Thursday, January 11, 2024

31 Days / 31 Characters - CRIMSON CYCLONE CYBERO

Crimson Cyclone Cybero was a character my buddy Aldrin originally created for a game we only ran a single session of and then couldn't seem to get around to scheduling. I think his original name was Crimson Hurricane and he was a homage to DC's Red Tornado. He was randomly rolled up for a Villains and Vigilantes game with the premise that the PCs were a team of international heroes. Crimson Hurricane represented Myanmar (Burma at the time) but it might also have been the Indochina region. Buzz really liked him and wanted to use him for this other game so I said sure, since I liked him too. 



Character: Crimson Cyclone Cybero

Cybero is pronounced sigh-BEH-row.

AKA: A Secret Identity (that I don't recall). 

Player: Aldrin 'Buzz' Aw

System: Mekton RPG, 1st Edition and Villains & Vigilantes, 2nd Edition kitbash.
 
Nature: Short Campaign: Super Savior Cybero

Gamemaster: Adam Dickstein

Circa: 1985-1986

Origins: I spent some time over one Summer with my Dad and where he lived he got foreign language TV stations if you messed with the antenna and channels a bit. I discovered and was able to watch Kamen Rider in Spanish and Ultraman in either Chinese or Japanese (depending on the day). I think I was also able to catch one of the Sentai programs as well. 

Sometime after running my first 'campaign' of Mekton (if you could really call it a campaign), I wondered if there was a way to take parts from R. Talsorian's Mecha game and glue them into the Superhero RPG that was 2nd Edition V&V in order to run a Tokusatsu RPG. It worked! OK, it worked 'cause I made it work and probably fudged some things. Maybe a lot of things. We got a good game out of it didn't we?



Backstory: When Doctor Simon Date invented the Cybero Circuit, a revolutionary Organic Computer far ahead of its time, he completely changed the field of cybernetics overnight! Unfortunately, the benefactor funding his research was secretly Catastrophe-X, leader of the would-be world conquering organization 'Armageddon Genesis'. 

With the help of his assistant Sana and his daughter Sadako, Dr. Date had just enough time to complete his three Super Cybero Savior projects and escape with them before X's minions arrived. Now, protected by this trio of cybernetic superheroes, the group tries to take down Armageddon Genesis and defend all mankind!

Overview: The campaign was very episodic, with each session following a basic format; either Armageddon Genesis would send agents to capture or kill Dr. Date or his Daughter and the PC heroes would have to protect them - or - the heroes would hear reports of a peculiar crime or occurrence and go to investigate, uncovering some scheme by AG to take over the planet.

The villains would consist of a half dozen to a dozen faceless goons and 1-3 'lieutenants', more formidable opponents using Super Weapons and Armor or else being Super Cyborgs themselves. 

As far as the PC good guys we had:

Protector Cybero Paladin - Blue, White, Gold - A normal but skilled young man wearing an 'Iron Man' type Powered Armor. He had Super Strength, near Invulnerability, a multi-setting Raygun and a Power Sword that delivered stunning blasts. The Cybero Circuit gave him mental control over the suit - he can change the settings on his weapons with a thought for example. He was basically our Captain America/Superman boy scout.

Cybero Midnight Mask - Purple, Black, White, Gold - was a cyborg whose enhancements were undetectable until he donned his special mask. Midnight Mask's cybernetics gave him 3x the strength, speed, and agility of a normal Human. He was equipped with numerous crimefighting gadgets like a tricked out Motorcycle, Throwing Disks, Shock Tonfa, Smoke Bombs, and Power Inhibitor Handcuffs. The Cybero Circuit activated his cybernetics and let him remote control his motorcycle. Midnight Mask was our cynical and grim detective in the vein of Kamen Rider and Batman. 

and last but not least...

Crimson Cyclone Cybero - Red, Black, Gold - is a full android and he was built before Dr. Date realized his work was being funded by a Supervillain! The prototype designs were shown to Catastrophe-X in his secret identity and as such were copied by Armageddon Genesis to create some of their powered minions. However, the good Doctor kept tinkering and eventually created a unique sentient machine. His primary power is Super Speed, able to travel so fast he appears to be a blur of red light. He can also move quickly, not just run quickly, giving him the ability to perform multiple attacks and catch or deflect projectiles. Crimson Cyclone can also use his speed to build up wind, creating powerful gusts and striking like a 'living' tornado. His Cybero Circuit allows him to transform into a normal looking person and he does have emotions. His personality is split; in battle he is a cold, calculated, and no non-sense, though still heroic and honorable. Out of combat he is like a child, a Data-like Pinocchio learning to be Human. A little Silver Surfer is in there as well. 


Three of the major inspirations for Crimson Cyclone Cybero
(Left to Right) Android Kikaider, Joe from Cyborg 009, and The Red Tornado


The Highlights: 

It is difficult to recall many of the game's specific moments. It was so long ago, a campaign of no more than a dozen sessions, probably less, and there were so many other games going on at the time. Even so...

I recall one really good session where Sadako, Dr. Date's daughter, had been kidnapped by the bad guys and ransomed. Armageddon Genesis would return her if Date handed over the blueprints for the Cybero Circuit, otherwise she would be killed at dawn! The heroes discovered the location where Sadako was being held and went to rescue her but it turned out to be a trap! The real Sadako was hidden somewhere else and the one at the place the PCs went to was an android duplicate. Worse yet, one with Magnetic Powers! 

The battle was extremely difficult, as Crimson Cyclone and Protector Paladin fought the Iron Maiden (her code name) while Midnight Mask sneak into the place where the true Sadako was held. MM had to fight through a bunch of goons and traps all on his own before being confronted by a major lieutenant. Meanwhile, the other two PCs had a tough time being Metal Heroes against the Mistress of Magnetism. 

What turned the tide was when Crimson Cyclone started to ask her why she was doing this, fighting against another android such as himself. She replied that it was her programming and what she was designed and built to do. CC got all existential on us, discussing what it meant to be an Artificial Intelligence and whether the fight was logical if you were going to think like a robot or decent and compassionate if you were going to think like a true living being. As she starts to get second thoughts about her role in all this, the villains signal that they're going to blow up the base with Cyclone, Paladin, and Maiden inside it. Cyclone appeals to her better judgement once more and convinces her to work with them to get free.

Just as Midnight Mask and his opponent duel to a standstill, Crimson Cyclone, Protector Paladin, and Iron Maiden blast through the ceiling to come to MM's aid. The heroes, including Sadako, depart after defeating their enemy and Cyclone asks Maiden to come with them. She declines as she must discover who she is now and what her purpose is but she assures them they'll all meet again. 

Game Info:

After running a lot of Villains and Vigilantes and then a lot of Mekton, it just struck me that if you mixed these together you could cover those Metal Hero series style characters. Now, how did I do it? What did it look like? Beats me...

It was a long time ago and I don't think I ran any other games with this particular kitbash. If I remember correctly, it was mainly Mekton with the powers from V&V stapled on and adapted to work with the former. Somehow.

Notes:

This was one of many games I ran between the mid-80s to the mid-90s that were initiated because I just really wanted to run a game about whatever the heck I thought was cool that month. Most of the time this worked because I was playing with people who also thought those things were really cool. I also had a number of people who didn't care to know anything before being introduced to it during play. I miss those days. Everyone now needs a 10 page write on the world background and mechanics in order to even consider playing a suggested game. Seems our sense of adventure only extends to our characters in their settings and not to the players in the real world. Sigh.

Thinking back, I wonder if the rules I stitched together actually worked or whether we all just agreed to pretend they did. It was an unholy mish-mash to be sure but it made sense to us at the time and I guess that's all that matters. 

Doctor Date's name is pronounced Dah-TEH. It is a Japanese family name that means Intelligent

I forgot to mention, one ability all three PCs got from their Cybero Circuits was to instantly change into their 'costumes'. Midnight Mask's Cybero Circuit was on his belt and activating it summoned his mask/helmet to him. One putting it on he fully transformed. Protector Paladin's was on his wrist I think. Crimson Cyclone's was in the center of his chest a la Tony Stark's Arc Reactor. 

Legacy:

As mentioned under 'Origins', Crimson Cyclone was first created for a V&V campaign featuring international superheroes. He has since appeared or been mentioned in that capacity in various Supers games I've run over the years. More often than not its a name drop when discussing what Superheroes are around or available in the area of Southeast Asia. 

I've always liked this character and still due, though I haven't thought about him in a while. I am sure some version of him is out there in the Multiverse somewhere, defending Humanity while still trying desperately to fully understand it.

Not unlike myself I suppose.



From live action Superheroes to Space Opera Anime - tag along with dangerous DEE HOSHIYORU and face the Cregurian!

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