With no need to work on a campaign after our Champions game completes its run (just three more sessions really), I can finally work on some projects I really want to work on just for me.
OK, in truth, that too is a need and I think I've been holding off on it for one reason or another. Well no more! Time to get down to the working on the game I like the most...can you guess? Go on guess! Right! You guessed it...
When I started this blog I had intended on writing a lot more about science fiction gaming in general and Star Trek gaming specifically, yet somewhere along the line I migrated to more entries about Superheroes, Comedy and Ideas-Too-Crazy-To-Work-But-Do, like my Muppets and Smurfs RPGs.
Star Trek and Star Trek gaming, are, like Superhero Comic Books, something I've loved since before I ever saw an RPG book or funny shaped dice. While many kids played cops and robbers, my friends and I, plastic Phasers and Tricorders in hand, knock off Starfleet Uniform T-Shirts on our backs, pretended to explore strange new worlds and seek out new life forms.
The question now, which I previously never bothered to ask myself, is how shall I go about going where no one has gone before? With no official Star Trek RPG on the markets or even in the works it seems, what system and approach shall I take to develop a Star Trek campaign for when next I am given the opportunity to run one?
How you played Star Trek but not used an 'official' system? What do you use? Do you play in the canon Star Trek universe or a variant? Do you explore completely different Trek-like universe (as in Starships and Spacemen)?
I may just dedicate all of August to various posts on Star Trek gaming. Anyone interested?
Let me know. Hailing frequencies are open...