.

He does have his principles you see, mostly, preferring to focus his less-than-scrupulous activities on greedy Megacorporations, the tyrannical Dark Pulsar Imperium, and on occasion, criminals far worse than himself.

He won't blast anyone who hasn't (or wouldn't have) blasted him first, never pirates from 'working class freighters captains', and will always lend a hand to another independent adventurer in need. After all, you never know when you might need to call in a favor, so its good to have a few extra favors in your pocket. 

What makes this fella 'special' though? How has he lasted so long living this kind of life? Why isn't he lying in a ditch on some unnamed rock or locked away on the prison planet Catacomb? Charm baby. *Wink*.

Chase is a terrible flirt.
Gidget is TERRIBLE at flirting.


Chase Varlet is one incredibly Charming individual. It's more than just good looks, a cool attitude, and a lot of confidence. No, Chase is just really good at reading people. He's a good actor. He knows what to say, who to say it to, how, and when.
 
Varlet's mouth and mannerisms have gotten him out of far more scraps than his starship piloting or marksmanship ever could or likely ever will to be honest. When all is said and done, Chase is a 'people person'; he knows and understands people and how they think. 




Another custom Archetype; yes I know but I just can't help it. They're so easy to make and when I can't find one that fits perfectly, creating what you need is a snap. Anyway, this one started as the Lucky Hero but it didn't have the Interpersonal Skills I needed for the Charm focus I wanted to give him. In the end, instead of combining Lucky Hero with another provided Archetype, I decided to break down the numbers/points that build a character in the game and just construct an Archetype that fit my goal. 



Varlet owns a customized GS GSS-2 Boomerang Class vessel, the smallest type of Jumpship currently in production. Dubbed 'The Skylark Dandy', it is a decent ship perfectly suited one person in Chase's particular line of work. The vessel is outfitted with two special modifications: Powerful Engines and Maneuvering Thrusters. A post focusing on Starships for Space Opera Heroes, which as I've mentioned in the past I'm basing on the game Space Ship Story, is definitely near the top of my list of things I HAVE to do.

Sorry I've been slow with this Challenge this week. Business is finally picking up after the Summer lull its been necessary to focus on that. 

More to come very soon,

AD
Barking Alien