If the people who created Dungeons & Dragons 4th Edition had half the creativity of this fellow, the game would have been genius.
Age of Ravens proves what I have been saying for some time now and shows just what some 'out of the box', indie game thinking can do for a classic old school concept.
D&D 4E isn't a poor RPG because it added MMO elements to it's make up. It's a poor RPG (IMHO of course) because it did so without including enough of those elements that make table-top gaming unique and special. All fighting and little dramatic role play interaction can be done online. No dice needed.
Also, its developers initially couldn't decide whether or not to deny the inspiration of the MMOs or make it a focal point of why the game would appeal to more people.
The problem I find with the latter is, the game they created doesn't go far enough if they really intended to bring in popular MMO elements. A number of Japanese TRPGs do this and they rock because they do it in a way that blends it more seemlessly into the table top experience.
This brings me back to the real reason for this post, which is to get as many people as possible to check out Age of Ravens notes for his crazy cool Last Fleet campaign. He has created a system where the he and the players develop powers and abilities along a 'Talent Tree' of sorts which resembles WoW, D&D 4E and in a weird way my own Talent system for my D&D-But-Not game. Definitely something more people should be checking out. Awesome stuff.