The sessions were designed to teach the game to a few friends who'd never played it before, as well as giving a refresher course to some ol' Hero System veterans who hadn't played in a while (or were more familiar with other editions).
The group I ran for [Dan's Group] responded positively to the game, so it looks like I'll be running a full on campaign with them.
Running Champions always takes me back to our absolutely incredible high school campaign. It's one I have mentioned many times on this blog, though I don't feel I have ever given it the justice it deserves (pun intended).
Consider this a prelude to a Campaign I Have Played.
In order to tell the tale of Will's epic Champions game, the backstory of it needs to be told as well.
You see, my friend William started his campaign in 1981, with the first edition of the game. That first team of PCs and their formed campaign form the early canon for the subsequent adventures William would run on his world of Champions Earth-Wilco Charlie-1 for over a decade to come.
Through middle school, high school, and early college, his campaign would cover an eleven year history in real time. In game, it would detail Champions Earth-WC-1 from the pre-historic era to the distant future, across the stars, and onward, and outward to parallel Earths, and other dimensions.
The world was grounded in our reality, so there weren't any fictional cities as one would see in the DC Comics universe. Most of the action took place in New York City, New York, and other real world locations. Just as in many comic book settings, secret lands, alien civilizations, and even the occasional fictitious nation could surely be found.
Real world people, and events also played a role.
Each 'chapter' of the campaign was a mini-campaign onto itself. One might even say they were separate campaigns, with a 'meta-campaign' based on their shared history uniting them all. They emulated [sometimes on purpose, sometimes accidentally] different eras of comic book history as well, and received titles based on said periods.
The Silver Age of Champions:
The Champions (of the Silver Age)
Left to Right:
a teenage Omni, Tachyon, Garrison, Tower, and The Legionnaire***
The first campaign was entitled Champions: The Silver Age, and lasted from 1981 to about 1983. It began thematically Silver, but was very Bronze by the end of it.
It featured a team of traditional costumed, and code named superheroes who inherited their team name from their long defunct predecessors, the Golden Age* Allied Champions. The team consisted of...
Garrison (a Super Soldier created to deal with the Iran Hostage Crisis)
Legionnaire (Scientist who can swap himself with one of his parallel Earth duplicates)
Omni (An alien teen with mental powers who joins as a rookie/sidekick member)
Tachyon (Super Speedster who converts to an Energy Form, and can absorb Energy)
Tower (Team Leader - a man with growth powers)
As I understand it, there were a few other PC, and NPC members of the team that I sadly don't recall.
They took on evil organizations such as VIPER, and DEMON, as well as costumed criminals, and malevolent masterminds. Major enemies included Dr. Destroyer, Eurostrike, Sundown, and Kineto**.
In the campaign's finale involved a feud between two supervillains (Sundown and Kineto), and the heroes stepping in to prevent their battle from destroying Manhattan. The heroes had intel about roughly when, and where the fight would occur, but were dramatically divided over how to proceed.
Garrison insisted that the only way to stop what could be a terrible catastrophe was to kill the two villains. The rest of the team refused to kill anyone, even major bad guys, in cold blood. Unable to reconcile, Garrison quits the team before the final battle.
At the battle, Sundown prepares to unleash an attack that would certainly destroy most of the city. He kills the Champions' leader, Tower, when that hero tries to sneak attack him from behind. A number of Champions members are also injured in the battle fighting Sundown, and Kineto.
Tachyon uses his energy absorption powers to reduce the power of Sundown's attack, which unfortunately overloads his own powers rendering him unable to use his abilities ever again less they go out of control. Tachyon is aided by Kineto in the conflict. Kineto uses his inertia and kinetic energy control to deflect Sundown's remaining Solar Sphere attack into space.
The conflict ends when an unknown sniper, making an impossible shot with an incredible projectile weapon, shoots Sundown in the head. He falls from the top of a tall building, and dies. Kineto escapes. The Champions, crestfallen by the outcome, the death of Tower, the neutralizing of Tachyon and other issues, disbands.
The Bronze Age of Champions:
A new campaign kicked off in 1985, with the timeline forwarded a few years.
Tachyon (now an NPC) had retired from active superhero work, but served as a media personality and superhuman advocate. The events of the Champions' final mission, as well as subsequent situations, had caused superheroes to fall out of favor. Few Supers were still active. Most superhuman crimes were handled by special forces of the police, the organization known as PRIMUS (in Will's campaign, 'ParaHuman Response and Intelligence Military for the United States'), and UNTIL (the United Nations Tactical Intelligence League).
One of the superheroes still superheroing was Omni, that former junior member of the Champions who was now one of the only costumed crimefighters to have the public trust. This was no small feat either, as Omni was an alien, and aliens suffer a prejudice in Will's universe like that of mutants in Marvel Comics.
Thanks to Omni's continued good deeds, and Tachyon's spin-doctoring of those deeds, the tide began to turn. More new superheroes began to come out in public view. After Omni, and several other heroes saved the President of the United States, and a group of UN Ambassadors, UNTIL decided it was time to implement a plan they'd been considering.
UNTIL contacted Omni and asked him to help organize and lead a new team of supers that would be available to respond to situations in countries all over the world. UNTIL would oversee the teams, each with its own leader. The US, experiencing the most superhuman crime, would get the first team, based in NY, and lead by Omni. Omni agreed, but nixed a plan to refer to the teams as the World Champions. Instead, he wanted the team to be referred to as Project: UNITY.
The Champions (of the Bronze Age)
aka Project: UNITY
aka Project: UNITY
Left to Right:
Steel Hawk, Ice Queen, Pulse, Omni, and Vector
The initial line up for UNITY consisted of:
Ice Queen (NPC - Female Doctor, and Medical Engineer with Ice/Cold Powers)
Omni (Team Leader - Psi-powered alien all grown up)
Pulse (Super Speedster with Electricity Powers - Popular Local NYC hero)
Steel Hawk (Winged Vigilante in Armor with a number of crime fighting Gadgets) ****
Vector (Physicist, and Mathematician with Teleportation Powers)
Legionnaire joins as a scientist for UNTIL/UNITY specializing in alternate Earths, fractured timelines, and extra-dimensional research. Although technically retired like his friend Tachyon, Legionnaire's powers still worked just fine, and he lent a hand on several adventures.
The team was very successful, and public opinion was soon swayed heavily in favor of superheroes returning. Superhero fan clubs, dedicated news shows, and magazines, and much more started to appear. The team expanded, and teams started appearing in England, France, the Soviet Union, and elsewhere.
Unfortunately new villains (PC and NPC alike) started to appear as well, and old one came out of hiding. Major enemies of this campaign included a returning Doctor Destroyer (until his final defeat and apparent death), Prof. Muerte & Terror Incorporated, Genocide (an anti-Mutant group - but with a twist), Shark & Viper, The Grand Scheme, and many more.
Just as anti-superhuman sentiment dropped, anti-alien notions were on the rise. Although Omni was still a beloved hero, alien villains, and an attempted invasion made people very leery of strange visitors from other planets. This was further instigated by a well-connected conspiracy theory group called The Extra Solar Society that claimed aliens had secretly taken over the government.
In one story arc, aliens scouting out the Earth for a possible invasion kidnap Joseph Scaramangler, a reverend and the founder of the Scaramangler Foundation, an organization that helps super-powered people learn to control their powers and lead productive lives (imagine a global version of Xavier's School for Gifted Youngster crossed with the Red Cross, and Amnesty International - one of my favorite elements of the setting).
Joseph is killed accidentally by the aliens before he can be rescued. His son Christian, a metahuman with super-genius level intelligence in the field of technology, joins forces with UNITY to defeat the aliens. He is asked to join UNITY, and accepts, but secretly does so in order to keep an eye on Omni, who Christian is convinced is secretly out to take over the world.
IMPORTANT: Omni and Christian Scaramangler are both PCs. Imagine Superman and Lex Luthor are now on the same team - both members of the Justice League. They will fight side-by-side against supervillains, but Scaramangler secretly hates Omni, and tries to undermine him at every turn.
It made for a fantastic dynamic, but one that soon got out of hand. Scaramangler was often two, or three steps ahead of Omni, and his friends, none of whom knew Scaramangler was actually a villain in many ways.
This situation prompted Will, and Dave to invite me to join the campaign, and ushered in...
The Age of Chaos.
*Although heroes, villains, and events of the setting's Golden Age (the late 1930s to the late 1950s) are referenced often during the campaigns, Will never ran a Golden Age specific campaign.
**Kineto is the big bad of The Silver Age, one of the biggest bads of The Bronze Age (although occasional acted heroically), and the biggest of the big bad of The Age of Chaos (while still sometimes coming off as heroic).
He is a complex, multi-layered villain with a long history dating back to being a kid Superhero in World War II. He has personality, charm, gravitas, and a ton of baggage.
He is one of the most interesting, awesome, and frustrating villains I have ever encountered in a RPG, and a primary example of why my buddy William C. is the best GM I've ever had the pleasure to play under.
***I don't recall Legionnaire's original costume at all. I put him in his later UNITY/UNTIL uniform instead.
***I may have this character's name wrong. It might have been Steel Wing, or City Hawk. I forget.
UPDATE: See comments below for additional information!