Thursday, November 28, 2013

Any Way You Want It

I should be sleeping but I'm as wired as I am tired thanks to a bajillion thoughts running through my mind, many of them gaming related.

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I have some Superhero RPG ideas and opinions I want to discuss after listening to the latest Play on Target podcast on that very subject, but I need a little more time to think about what exactly I want to say.

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My Pendragon campaign is going...I am not sure. Well. Very well in fact. I think. I mean, it is really good but unlike Traveller, it doesn't come easy. No, Traveller is nearly effortless while Pendragon is a pain in the butt actually. It's definitely gone pretty far off course from what I intended. I should know by now to follow my own rule and not 'intend' so much with this group.

Fantasy, even when it's my kind of fantasy, just isn't my forte'.*
 
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So let's talk more about my upcoming Star Trek campaign for the time being. Why? Because Star Trek, that's why.


 
Daedalus Class By MadKoiFish
Best version of the many design variants I have seen.
 

I am usually, let's say 95% of the time or more, absolutely willing to indulge my players in crazy character ideas or deep backgrounds for their PCs that are not always perfectly suited to the world or universe we are playing in.

As long as they are largely suited or even mostly suited, I will find a way to make it fit.

Part of the reason for this attitude is I never want to be one of those GMs who automatically gives a flat out 'No!' to anything and everything a player suggests.

Another reason is that I've been spoiled and for many, many years, had great players with whom I was completely simpatico.

With my current group and the extended network of gamers that I know, things are somewhat hit and miss. For the most part, the majority of them are on the same page as I am, and vice versa. That's to say, they often are, but not always.

Case in point, for our Pendragon campaign, a game based on, and set within, the legends of King Arthur and the Knights of Camelot, I have only two of the five players who want to be Knights...and British.

One is a female peasant girl of Danish decent.
One is a female Irish mercenary disguised as a man.
One is a Moor/Saracen Magician.

An interesting mix ,and each has a good story behind them, but yeah, not exactly what the game is about. Now, have I made it work? So far yes. At the same time, I can't help but think, why am I having to make it work? Why couldn't it have just worked?

I get this a lot when I try to run games with very specific settings.

One effect Dungeons & Dragons has had on gaming, to the detriment of genre, is to create a dynamic where everything and the kitchen sink can be thrown in. Some see this as the game's strength, but I have grown to see it as a disadvantage.

If you don't want something in your game so that you can reinforce a particular flavor, or feel for your setting, you are viewed as limiting the players or hindering the adventure possibilities. The concept of genre tropes, often viewed as a negative by some, are what I try to use so that every game doesn't feel exactly the same as every other.

If all games felt and featured the same approach, why play anything other than one game? Whichever game enables you to do everything, even if it doesn't do any one thing particularly well, would be the go to game for all gamers.

For my new Star Trek campaign, I have a very particular idea in mind. I want the rough and tumble 'American Pioneer' feeling of the Original Series of Star Trek, as well as stories inspired by the Golden Age of Science Fiction. We have the trappings of Star Trek: Warp Drive, Tricorders, Transporters and Communicators, but otherwise it's a fairly low-tech future. The Phaser has not yet become standard issue. The PCs carry Laser Pistols. The Tractor Beam exists but no rerouted the plasma hyperbole through the navigational array in order to hyphenate the super model. That's some bulls*^@!




Also, certain Species are around, certain ones aren't. Distance and speed (while I don't intend to get nitpicky or nerdy about them) matter. We don't, at a time prior to the Original Series, have relations with everyone we know in the Next Generation/DS9 period. One of the things I hated about Star Trek: Enterprise and the Abrams movie was they failed to grasp this. "Let's name drop or show Ferengi and Cardassians even though this is a time before we met ANY OF THEM". Come on staff writers, use your heads? There was a point in the history of Western Europe when no one had been to Japan. You wouldn't have a Viking, in the Autumn of 793, walk into a mead hall in Norway and say, "This is my friend Hiroshi. He's visiting for a couple of days. Two sakes please."

Anyway, I am aware I am bordering on a rant here so I'll try to finish up.

In a group of 2-5 players I usually have one who just can't grasp, or won't grasp, the setting specifics if it's anything other than allowing for everything. In a group of 7-9, one or two. I am also surprised at how hard some people find it to drop into a particular milieu. I usually grasp the feel of a world or universe after a few words out of a GMs mouth, or two to three sentences in a Facebook post. Others need you to give them one of those DK Eyewitness Travel Guides in order to feel comfortable in a game they're going to be playing in.

Look, I am willing to play the game any way you want it, but I am GMing, so it's got to be any way I want it too. If you don't like it, run one yourself or don't play this game. Wait for something more familiar. No big.

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Barking Alien

Something Of Note:

The first interracial kiss on network television celebrated it's 45th anniversary on November 22nd. For those unaware or unfamiliar with who kissed whom, it was Captain James T. Kirk (William Shatner) and Lt. Uhura (Nichelle Nichols) on an episode of the original Star Trek series.

Relevant, groundbreaking, controversial. The original Star Trek.

Hey JJ, sit down before you hurt yourself.

*One More Thing:

Have you ever been really good at something you didn't particularly enjoy? I know, it sounds weird, right?

I am actually really good at running D&D style Fantasy. I just don't like it is all.

 







An Ode To Thanksgiving - BARKING ALIEN Style

To All Those Who Visit and Came to Say Hi,
I Wish A Happy Thanksgiving,
And I'll Tell You Why...
 

  
 
I'm Thankful For Family, Mine Is Small But The Best,
I'm Glad To Spend Time With Them, To Eat and To Rest,
To Joke and To Laugh, To Have Stories To Trade,
To Enjoy Our Group Viewing of the Parade Macys Made.
 
I'm Thankful They're Cool To Follow In Tow,
As I Watch My Favorite Creatures In The National Dog Show.
 
I Relinquish The TV, Done With It All,
So My Brother-In-Law Can Watch His Football.
 
I Play With My Nephew, The Least I Can Do,
Since I Love Him a Bunch and He Loves Me Too.
 
My Sister A Cook Like No Buddy's Biz,
Her Turkey Making Even My Mom Say, "GEE WHIZ!"
 
I Am Thankful For All This, My Friends and My Dog,
And That You've Indulged Me With This Post On My Blog.
 
Happy Thanksgiving Everyone!
 
 
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Barking Alien
 
PS: This is happening...Tonight!
 
  


I am not a Lady Gaga fan (at all) but she is a fan of the Muppets so she can't be all bad. Check it out Barkers! Peace!








Saturday, November 23, 2013

Madness Most Wanted

Greetings all, short post today, just going to announce a little thing I've been wanting to do since, well, March two years ago...

MARCH 2014 will be MUPPET MADNESS MONTH
PART DEUX!
 
Why 'DEUX'? Well duh...or maybe deuh...it's because I have run a good number of sessions of The Muppets RPG now, learned some things, tweaked some things and I'm looking for an excuse to add new material. Plus, I will be finishing up and exploring some variations on the game including The StoryTeller, Labyrinth and Dark Crystal 'expansions'.
 
Why March? Well, I love alliteration and Muppets March Madness Month sounds waaay cooler than Muppets April Madness Month. Also, I did my first Muppets Madness Month in March of 2011. Thirdly, there is this little thing going on in March 2014 regarding the Muppets called...
 

A SEQUEL BABY!

 
 
This film looks like it's going to be pretty darn good if I do say so myself. Much more action-y than your typical Muppets film with the usual great cameos (actually the one area the previous film fell short IMHO was that the cameos were kind of weak), amazing puppetry and tons of classic Muppet style humor.
 
Plus, check out how...there is no other was to say it...badass! Sam the Eagle gets to be as a CIA Agent. Go Sam!
 
Here's the trailer!
 
 
 
Yeah!
 
So watch out for the film and more maniacal, Muppet mischief here at Barking Alien this coming March.
 
Have a Great Weekend!
 
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Barking Alien
 
PS: Thank you to those who have made donations. Not out of the woods yet but feeling good about it. A little help goes a long way.
 
 

 


Thursday, November 21, 2013

Don't Stop Believin'

I am unlikely to be continuing with any additional work on my NaGaDeMon project. Again.

This month...man, who am I kidding, this year...has not gone smoothly for me. I am working more and harder than usual, largely to make up for the weak business of a few months back. Please check out my humiliating notice to that regard at the bottom of this post.*

Not one to simply give up (Never Give Up, Never Surrender!), I am putting in extra hours on all fronts and still working on my various game projects but I'll be taking my own sweet time thank you very much. I may not slay the NaGaDeMon but Unfinished Business will get finished, The StoryTeller will be told and The Twilight Zone, well, keep an eye out for the sign post up ahead.

Traveller is still going strong, if we survive the next session of Pendragon that too can be considered a success...but wait...what's that off starboard...sensors are picking up...

 
STAR TREK: JOURNEY
 


I'm not exactly sure how it happened but basically I mentioned missing Star Trek gaming on a Facebook RPG Group I am a member of and the next thing I know I am gearing up to run a pre-TOS campaign which could very well have 7-9 players.

WOWZERS!

I am really excited and already have the 'meta-plot'/premise and tons of adventure ideas. Tons!

The game is a classic space exploration campaign. We will begin the game aboard the USS Journey, a roughly 70 year old Daedalus Class vessel being used to test the feasibility of upgrading older model ships with the newest equipment. Is it worth it, or more effective to simply back newer starship designs? The initial adventure, the Pilot Episode if you will, will feature a shakedown cruise and review of how well the ship performed.

If you think it ends there...you've got another thing coming.

So far only a few PCs have been worked out but I am very happy to say that among the players are two or more new additions to my group, two of which are female players. Yay! Female players again! Star Trek, female gamers...starting to feel like old times.

Expect numerous updates on this one. I am serious. Yeah, I know I've said that before but this is Star Trek. I also plan on working in a number of Journey references. Trust me, they'll go on and on, and on and on...




Oh wait, before I forget, I was name dropped on the latest Play on Target Podcast! Yeah boy! Lowell Francis and the amazing group over at PoT did an episode on Superhero RPGs and mentioned me both on Lowell's site Age of Ravens and in the podcast itself. Thanks so much Lowell! Everyone should check it out. Play on Target is my favorite gaming podcast so not only it is a great honor but I highly recommend listening to their previous entries.

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Please bare with me for the rest of the month. I am going to try as hard as I can to update more regularly but with Thanksgiving, work and other concerns it might be a little tough. Still, know that I'm thinking about all of you!

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Barking Alien

*Please highlight if interested: I have, against my personal pride and better judgement, added a Donation button on the right side of my blog. This is a temporary measure. Funds are very short right now because of a very bad summer season. Terribly so in fact. Business is getting back to normal and may soon improve and I will be expanding my weekend work teaching at the learning center. Right now though, I could really use some help.

Thanks everyone.



Monday, November 11, 2013

NaGaDeMon and A Ghost Of A Chance

I have some unfinished business with Unfinished Business.




So here is my idea...wait. I have kind of explained what the idea of this game is already in previous posts. Maybe not completely but I've eluded to it.

So here's my problem...

Very often (though not always of course), when I design RPG systems, the concept and design pops into my head full formed. I'm serious. The theme, rules, the look of it, everything. I then clean up that block of solid creativity into something that I can actually show others.

Do you know the old quote attributed to Michelangelo that goes...

"I saw the angel in the marble and carved until I set him free."

That is a bit like my game design philosophy. I think of it as 'Zen Michelangelo' (although by no means do I see myself as Michelangelo). The feeling is, this game already exists, inside of my head, in it's final form, completed. I know all of it but it's too much for my brain to handle. Instead, I am only able to perceive this big mess of parts, ideas and cool stuff and I have to then spend time sorting it out, putting it in order, adding a few pieces that got stuck deeper in my skull, while throwing out extraneous parts from other games and places that got mixed in and don't need to be there.

The Smurfs worked that way. Futurama worked that way. Galaxy Quest worked that way.

The Muppets did not. Not exactly. It popped out ready made but that version wasn't good enough for long term use. Several versions popped into my head after that. Over time I kept adding, taking away, adjusting and modifying until I finally got what I wanted in March of 2011. And the truth is, I'm still tweaking it.

The StoryTeller, a variant of the Muppets RPG system that is turning out to be quite different from the 'core rules' (Oh, so now you're some shot, eh? You got Core Rules for the Muppets do ya?), is half and half. In my noggin' it was basically fully formed but I need a lot of names for things. Like the Twilight Zone RPG, I saw in my mind's eye how to run it but the mechanics needed (and still need) a lot of spit and polish before I could actually run it.

Is any of this making sense?

So what is the deal with Unfinished Business?

Did anyone else hear that in Jerry Seinfeld's voice?

Well, I don't have it fully formed in my head. I've been thinking about it for a long, long time and while, once again, I can see how to run it and what kind of game it would be, I feel that the mechanics for achieving that goal are less formed than any previous project I've worked on.

The question is why? Why can't a lock this down from a rules standpoint?

The answer is 'a lot of reasons'. Among them the fact that real life and other projects have me highly distracted. Why the heck do they run this NaGaDeMon thing in November anyway? I'm busy as all get out in November. I need to be after a hit and miss Summer. Why not make it a Summer project? That would make so much more sense and be so much easier. Gripe, gripe, gripe.

Another reason is I may be trying to hard. Some game ideas come very naturally and the mechanics flow with them and it all follows suit. With this, an idea I had originally hoped to publish professionally , I am being ultra-picky and a perfectionist and as a result making very little head way.

What to do...

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Barking Alien

On This Veteran's Day, I just want to say to our service men and women, I appreciate what you've done and I am sorry that you had to do it. I remember and honor those who fought, served and died but long for a of time when your services will not longer be required.

Peace.


And now for something so freaking cool it's almost ridiculous...

Ryuutama in English on Kickstarter