Today will be different though. Today is special you see. It's my 38th Anniversary in the RPG hobby. That's right, 38 years of gaming. I know in my gut, that today's question will be creative, fun, and...
Seriously dude? Seriously?
I'm sure there are dozens of 'revolutionary' game mechanics, hundreds even, and not a one, not a bloody, single one, is my favorite.
How would you even quantify that?
Basic D&D was revolutionary, as it was the first game of its kind.
Nearly every system since Basic D&D was innovative beyond compare when only a handful of other games existed.
Champions was a revolutionary game when it introduced point buy character generation to the level it utilizes it.
West End Games' Ghostbusters, and Star Wars, were a breath of fresh air when they became the first popular games to use dice pools in their mechanics.
What's my favorite mechanic that no one used before? I have no freaking clue. Most of those games came out over 30 years ago. Are games using those rules now revolutionary? No, but is the originator still revolutionary 30 years later? I guess. I don't see how I'm supposed to answer this.
On top of all this, I don't care for mechanics so much. I said in my previous RPGaDay Challenge entry that I tend to downplay the game rules, sweep them under the rug so they don't get in the way of the game.
You're asking which of the things I don't care that much about do I like the most? Frell if I know.
I guess I vote dice pools.
I am really hoping for a different approach to the questions next year.
So is Barkley.