Again I'm going with the first thought that popped into my head. I tried to think...
Dr. Raymond Stantz: I couldn't help it. It just popped in there.
Dr. Peter Venkman: What? What just popped in there?
Dr. Raymond Stantz: [Sigh of resignation] It's the Stay-Puft Marshmallow man.
Dr. Peter Venkman: [While seeing Mr. Stay-Puft walk towards the building and the Ghostbusters] Well, that's something you don't see every day.
Dr. Raymond Stantz: I tried to think of the most harmless thing. Something that I loved from my childhood. Something that would never ever possibly destroy us. Mr. Stay-Puft.
Dr. Peter Venkman: Nice thinking, Ray.
Stream makes me think of 'Crossing the Streams' and that makes me think of Ghostbusters. I've been in a Ghostbusters mood lately, very much so, brought about in a large part by the trailer for the upcoming Ghostbusters: Afterlife movie.
I've been playing with an idea over the past few months that revolves around adapting the Stress/Panic mechanic from Free League Publishing's ALIEN RPG to Memento Mori's InSpectres RPG for the purposes of a new and improved Ghostbuster game.
As you may or may not know, I combined elements of the InSpectres game with the original West End Games Ghostbusters RPG to create the system I've used over the last two decades (yes, InSpectres came out in 2002. I know. Insane, right?) to run Ghostbusters campaigns.
Ghostbusters has always been a game I've run successfully. I haven't run a lot of GB campaigns but I've never had a bad one. A few I would consider among my best stuff.
With this in mind, a Ghostbusters campaign is in the running for my next 'long term', ongoing, in-person game. If Ghostbusters: Afterlife is a hit, perhaps I can use the momentum of that to convince people to give a GB campaign a try.
Until then...Light'em up and Don't Cross The Streams!
Entry 8 - Stream