Noisms strikes again!
It's not enough for him that he constantly comes up with interesting and thought provoking posts. Oh no, that would be sufficient for most game bloggers. For Noisms, there must be the added elements of inspiration and a thinly veiled challenge.
Well played Monsters and Manuals. Well played.
In one of his most recent posts, Noisms makes note of what he perceives to be an area of oversight in the blog community and it is this...
"It's interesting, don't you think, that learning from other people's DMing style
is something that is almost never remarked upon in the RPG blogosphere? It's
often noted that people who blog are very good at creating content (monsters,
spells, maps, etc.) but very poor at discussing more fundamental issues like how
to be a good DM. I'm reminded once
again of Zeb Cook's advice in the 2nd edition AD&D DMG: "Take the time
and effort to become not just a good DM, but a brilliant one". That must start
off with learning from others, but in general it is something we tend not to
I commented on this post that for the most part I don't believe that the majority of well followed game blogs actually create much content of the nature he describes. Certainly Jeff Rients, James of GROGNARDIA and Zak at PD&DwPS keep such posts to a minimum.
Noisms agreed but stated...
"But you still don't see many people talking about how to be a better GM. For
what it's worth, I'm not very interested in lecture style, "How to be a better
GM" posts. I'm more interested in "How I am trying to be a better GM" posts, or
perhaps "This is what I have learned about my GMing" posts. If you see what I
I like to think that many of my posts have, largely indirectly mind you, spoken about this in one way or another. Certainly some of my Star Trek ones have, although they may have been more lecture-like (I apologize) and specific to that setting/style.
I think one of the reoccurring features I'll introduce this year is going to revolve around this concept. I want to pass on what I've learned and hopefully help younger, less experienced GMs improve their craft. Honestly it would work better and be much more effective if I wasn't the only one doing it, as I don't believe myself to be the end all, be all of GMing. Rather, I hope some of what I do and have learned will rub off on others while they look for other ideas from other GMs and eventually mix, match and make up their own way of handling things.
With that, my first piece of GMing advice is born...
If you want to improve your craft as a Gamemaster, you have to want to improve your craft as a Gamemaster.
Don't just read and do. Think about it. Ask why a GM does a thing a certain way. Seek out other opinions. Look for more information. Constantly want to do it better. Never assume you can just sit back and let it happen. Work for it.
More to Come...