Sunday, January 18, 2015
Lock S-Foils In Attack Position
So guess what I get to run in a week or so?
Every Wednesday night I'm in a Superhero game on Google Hangouts. The system is the lightly crunchy, but pretty narrative Kapow!
We've been doing it for a while now (I've mentioned it before in passing), with an average assemblage of 4-5 players, plus the GM. The current campaign was essentially a spin-off of our original one, as the GM duties were passed from one fellow to another due to the former's hectic schedule.
In addition, the current GM does a neat thing where he switches from the PCs doing battle with some villain in say, Seattle, to trying to stop a rampaging monster in Montana. Separate characters are used to cover the two locations, and the events always relate to each other. It is the same world, but we change up our characters periodically to tackle new scenarios taking place in separate locales, while our main PCs are back handling another situation.
Last Wednesday, for whatever reason, only two players showed up in addition to the GM (myself included). We were all pretty wiped out, and decided to forego and regular adventure, and just shoot the breeze. It was a blast, and I got to know the guys a little better, and vice versa.
We also discussed our gaming preferences, and which games we'd played, what we liked, what we didn't, etc. To make a long story as short as I can, my buddy Lloyd (of London - no really) is a big fan of the Cortex System by Margaret Weis Productions. He is especially fond of the newest edition of their Firefly RPG, which uses that system. Lloyd as made a point of noting that one of his worst RPG experiences was when he played the West End Games D6 Star Wars game. He ended up berating the game quite a bit.
Yeah, not on my watch.
I not only defended by beloved Star Wars D6, but explained that pretty much everything his previous GM did for the game sounded wrong. I do mean bad-wrong. Seriously. Just from his description I wasn't sure if the guy who ran it was familiar with the rules. Or with Star Wars for that matter.
I then issued a bit of a challenge. You see, I really don't like Firefly. I like Cortex just fine. It's not the game mechanics I'm talking about. It's the Firefly/Serenity universe. I find it really, really boring.
So I made him a deal - He runs one session of Firefly for the group on some off day, and I'll run Star Wars D6 on a different day. He has to convince me that the setting rocks, and I have to convince him that my favorite rules system rocks.
I feel that the Force is with me on this one. I'll keep you all posted.