I've decided my Solo RPG Campaign is going to be Medieval Fantasy and as for a system I'll be using my TFOS hack 'Adventurers of The Enchanted Lands', described in my previous post.
As for my main Solo character, I am sticking with my original concept, though I may adjust as I go given I still haven't decided on what world setting I will be exploring.
Raelyn Riversprite is a Female Elf of mixed heritage, around 250 years old (in her mid-twenties by Human developmental standards). She is skilled at both Magic use and Sword Fighting. I also see her as hailing from a port town on a river...originally...before her home was destroyed by some as yet undecided upon fiend. This would give her a reason for potentially having skills like Sailing or Swimming and the like.
Yes you Raelyn! C'mon up and say hello to everyone.
As far as she knows, she is the only survivor of an attack that destroyed her small port town and wiped out her family. She was saved by Elven Knights of the larger city near by.
In games like this, where your PC 'lives in the world' as opposed to trying to emulate a TV Show, Comic Book series, or other form of media medium, I tend to prefer a character who is functionally competent at a variety of things. While many players prefer to specialize or (gag) optimize their characters, I would rather have a jack-of-all-trades, even if they end up a master of none.
That said, I envision Raelyn as darn good at a few activities, even if she is only pretty good at most of what she attempts to accomplish. With that in mind, let's spend her 45 Attribute Points and determine her Stats.
Aww. C'mon. Give it a chance. Could be fun!
I've noticed that Character Creation takes a long time for a lot of people but not me, at least not usually. The reason for this is I try to generate a complete(-ish) picture the character in my head first, then do my best to make that concept using the game I'm playing. This is very much the case here. I'm going to start with Riversprite's worst stat, which I'll say is a 3 in Charm. She's used to living, traveling, and working alone, which makes her socially awkward and not much of a people person.
Her two highest stats will be Journey and Spirit, both a 7. She is a gifted Mage, very attuned to nature, and has been surviving on her own through rough terrain and weather for some time.
To fill in the rest of the Attributes: Agility 6, Body 6, Craft 5 (I'll want to improve that at some point I think), Luck 5, and Mind 6. Done. Easy peasy.
As for Knacks, I know exactly what skills I want for her, though I am only now deciding how many points to put to each. She will have Animal Magic, Elemental Spellcasting, Fishing, Foraging, Sailing, Swimming, and Swordfighting. That's eight Knacks and 10 points to allocate to them.
So...let's put 1 point to everything except Animal Magic, Elemental Spellcasting and Swordfighting. Those are at 2.
Oh, almost forgot, her Archtype is Elf and her Party Role(s) are...hmm...well there is no 'Party' yet but her defining traits at the start of the campaign will be Battlemage, Mercenary, and Survivor.
She is skilled at Magic, Fighting, and Fighting using Magic. She can weigh the Risk vs. Reward dynamic of any mission or quest she's given based on years of experience plying the Mercenary trade. It might hinder her sometimes as well, since her good heart can sometimes be at odds with her goal of earning coin. Finally, she's the last living member of her family, she's been on her own for decades, and she is just to damn stubborn to die.
For Anime Powers/Special Abilities I rolled a D6 and got a 6. Cut in half, that's 3 unusual gifts. Let's go with Battle Awareness (an ability I gave to the High Elves of my Aerth setting), Immortal-ish (the ridiculously long-lived nature of Elves and immunity to effects that age you), and Magic Affinity (Elves take 1 less Spell Fatigue when they are afflicated with that effect).
For her equipment, I figure she has fairly standard adventuring gear; Rope, Torches, Flint and Tinder, A Fishing Pole and Medieval 'Tackle', Tent Sheet and a Blanket, a Spellbook, etc..
Her Signature Item is The Homey Haversack; a soft, black leather bag that can be worn as a backpack, slung over one shoulder, or slung across the body. It has some...peculiar but extremely useful features...which I will describe in the next post [most likely].
Her Armor, well, I picture chainmal with some plated areas. She isn't tremendously tough or quick so I am going to spend 4 Gold to give her an Armor Protection of an additional -2 for a total of -3. Because I spent Gold instead of taking an Agility Penalty, the Armor is of such quality that it doesn't hinder her (A Protection of -1 is automatic. Additional -1s require lowering your Agility by -1 or spending 2 Gold).
My choice of Free Weapon is a Long Sword (Damage 2). Going to spend another 3 Gold right here to get a Dagger (Damage 1) and Medium Bow (Damage 2). She's not skilled with either but maybe she'll improve with practice (XP).
Beginning with 10 Gold as any Player Character would, she is now at only 3. Yikes. My girl needs a quest ASAP!
The final starting Character Sheet for Raelyn Riversprite looks like this:
And there we are! I like her. I really like her. And making her up was actually fun! Fun Fantasy RPG Character Creation! I can hardly believe it. If I hadn't been there myself I might not to be honest. I am really looking forward to seeing where I can take this little endeavor.
Come along with us!
AD
Barking Alien
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