I downloaded Stars without Number the other day in the desperate hope that a rules light, neo-classical old school Sci-Fi/Space Adventure RPG had finally been made. It has not.
Now don't get me wrong, its a fine product, excellent in fact, but still not what I was hoping for. Maybe I don't really know what I'm hoping for.
But I do. Ever since I was 13 or 14 I imagined that the fog in front of TSR's eyes would clear and they would learn that their approach to D&D would work for Sci-Fi. You would start with a basic boxed game and than proceed to an advanced version. The advanced game would have three rulebooks: A Player's Handbook, a Sci-Fi Master's Guide and an Alien Manual. Either there is something seriously wrong with me for thinking of this all too obvious idea or I'm some kind of freakin' gaming genius. I really don't think the latter is the case. Smart yes but a genius...?
For months and months now I've been secretly screwing with my D&D-for-those-people-who-don't-like-D&D system, mostly based on 1st Edition AD&D crossed with S&W crossed with mine own personal madness, to create a Sci-Fi version currently entitled Aliens & Astrobases. Its a bit (understatement warning) over the top but I think it would really fill a niche not currently covered. Its a bit like X-Plorers meets Anime. Sort of. Not exactly. Its fun.
Any interest or should I just move on to my next crazy idea?