Wednesday, August 3, 2011

August Twists and Turns

I need a twist.

I've come up with what I think will be a cool, new RPG campaign for my FLGS group but it's missing something. It's just not 'speaking' to me for some reason. I love the idea and I know what I want to do with it but I need an angle to get it jump started.

The concept is basically Bureau: 13: Stalking The Night Fantastic. The PC's are agents of a shadowy, government organization that investigates, assists and, if necessary, battles the paranormal, supernatural and extraterrestrial in a modern day, 'real world' setting. It's a very B.P.R.D. meets Men In Black type game. The premise and setting will be taken seriously however with just a touch (only a touch) of the original game's tongue-in-cheek humor.

The problem, one I face time and time again after gaming for 34 years, is an overwhelming feeling of 'been there, done that'. As I've stated many times before I don't know how you guys and gals out there do it. I have trouble staying interested in the same thing for 6 months let alone always running one game campaign after campaign. Aside from Star Trek and Superheroes, which I will always return to at some point or another, I need something to spice up old game ideas to make them feel new and intriguing.

My obstacle in this is the group. Some of it's members are a tad less flexible than others. I can't fault them for it. They like what they like and that's cool and all but it makes some of my preferred ways of shaking things up difficult. For example, I could go more humorous, even darkly so and I've always wanted to try a Peek-A-Boo Horror game where the players play kids trying to investigate this stuff. In Peek-A-Boo Horror, each PC is haunted by a supernatural entity, be it a creature, ghost or whathaveyou, who is connected to them but controlled by another player. Awesome no? I think awesome.

If anyone has any ideas on how to make this campaign idea atypical while still sticking with the heart of the premise please let me know.

On to other subjects...

GenCon is on! And sadly...I couldn't care less. Usually the fact that I miss going to GenCon bums me out but it's bumming me out more that I didn't really want to go this year. There is little to nothing I am interested in purchasing or hearing about. That's unfortunate to say the least.

Part of it stems from last years GenCon when, since I couldn't go then either, I poured over all the live feeds and news coming from the show...and nothing interested me. Nothing. Green Ronin having the DC Adventures rights was something I already knew. No other bit of info mattered to me at all.

The situation wasn't really helped by the fact that the gaming blogosphere mostly consists of people who (surprise-surprise) are primarily interested in D&D, Pathfinder (D&D Extra), OSR D&D (D&D Lite) and/or 4E (Nasty Aftertaste Diet D&D). Even if something indie cool popped up, would is get coverage?

Anyway, as you might be able to tell from this post, I am feeling creatively down. I was also reminising with a friend last night about Star Trek and kind of feeling the erge to run that again.

We'll see. Lots and gaming twists and turns this month.

Barking Alien

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