Character: The original version created by Nelson Marty and Jemi Stark was called 'DA GAMMA-MAN'. Shouted loud and clear with the fury of a hurricane. 'Da' being a purposeful mispronunciation of 'The'.
My alternate version, which I've used in several Superhero campaigns over the years, also uses the 'Da' when he speaks but is referred to by others as The Gamma Man.
Player: Non-Player Character. Created by Nelson Marty.
System: I've used The GAMMA MAN in Champions 4th Edition, Mutants and Masterminds 1st and 3rd, and Villains & Vigilantes 2nd Edition. Nelson may have used him in Heroes Unlimited.
Campaign: Dynamos Unlimited (M&M), The New Champions (Champions), and others.
Gamemasters: Adam Dickstein and Nelson Marty.
Circa: Originally created around 1985-86. Used off and on since.
Origins: According to Nelson, the creator of The Gamma Man:
"This character was created, as many of mine were, as a joke during a phone conversation. Me and a good friend were joking around and one of us said "well look behind you" and the response was, "BOOOOMMMM...DA GAMMA-MAN!!", and the rest as they say is history.
Funny enough, when I first drew him I was doing my best to homage/spoof the king, comics legend Jack Kirby, but [for some reason] I drew him looking like he was in some kind of containment/restraining suit or rather what was left of one. Then about 10 years later, DC used that chip they snuck into my head and low and behold 'Doomsday' was born. That is another story.
Fortunately I had already come up with his secondary design. He had a chromed gold look with the gamma symbol on his chest. Adam had drawn a version but had never seen my color version and made his green. When I asked him why he'd you made him green, he said because he's the Gamma-Man and gamma equals green. My response was (jokingly) that's Marvel, do you want to get sued!? 😅 But, as any creator should, I took his concept of the character and worked it into my lore. This is one of the few characters I've created where total strangers will nearly curse me out once they realize I'm the guy that created him thanks to him being used by various friends in their campaigns.
That is the origin of DA GAMMA-MAN and even The Gamma Man but it isn't all the stories of all the Gamma Men. DA GAMMA-MANs? Are they Gamma-Man Men? People we've run games for and people they've run games for have used this character or a version of him all across the multiverse, hypertime, and then some.
I actually had a guy I never met before yell 'DA GAMMA-MAN!' in a Superhero RPG session at a convention in NJ when another player's PC blew up a villain with powers similar to the Human Bomb. My jaw dropped. "How the hell do you know who The Gamma Man is", I said dumbfounded.
"What?! How do you? We fought him in my friend's game in the Bronx."
Backstory: Da Gamma-Man. Nobody truly knows his...its…origins. Force of nature, science experiment gone
wrong or worse, gone right. What is known
is that he appears seemingly at random, always in a huge, explosive fireball, just to cause carnage on hitherto untold scale and then vanishes as chaotically as he
appeared.
From the best
guesses/observations of the myriad civilizations that have encountered Da
Gamma-Man, he revels in combat; pure, unfiltered, destructive combat. He has been known to just as suddenly leave a
fight if it is no longer "fun" for him as quickly as he enters into
them.
Many hypotheses
exist. He's a test, to get those he
fights ready for who knows what. He's a
plague, a god of destruction, a chaos elemental. Some even say that his explosive teleport
allows him to traverse both space, time, and dimensions.
At a glance he is obviously
super strong and has either true invulnerability or an insanely high degree of
regenerative healing. His endurance is Unearthly. As previously mentioned, he can teleport and
the range is unbelievable. The telltale
signature of his teleport is an implosion to explosion, exit to entrance. The devastation of his teleportation is
possibly due to how far he can teleport and the energy required to do so.
He does appear to have
some limited telepathy because anyone that hears his ubiquitous self-naming
scream tends to hear it in their native tongue. Along with that is the fact that he seems to be able track a target
anywhere, across any distance.
Like the boogie man,
don't say his name, be it once or three times, or else you may come face to
face with...DA GAMMA-MAN!
Two versions of DA GAMMA-MAN!
On the left, The GAMMA MAN as he appeared in our Mutants and Masterminds game
On the right, DA GAMMA MAN as he appeared in one of our Champions campaigns.
Overview: As noted, there have been several variations of The Gamma Man, though each shares one very distinctive element in common beyond the way they roar out their name. They are all incredibly dangerous, powerful, and a nightmare to face off against.
In one of my earliest uses of him, he nearly defeated an entire team of Villains and Vigilantes PC Superheroes, killing two of them, before being held in place long enough that he tired of the battle and left.
In one Champions game he fought our three most powerful members to a stand still physically, almost easily, before being cast off into another dimension by our resident Dr. Strange-type Magic hero.
When the heroes of our Dynamos Unlimited campaign were temporary banished/trapped on the extra-planar planet known as Nth World, The GAMMA MAN was one of a handful of villains brought there as well from infinite parallel Earths. There were only four villains in total, while the combined number of Dynamo members were 9 or 10 I believe. The GAMMA MAN proved to be very difficult to harm, though he was stunned (mostly out of sheer surprise and shock) by the bold and desperate hijinks of the costumed clown hero called Trix.
Cool. Like you have many characters that have spanned many games and decades.
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