I apologize for taking so long in continuing my analysis (such as it is) of the Marvel Heroic Role Playing Game but Real Life TM reared its ugly head and I was busy dealing with it. And it was ugly to. MODOK ugly.
Now while you were waiting (and I do appreciate you doing so so patiently), I hope you asked Jarvis to fetch you some coffee and took a look at what others are saying about the game.
I think it would be especially helpful to check out those blogs or posts as many of them contain notes on the rule mechanics, which are something I am not going to directly address here...yet. You see, there are a lot of rules in Marvel Heroic, for what is essentially a very freeform game, and honestly I don't fully know or understand them all yet.
As I mentioned in my previous post, I really only played the game once and that was in a combo co-GM/Player-Assistant capacity. Reading the rules was very confusing as the book's one major weakness is that it was edited by 6 different people, none of which appear to have spoken to each other during the process. There is also a great deal of game-specific jargon and multiple names for the same or remarkably similar things.
That is definitely the down side of what is otherwise a very brilliant piece of work. I am really looking forward to reading the rules all the way through and playing it a few time before (surprise, surprise) hacking some its idea into M&M 3E or maybe simplifying Marvel Heroic here and adding detail to it there.
Now on the positive side, I've played a lot of Superhero RPGs (A LOT!) and if ever there was one that felt more like you were characters in a comic book, I certainly can't recall it. This is one part game and one part story pitch session to the editors at Marvel. I liked the feeling that you were engaging in something that felt noticably different from a traditional RPG just as you were doing something like hitting a guy with a steel girder. The sense of the new and the familiar mixing was awesome.
I will likely be talking about this game a lot more in the weeks to come. I want to try and test drive it fully once I read through the rulebook again to lockdown all the elements I am iffy on. After that, who knows? I do have some ideas for a Marvel game and I want to get a better feel for created original characters as well.
Sorry if this 'review' is nothing of the sort but sometimes, especially when things are busy in my offline life, I have trouble focusing my thoughts on a subject that I am really jazzed about. I have so many ideas and opinions on this game that trying to latch on to one and describe it in depth is like trying to catch motes of dust in a tornado. Ooh. Nice imagery.
Until the Defenders explain they're defending the world heavyweight championship title in boxing...Make Mine Marvel!