Well here it is the end of October, Halloween itself in fact, and I didn't get to a faction of the stuff I planned on posting. Between work, actual gaming, and some other Real LifeTM stuff, I simply didn't have the time or energy to fully embrace Halloween the way I wanted to.
Honestly I should've seen it coming. Over the past few years, October sees some of my lowest post counts. It's just too busy a month. *Sigh* There's always next year.
Then there's the follow-up post to my last entry on reworking Traveller Double Adventure 5: The Chamax Plague/Horde, which has taken 12 days to write and still isn't finished. This is extremely disappointing to me. Most people fail to complete things in far less time.
I just found it too difficult to describe how I recommend running these two scenarios. My approach to adventures is such that there are too many potential variables, adjustments, and changes that can happen or be made that its virtually impossible [for me] to explain how to run my personal take(s) on Double Adventure 5.
It's a problem I've encountered many times over the years. More than once I've been commissioned to write adventures (both personally and professionally) and simply couldn't do it.
How do I explain what happens when the PCs confront a key NPC (for example) not knowing what they're going to say, when in the session they're going to speak to him, and whether they've investigated anything about the person before talking to them? Most pre-made scenarios produced by professional game designers don't bother thinking about these things, preferring to railroad gamers down a limited path of specific choices to get them to where they 'need to be'. Aaand that's why I don't use them.
One of these days I'll have to explore this further but the bottom line is I freaked myself out trying to get this 'right' and as a result I didn't get it done in time. I will try to get back to it sooner rather than later but right now I have other stuff on my mind.
Hope you had a Happy Halloween everybody!
Here's to November...
AD
Barking Alien

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