This next question comes from my good friend Miguel de Rojas, who has come all the way from Spain to provide us with this inquiry! Via the internet that is.
In your Star Wars games, do you follow Legends or Disney's timeline? Or do you disregard both to to make your own? What are your feelings about the prequels and the sequels?
And finally, maybe worth splitting into a second question, do you have any favorite "obscure" Star Wars work, besides Visions?
This could get complicated but I'm going to try to keep it focused and trust in The Force.
All my Star Wars games follow the same basics rule:
First, Star Wars is a Fantasy Fairytale set in Space. It is not Science Fiction.
Second, The Original Trilogy - Star Wars [Episode IV: A New Hope], The Empire Strikes Back [Episode V], Return of the Jedi [Episode VI] - happened. That is the only definitive absolute canon that matters. Everything else - EVERYTHING - is apocryphal after that in my mind.
Many, though not all, of the materials from Star Wars The Roleplaying Game (Star Wars D6) by West End Games are part of my gaming headcanon and considered to exist within the universe of my campaigns.
I generally ignore any and all 'Legends' material. Components may creep into my games here there but for the most part none of it exists within my Sta Wars RPG headcanon.
I generally accept the events of the Prequels but mostly in broad strokes, preferring to be vague on the details and allowing for or ignoring them on a case by case basis. I was not a fan of the Prequels and I am still not. They are, unfortunately, a major touchstone for many people when thinking of Star Wars as a whole and so I allow for them.
I generally accept the events of the Clone Wars Animated Series in a similar fashion, though I very much enjoyed the Clone Wars.
I generally accept the events of the Star Wars: Rebels Animated Series as it is one of my favorite productions in the entire franchise. The one possible exception is the existance of Grand Admiral Thrawn, though I will address that further on.
I generally ignore the Sequels. I might use a species or technology (a BB Droid for example) but for the most part that entire era and all the characters involved are irrelevant to my games.
I generally ignore Rogue One as I did not care for it and I feel it weakens the first Star Wars film. Elements of it are excepted but I don't use the film, its events, or its characters for the most part.
Star Wars: Resistance the Animated Series is generally ignored, although I may borrow ideas and elements from it. I initially really liked it but as it went on it became more and more meandering and eventually meaningless. As I don't care for the Sequels, this story set in the same era is of no use to me.
Solo: A Star Wars Story is for the most part completely ignored.
I generally accept the first two seasons of The Mandalorian as, again, I am a fan of that work and I feel it fits my style of play rather well.
I generally ignore the Bad Batch Animated Series but will use elements from it here and there. I wasn't a big fan of the show. It started out kind of interesting but it ended up wasting most of its potential and spent too much little time on its best characters and qualities.
I accept Andor and that may sound strange considering how I feel about and treat Rogue One but the former was an incredibly well executed series with some of the most interesting characters in the setting.
I largely ignored The High Republic publishing initiative and do no have a strong opinion on it one way or another. It has [had] very little if any impact on my games.
I have not made a final decision on the Ahsoka series but I am leaning towards generally ignoring it. I might use aliens, devices, or other things from it but overall I did not like it very much and was extremely disappointed by its handling of the Rebels characters who are, as noted, among my absolute favorites.
The Acolyte was not a thing. It didn't happen. You can go about your business. Move along. Move along.
I generally accept Skeleton Crew, though I have yet to really utilize much from it in my campaigns.
Finally, while I can appreciate his role in the Star Wars: Rebels series, the character of Grand Admiral Thrawn is one of my least favorite Star Wars things ever created. His very presence in a book, show, or other media immediately takes me out of it being 'real Star Wars'. While I will put up with him being there and not immediately write off the production he appears in, Thrawn, his species the Chiss, and most of the other particulars related to him do not exist in my Star Wars RPG headcanon.
As for the second question/part of the inquiry...
I can't say I have a favorite 'obscure' Star Wars project or product. I have a number of things I've liked across the many decades of comic books, novels, video and computer games, etc. but no particular thing stands out as a favorite. I do have a soft spot for the Droids Animated Cartoon from 1985. I always found that series fun.
AD
Barking Alien

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