Sunday, October 28, 2012

The Art of Magic - The Magic of Bad Wrong

Feelin' a little snarky on a Saturday night so....

As it stands, with two sessions played so far in my Ars Magica campaign, I am already doing Medieval Fantasy Role Playing seriously bad wrong. Although my players seem to be enjoying the game and their characters, I can only assume it's a matter of time before the whole thing implodes.

Let's look at my failings shall we...

In two 5 hour sessions, there has only been 1 battle.

While it was somewhat intense, the only battle we've had so far was rather short in duration. It featured the Magi, Nikolas and Magnus, along with Magnus' Companion Asnake the Manservant/Bodyguard, against 5 wolves. The wolves were very likely manipulated into attacking the PCs by another Mage but the mysterious instigator was never seen or directly encountered.

No one died, nor did I try very hard to kill them.

Asnake got hurt from a wolf bite but not especially badly. Nikolas was in the most danger, having the flaw 'Common Fear - Combat', as well as being the least combat capable member of our group (no weapon skills, low damage soak, no armor, etc). Luckily for him, and, uh, oh! much to my dismay as a GM (right? Did I say that right?), Nikolas' Player (Ray) came up with several clever approaches to avoiding the wolves attacks using Spontaneous Magic Spells. I'm sure I will get one of them next time. (Ad libbed that last part. Not bad huh?)

The PCs interacted with numerous NPCs, none of which robbed them, tried to trick them, attacked them or otherwise tried to kill them. They weren't love interests or patrons either.
They were just the various people who people the world. In the instance of three Magi from their own covenant, the possibility exists that one or more of these individuals  may want to kill one of the PCs but they have not shown this conclusively. I need to make the PCs' encounters with NPCs more random, connected to an arbitrary morale roll or something.

Not a single piece of treasure, be it coin or enchanted device, has been encounterd by PCs thus far.

They sold the carcasses of two burned wolves to an old wise woman and used the money to purchase a well made, albiet small, shield.

No dungeon, dungeon-like construction, cavern or other underground structure that could easily serve as a good place for storing treasure and/or being a good home for monsters, has been discovered by the PCs at this time.

Unfortunately most of the dungeons of this era are being used to keep prisoners in. What is up with that? Who uses a dungeon to imprison their enemies? What a waste of perfectly good trap lined monster rental space.

While I am sure there are other areas where I have dropped the ball, these glaring mistakes shall surely come to haunt me.


Barking Alien

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