Can't you tell?
Release dates have been announced for the next incarnation of Dungeons & Dragons (Simply titled, 'Dungeons & Dragons'. Note that is was previously referred to as Dungeons & Dragons 5th Edition, D&D Next and D&D Please-Don't-Let-This-Be-The-Debacle-That-Was-4th).
When I looked at these four covers, my first thought was, "Boy, am I going to be saving money this year!"
The Starter Box
Why do I want or need a separate, starter box for the game? The game is already going to be expensive (more on that later). Is it all that important that I pay $20 for a lesser version of a game that is coming out the following month?
Does the Starter Game give me any rules the main game doesn't? Can my players and I not start with the Player's Handbook?
Never get this kind of product.
The Core Rulebooks
Staggered out over the course of several months, this game will eventually cost you a buy-in price of $150.00. That's one hundred and fifty dollars to begin playing D&D 5th Edition. Aside from being $150 dollars more than I have, I have never, ever purchased a game that required I pay even half of that much to play it. Wait. Not true. D&D 4th Edition. I have since sold my slipcase of that having never played it outside of trying it out at two or three conventions.
Wait, what if you don't need to pay that much to play it? According to Mike Mearls (via Twitter):
"Lots of Q's about the staggered release: You will not need the MM or DMG to run a campaign. Or the PH or Starter Set to make a character."
See there! So...WHA?
What does that mean? If I don't need the Monster Manual or Dungeon Master's Guide to run a campaign why the hell are you charging us $75.00 for those two books? I don't need the Player's Handbook to make a starting character? Where are the rules than?
If I am understanding this correctly (and I am surely not as the statement as worded makes little sense), you really only needed to make one book but found a way to make three so you could make more money. Well, why didn't you just say so?
I wasn't about to buy it, even if it had been in my price point range. I won't be playing it. I pretty much never play, run, or have the urge to play or run D&D of any kind, and when or if I do, I play my homebrew rules. I still have them, they still work better than anything anyone involved with the published product will ever make, and I may run a session of it soon just to prove it.
For $150 dollars the game had better actually be magical. I mean it had better literally teach me how to spin yarn into gold or give me clairvoyance.