I was thinking about my last post and how it might be a good idea to make some key points clearer. I picked a heck of a time to attempt this however as I am not feeling my best today and between fighting a cold, the meds to do so and being extremely tired I hope this is even legible.
Most of the attempts to create an Old School, D&D influenced/inspired Science-Fiction game have been pretty cool endeavours. I am impressed by them. I am especially impressed because getting me to like what you've done in this type of venue is nothing short of miraculous.
To begin with, I don't like the D&D. Everyone who comes here knows this by now. I don't have much more than passing feelings of nostalgia that fade quickly when OD&D or Basic D&D is mentioned. Until I began following the blogs of Jeff Rient, James at Grognardia and a few others, I really didn't know my Holmes from my Moldvay. Still don't really. That is, I can't really tell you what's different about each one. I don't know that I ever knew that. I probably houseruled the differeces anyway.
Secondly, I really don't think a class and level system with no skills works all that well for Sci-Fi. Hell, if I don't think it works all that well for what it was designed for I sure as shootin' don't think it works for Sci-Fi.
Anyway, the point is your trying to 'sell me' on the idea that a fish, dressed as a cat, is really a dog. Its not. It can't be. You'd have to at least dress it like a dog first. But let me tell you, a couple of these fish did dress as dogs and a few 'got me'. As the big guy in black with asthma said, "Impressive. Most impressive."
In the end, it may well be impossible for the idea I've always wanted to see work, really, truly work. That may be why we never saw it in the old days. Unlike S&W, Labyrinth Lord, C&C and others based on that not-so-long-lost game of yore, X-Plorers and its ilk are based on a game that never was. Maybe can't be. Or maybe we get closer with each try. Let's keep trying.
To infinity...and beyond.