Thursday, July 27, 2017

Hot Fun in the Summertime

For the next few weeks, my weekly Google Hangouts group (which is normally engaged in a Kapow! Superhero RPG campaign going on three years now) will be running...


It's a pretty crazy idea, the kind I've been wanting to do for some time now. 

For the first arc, our usual GM, Keith, will be running the Marvel Heroic Roleplaying Game, with the players playing established Marvel Universe characters.

When that arc ends, I will be taking the reins, and running a DC Universe story featuring established DC characters, and utilizing the DC Adventures Roleplaying Game (which is powered by, and introduced Mutants & Masterminds 3rd Edition). 

This will be followed by a Kapow! arc in which we pick our favorite Marvel and DC heroes from the two games above, and make them up in that system to face off against the ultimate cross-company crisis! Whatever it may be.

I've got goosebumps! How about you?

Summer Lovin'

We've already begun, having run the first session of our Marvel arc last night. 

The Boys of Summer

While the players aren't all guys, the super-team that assembles in the first session definitely was. It consisted of...

Doctor Strange (Melinda), The Falcon (Mark), The Human Torch (Stephen), Speed (Tim), Spider-man (Carl), and The Vision (me).

Cruel Summer

The story opened with a group of assorted villains meeting up in a dockside warehouse ("As they do", as Melinda noted), where the Kingpin, and Tombstone were preparing to sell a mystic tome to the highest bidder. The potential customers were M.O.D.O.K. of AIM, and Baron Wolfgang Von Strucker, of Hydra!

By the end of the session, our heroes had taken some serious hits, mostly from the marauding missiles of the maliciously mad M.O.D.O.K., and the I (the Vision) from a clever, indirect attack by Baron Strucker. 

However, a good number of players rolled high enough on their defensive reactions to turn the tables on the villains, most notably Doctor Strange, and the Falcon. In the end, the criminals were defeated, though the mystery of the mystic book, and why they wanted it, remains unsolved until next issue...

Summer Breeze

The game went rather smoothly considering only one person besides the GM (me actually) had played Marvel Heroic before. The system worked, and I think the players largely got how the mechanics reflect the story, and vice versa.

It seemed a very straightforward adventure - really just a battle to claim the 'MacGuffin' - but it worked, and it did the job of setting us up for the next session. 

According to Keith, the entirety of this tale will directly relate back to our ongoing Kapow! campaign. Wow. I am curious to see how that plays out.

Alright team, big news coming soon. Until then, be Super to each other!

Barking Alien


  1. Replies
    1. It's always fun to play with the established universes. It's also a nice break for our regular game.

  2. I think I may recognize that book from the Kapow! campaign... at least once I get to see it. Not that Johnny Storm will know it from any other book of spells, as they All Look Alike To Him.

    1. That Johnny, it's all fast cars, pretty girls, and bothering ol' Ben Grimm.

  3. Glad you enjoyed it. My goal with this first session was get some dice rolling under our belts so we could get the basics of the system down. The plot will deepen next session. Muwahahahaha!