Monday, November 21, 2011

Champions Powers Up


After an unintentional break that lasted nearly two months, Dave (Night Knight), Marcus (The Power - pictured above), Jeff (Siphon Zero/Revenant) and I have finally returned to our 4th Edition Champions campaign, simply titled, 'The New Champions'.

I've missed a number of opportunities to recap and update the status of the various characters and their adventure so, in the interest of staying interesting and current, I'll simply explain where they are now.

While our PC heroes have spent the majority of the campaign following similar goals but completely different paths, it was awesome to see their agendas cross and the three of them finally form a cohesive team. Allied with several NPC heroes and supported by agents of UNTIL (the United Nations SHIELD type organization they work with), the PCs attempted to pull a sting operation and draw out a major villain who's been working behind the scenes since the early sessions. It worked, perhaps too well, as the villain showed up with a number of powerful supervillain henchmen in tow.

Now these weren't goons. Oh no. This was more like Lex Luthor hiding in the bushes while he sends Metallo, The Atomic Skull, Weather Wizard and a few more villains of similar level to get the job done. While The Power, Revenant and a couple of NPC heroes fought the gang of uberbaddies, Night Knight and another NPC hero located the mastermind's hidden aircraft (a cloaked, super-high tech jet that looked like the Star Trek: Voyager Aeroshuttle) and snuck inside. Night Knight entered the craft through an access hatch near the forward landing gear, while the NPC did the same through the rear gear well.

Many rounds of crazy super powered, energy manipulating, car throwing, martial arts using mayhem later, our heroes had defeat all six of the villainous lieutenants as well as the head honcho and his hidden bodyguard, an intelligent, emorphous pool of blue-black ink similar to the animated and current versions of Batman nemesis Clayface or Batman Beyond's Inque. It was an impressive battle full of ingenius power useage and deep character moments in the aftermath.

Revenant, who tends to become obsessed with odd things at odd moments, tried to use his energy absorbtion and conversion abilites to permenantly nullify the abilities of one of the villains, determining said criminal's nuclear radiation powers to be a threat by the fellow's mere existance. In explaining why he wanted to attempt to negate this villain's capabilities, I saw in Jeff's PC, for the first time, a concern for innocent lives outside his own personal supporting cast and subplots. I was moved.

Anyway, the truth of the matter is that this was only the beginning of their getting to the bottom of a much larger evil scheme. I am looking forward to running the next installment this weekend. The return of Champions...RETURNS!

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Barking Alien






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