I notice that Robb has taken it upon himself to answer said questions, so I figured I might as well do the same.
Here goes nothing:
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Ever played? As a player? So many bad ones it's hard to think of a worst. One reason I prefer to GM and dislike playing so much is because of a lot of my early experiences with other people as GM were not great to say the least.
My first time playing AD&D 1st edition went very badly. I was invited by a really good friend to play with his pals who were all a year or two older than me. I played an Elf and everyone else was Human. In addition to the Elf abilities in the Player's Handbook, I noted that Elves are immune to the paralyzing touch of Ghouls.
I was made fun of by the other players, mocked for trying to be a munchkin or power gamer and just generally given the 'check out the dumb newbie' routine. I apologized, saying I could have sworn I saw it in the books somewhere. They went all rules lawyer on me, reading chapter and verse from the AD&D Player's Handbook. They made me feel foolish, unwelcome, and small.
Following that one session I went home to find my Monster Manual, which clearly states the Elves' immunity under the Ghoul entry. I didn't game with those guys ever again (thank goodness).
It was the beginning of my disinterest in D&D, where rules knowledge or a lack there of was a point that divided it's players, not something that united them. Whether or not you knew the rules took away from the fun instead of adding to it.
2. Interesting rule embedded within an otherwise baleful game
While I don't necessarily think the game is baleful, my players hated Encounter Critical. At the same time we all agreed that the idea of needing to accomplish something related to your class to go up in level is pure genius.
In others words, in order for the Pioneer to raise in level he or she must discover a new land or a new secret of the wilderness. For a Warrior to raise in level she must defeat an opponent of equal or greater power than herself.
That is sweet.
3. Game you never played but you knew it sucked just looking at it
Hmmm. I've guessed that a lot of games would suck before playing them, just by looking at the book, but I played them anyway in case I was wrong.
Never played but knew it sucked? No. I just don't do that. I have to play it once.
4. Game you most wish didn't suck
Wow. Where do I start?
Decipher's Star Trek game. Goddamnit! There is no reason that had to be bad but it is. It's like a third rate, hackneyed copy of the LUG version. Awful.
ICONS. I want to like that game so much, but it's just a slightly less smooth Marvel Super Heroes/FASERIP. And I don't like that game either!
Dungeons & Dragons.
This could take a while...
5. Game about which you have the most mixed feelings
Shadowrun. I had so much fun with that game but it's so not me. Especially not anymore.
6. Old game most in need of an upgrade
Hunter Planet. And I will be the first in line to pick up the new edition if they make one.
7. Game you can run with the least prep
Star Wars D6. I don't even need the rulebook really.
I like doing a lot of prep for it but I've run it on the fly so many times with nothing but dice, pencils, and paper.
8. Game with awful art (and who you wish you could hire to fix that)
Sorry to say this, but Mekton. I would hire an actual Japanese manga artist to do it. Two actually. Heck, I would hire any one of the non-pro fan artists on pixiv, the Japanese equivalent of DeviantArt. One for the Mecha images and a character design artist for pictures of characters.
I've always said in regards to Mekton, Toon, and Superhero games, "If your game is essentially about an visual entertainment medium, it should look like that medium.
Anime/Manga themed games have no excuse for not looking good anymore.
9. Best houserule you've seen in action and now use in your own games.
I gotta go with what WRobb said on this one. I already answered this.
See the original RPGaDay entry.
10. Game you've most changed your thoughts/feelings about
Classic Traveller. I went from hating it the first time I played it to having it become one of my all time favorite games. I love it to the point where all the other versions pale in comparison (with the exception of MegaTraveller).
11. Game you'd use to run just about any setting if you had to
I tend to believe the game system should match the setting. A one size fits all game doesn't really work for me.
That said, my modified Teenagers from Outer Space game, nicknamed Advanced TFOS, is the closest thing to a generic, universal game I can think of. I like it a lot.
12. Game that haunts you and you're not sure why
Haunts me? In what way? How would I not know why? I...no idea what this is asking.
13. Game that would probably be most fun to play a bee in
Toon or the Bunnies and Burrows campaign we had in the early 80's. Damn fine game.
14. Best Star Wars game?
Star Wars D6, 2nd Edition by West End Games. This isn't even a question.
15. Game that's good in theory but you're kind of on the fence about it to be honest
Marvel Heroic Roleplaying.
It works, it's fun, and I even like it but I can't see it as my go to game for Superheroes. Considering how much I like the Superhero genre for gaming, why then would I bother grabbing MHR? That is, if I know it won't sustain a long term RPG campaign, what is to motivate me to use it for anything but a one-shot or at a con.
Not bad. Some interesting, and fun questions. Thanks Zak, and thank you Robb.
In conjunction with WQRobb, and Lord Blacksteel , I am looking to have the three of us create some questions of our own for next year. Stayed tuned for updates.
AD
Barking Alien
9. Best houserule you've seen in action and now use in your own games.
I gotta go with what WRobb said on this one. I already answered this.
See the original RPGaDay entry.
10. Game you've most changed your thoughts/feelings about
Classic Traveller. I went from hating it the first time I played it to having it become one of my all time favorite games. I love it to the point where all the other versions pale in comparison (with the exception of MegaTraveller).
11. Game you'd use to run just about any setting if you had to
I tend to believe the game system should match the setting. A one size fits all game doesn't really work for me.
That said, my modified Teenagers from Outer Space game, nicknamed Advanced TFOS, is the closest thing to a generic, universal game I can think of. I like it a lot.
12. Game that haunts you and you're not sure why
Haunts me? In what way? How would I not know why? I...no idea what this is asking.
13. Game that would probably be most fun to play a bee in
Toon or the Bunnies and Burrows campaign we had in the early 80's. Damn fine game.
14. Best Star Wars game?
Star Wars D6, 2nd Edition by West End Games. This isn't even a question.
15. Game that's good in theory but you're kind of on the fence about it to be honest
Marvel Heroic Roleplaying.
It works, it's fun, and I even like it but I can't see it as my go to game for Superheroes. Considering how much I like the Superhero genre for gaming, why then would I bother grabbing MHR? That is, if I know it won't sustain a long term RPG campaign, what is to motivate me to use it for anything but a one-shot or at a con.
Not bad. Some interesting, and fun questions. Thanks Zak, and thank you Robb.
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AD
Barking Alien
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