One thing interesting about running a Champions game is that combat is pretty brutal. I mean really brutal. Like, almost not quite like a comic book brutal unless your preferred reading of choice is Marvel's Ultimates or Image's Invincible.
I ran the first session for my new Champions campaign and it was both incredibly fun and not exactly what I was hoping for.
I realize that as much as I don't love the math needed to make characters, Champions makes awesome characters. You can play exactly the kind of hero you want, with exactly the type of powers you want to have and even get rewarded for complicating your character's life with exactly the disadvantages and limitations you want. I am spoiled by this concept I realize. I think it was Champions that killed my interest in rolling random stats, abilities and such. I play to enjoy myself. If I roll up a dumb fighter type and want to play a wise cleric or intelligent magic user why shouldn't I. It's my free time, I paid money for this game and I want to play what I want to play. Champions is all about that.
Once you've made up characters, my players and I were surprised at how fast and easy everything else in the game is. All your info for your abilities, powers, to hit (OCV), defense (DCV), etc. is on your sheet. No real need to look up anything, except the occasional damage adjustment if you throw a car or get knocked back through a wall. Luckily I have the Champions 4th Ed. screen which is full of cool records sheets and quick reference charts should they be required.
The Bad (Sorta)
The adventure itself went a bit...off...what I was hoping for. Not by much and not in a way that we didn't enjoy it but one of my players took his character in a direction that leaned a little toward villainy. I think he was just blowing off the steam of a tough week but I'd be lying if I said it didn't irk me a bit. I've decided not to be so stiff on what constitutes a hero though (for this game at least) and I'm eager to see where this story goes.
As I mentioned in the opening of this post, Champions combat is very dangerous. Is it me or is Champions combat remarkably brutal for a Supers game? Damn but my boy J got hurt. You may be able to throw lightning bolts and absorb flame but if a punk with a gun shoots you with a 4D6 Killing Attack you could die son. It was like crazy deadly out there for these two heroes. Not to mention the damage they inflicted on the crooks doing nothing more elaborate then some martial arts moves and a few well placed sonic attacks. Wowzers.
Anyway...all this Superhero gaming talk has put me in the mood for more Superhero gaming talk. I'm going to recap an old game, some old characters and some new art coming up. Be here in thirty! 'Nuff Said!