I've noticed a distinct drop in my viewership lately, especially in regard to discussing my Champions game. That's a bummer. I think it's one of the best campaigns I've run in a long time. Maybe I just haven't conveyed the level of cool properly.
This (as well as today's game) got me to thinking about...
10 Things I Love About Superhero Gaming!
#10) Nothing is impossible!
Somewhere, somehow, some crazy mofo has the ability to spontaneously generate burning tar out of thin air. That's his power. He's 'Tar Pit' or something. Your investigations always end with, "But we know that's not humanly possible. Must've been a super."
#9) It's all in the application
Someone with 'weak' powers can kick butt if they apply them in an interesting and inventive way. The ability to make others intangible will take an enemy out, quite brutally I might add, in no time.
#8) What's in a name?
I love coming up with names for superheroes, supervillains, teams and organizations. Some of my favorites? The Midnite Hour (Hero), Afterlife (Villain), The Northern Lights (Canadian Superhero Team) and Condition R.E.D. (Russian SHIELD like organization).
#7) Better Homes and Guardians
Hideouts, headquarters, bases and batcaves. Nothing is cooler than heading back to your super crib to knock back a few brewskies with the gang after preventing a nameless horror from leaking into your continuum. Bonus points if it's underwater, on the Moon or orbital.
#6) Campaign maps by Google
Oh man, I need a map for my campaign. Well, since it's set on Earth maybe real world maps will work. Yeah! Nobody does cartography like the satellites orbiting the planet you're on.
#5) It's a small world after all.
I love, love, love the ease and speed of transport in modern Supers gaming (and Sci-Fi gaming for that matter). You're in Detroit and the clues lead to the villain's lair being in Bermuda? Go to Bermuda! Half of the team flies and the other half takes the Superteam Jet, except Speedlines who can run there in minutes (yep, even over water.). Super vehicles, unassisted flight, teleportation, superspeed running and other forms of transportation can get you from arctic tundra to burning desert in a jiff.
#4) Inspiration is everywhere.
Some people can be playing D&D, get inspired by a Sci-Fi movie and then have the aliens show up in their medieval fantasy game. That's kind of hard for me. I'm kind of strict about genre. But in Superhero games? Please. Army of goblins lead by an ancient wizard one day, alien invasion by vampiric lizard people the next. No big. It all fits.
#3) Mr. Mustard in the study with a wrench.
My players are...*sobs of joy*...investigating! Oh how I've longed for the PCs to actually use their heads and look for clues, ask questions, do research and jump to conclusions. I am having a ball with the mysteries I am now able to include because I know someone is paying attention to them.
#2) There's more to life then beating up bad guys.
Today one of the PCs decided to repay an NPC who had helped him out by trying to be of use at the Peace Corps hospital the NPC is working at. The PC used his powers to aid a child in the hospital with a weak heart. By creatively applying his powers, he made it possible for the doctors to operate on the child safely. As I've noted numerous times in the past, I think stuff like that is the height of awesome in a Superhero game (or in any game pretty much).
Of course, it is Supers so I can't deny the ultra-cool of...
#1) Sometimes you just need to bean a guy with a dump truck.
Or a bus, or a lamp post or their own getaway car.
Two-handed sword? I got your two-handed sword right here.