"Fortune favors the bold." Phormio by Terence
No one phrase better describes my overall attitude towards the players in my games than this. While my games certainly include complex plots, romantic entanglements and deep philosphical questions, I'll be damned if you can't solve a good number of problems by grabbing a bus and throwing it at your opponent. If you hide from the action, you hide from the rewards. If you leap into the fray, you may just land on fame and fortune.
I will even go so far as to say that this player...
"OK, I open the door BUT I don't actually OPEN it. I nudge it just enough that I will be able to hear anyone inside without the sound being too muffled. I should also be able to smell any strong odors through the tiny space between the door and the door frame. Now, if I get any indication of unsafe conditions before I nudge the door, I call the thief over to check for traps. As I matter of fact, lets send the thief over first and I (the heavily armed and armored Paladin with high stats and hit points) will wait some distance behind her until its clear. Now..."
...is going to die. If not die than its a good bet they'll be maimed horribly.
This person on the other hand...
"OK, drawing my sword, I kick the door open and immediately duck and roll to my right. As the next person comes in behind me I let out my battle cry to distract any opponents and get them focused on me. I shield bash the first foul thing to approach me and slash the next one with my blade!"
...is more likely to survive and discover the lost treasure of the Merchant Barons of Bressdore. Or whatever.
My gaming is inspired by American Comic Books, Japanese Animation and a variety of action/adventure movies. Smarts are indeed a prime factor in successfully getting through an adventure session but the smarts of a coward are not nearly as cool as those of a hero.
Be a hero. Take a chance. Try something crazy.
Kick down a door.