The gang has chosen Ars Magica over Traveller and while I am a bit surprised, I am totally cool with the decision. Ars Magica is one of my all time favorite games to GM and it's been ages since I've run it so all is good.
Now I am more than certain that, as Zak S. might put it, I run this game badwrong (or is it wrongbad? I can never get that straight). I focus considerably less on history and historical accuracy in favor of a 'timeless, folklore quality', as a friend of mine once put it.
I quite enjoy keeping the trappings of the region and culture I am using in mind as veracious to the time and place my campaign is set in as I can, but it is only to reinforce the atmosphere of the game. Political, social and economic elements of the medieval period (usually the late 12th or early 13th centuries for me) serve largely as background.
That said, I would like to set the campaign in a region that has interesting goings on and is thick with folklore.
I have run most of my previous Ars Magica campaigns in either England or France. For England I have primary focused on Wales and the South Western coast. For France, I prefer the regions of Brittany, Normandy and Flanders.
The research I did for my Smurfs game, strangely enough, would excellent source material for use in a campaign that revisits Flanders and the areas that make up what is now modern day Belgium.
Roman-Germany, Black Forest and all, would also be an excellent location.
Any ideas or recommendations? Any one run or play Ars Magica who'd like to offer up some input?
Looking forward to the mythic past,