Following a conversation we had together earlier this evening, the ever lovely Erin Palette has put up a post on rules, options and complexity in RPGs that brings up a neat way to handle such things.
I recommend checking it out and commenting/discussing it. Maybe, just maybe, future game publishers will look at the post and its comments and realize, "Hey, there may be a better way to go about this than we're used to."
One can hope.
AD
Barking Alien
OMG I have my own hashtag? SQUEEEEEEE! :D
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