It seems they are finding it hard to match the Career options with their vision of their character. Well, at least in regards to creating a Scavenger, like Rey in The Force Awakens.
Nothing like kicking your feet up,
and having a nice outdoor lunch.
Rey, and the numerous other denizens of the Starship Graveyard on Jakku come from a long, and honored history of Star Wars Scavengers, including my personal favorites, Jawas.
The problem appeared to be connected to how they were building a Scavenger. Instead of using the Scavenger Career, they would use a variety of different approaches, different careers, to try and simulate what a 'Scavenger' would be.
I couldn't figure out why they were doing this. If you want to be a Stormtrooper, pick Army, or Marine. If you want to be a Smuggler use the Smuggler Career. Why would you use Technician, Scoundrel, or Pirate to build a Scavenger?
Then it struck me...
The reason none of them used the Scavenger Career is because they couldn't find it. They couldn't find the Scavenger Career because...it doesn't exist.
I thought it was in the original 'Alien Module' Vargr book, but in truth my friend Jim created it himself about 25 years ago, for one of the first Traveller campaigns I was ever in. He must have given me a copy at some point because I know for a fact I've run games with PC Scavengers in them.
I lost the notes over the years, but I emailed Jim and he gave me the Career information. I have modified it to fit Star Wars, although it's really very close to the original.
Honestly, I'm not sure I ever knew it wasn't an official class. When Jim gave it to me originally, I probably thought it was a copy of something in one of the Traveller products, or perhaps from a magazine article. After 25 years, I'm not certain, but I was positive it was from somewhere.
Well it is now. It's from Jim, to me, to right here.
So sorry guys! Thanks Jim.