Showing posts sorted by relevance for query keith conroy. Sort by date Show all posts
Showing posts sorted by relevance for query keith conroy. Sort by date Show all posts

Monday, August 8, 2016

Player Profiles - Keith Conroy



I am honored to be able to say that one of my close friends for many years now has been Keith Conroy.

An incredibly talented artist whose work has included material for Malibu Comics, MTV-Animation, Titmouse, and Nickelodeon, his amazing sense of design is matched only by his equally incredible execution of transferring his thoughts to visual media.

He was the lead designer on 4kids' Teenage Mutant Ninja Turtles cartoon, and illustrated many of the cards for the trading card game Chaotic. In addition he worked on such notable properties as Rugrats, Duckman, and many more. 

I met Keith through a friend, and together with a group of other pals we formed a gaming group, and a friendship that I wouldn't trade for the world.

You can find references to Keith's extraordinary artistic, and gaming talent throughout the posts on this site dating back to the very earliest days. Keith is not only a fantastic illustrator, who graced in and every campaign he was in with artwork for my every growing collection, but he was also one of those 'other level' players that are, to me at least, the Holy Grail of table top gaming.

As a player, Keith instantly buys into the universe he is playing in. Not only does he seek to be a part of it, deeply integrated into the setting and the story, but he adds emotional weight to his character, his allies, and the scenes he's in. This has the effort of making the elements of the universe matter on a personal level.

Examples of this: Keith's Wares Blade character Jarod Steele had his own background, goals, etc., but once he learned my ex-wife's character was blind (she didn't mention this to anyone, instead subtly role-playing it out), he slowly became both protective of her, and deeply impressed by her. This was the third session, and he realized she'd fought along side the group in the first, and second session without him knowing she couldn't see. Interactions between the two from that point were a level deeper than you normally see.

Another example would be his Smuggler in Star Wars, Jeard'en Kain. One of my favorite PCs ever, he was both nothing extravagant, and yet totally memorable. He was a normal fellow, a blue collar Han Solo. He wasn't the most handsome, the fastest draw, the best pilot in the galaxy, or anything like that. He made mistakes. He accidentally cut his own leg off trying to use a lightsaber. No really. He also saved his buddies on numerous occasions, and made friends with NPCs from all over the Outer Rim. In the end it's Jeard'en who got the girl (and she got him - it was a joint effort LOL), and in the campaign's sequel was revealed to be a well respected, professional family man. He was so...Human. So believable.

Perhaps Keith's most uncanny ability, is the near psychic way he truly gets what the GM is talking about. It is an element I miss greatly, as we haven't gamed together in some years now.

Case in point, I've run Runequest a few times, but only ever played it once. Keith was also a player in that game session. At the end of the session nearly all the players had drawn their characters, as we all attended art school together (either the High School of Art and Design, the School of Visual Arts college, or both). 

Keith's warrior looked like a Roman Soldier from the height of that ancient empire. I couldn't figure out why. The game was clearly Medieval Europe. It had Elves, Dwarves (I'd played a Dwarf as a matter of fact), Trolls, and other staple species of D&D. It featured warriors, and wizards. Yet here was Keith drawing a Roman Soldier.

Keith stated that he noticed most of the weapons, armor, and other items were bronze, or other common pre-Iron Age materials. The largest nation was called Pax, resembled ancient Rome in his his mind, and worshiped a Sun God (who seemed to have attributes of both Zeus and Apollo). Keith saw numerous other clues as well. 

The GM, our friend Jason M., or 'Big J' as we sometimes call him, said that not only was Keith correct, but he had been concerned that he wouldn't get the look, and feel of the world across. Apparently he had, at least to someone as perceptive as Keith.

Buy in. Comprehension. Depth. Layers. Details. Visuals.

This is what I think of when I think of 'Keith, the Player'.

His greatest, and most memorable PCs are...

Blind Faith, Mutant Superhero, (Champions 4th Edition)*
Gundin Taomutagg, Gree-Tagg Engineer (Star Wars, West End Games)
Jarod Steele, Son of a Human Warrior and an Elven Priestess (Wares Blade, Hobby Japan)
Jeard'en Kain, Human Smuggler (Star Wars, West End Games)
Solblight, Failed Jedi (Star Wars, West End Games)

While I only played one short campaign with him as GM, I have to say he was great as a referee as well. His ability to establish atmosphere, and move the story along was fantastic. I wish I'd gotten to be player more often with Keith as GM.

Keith the person? I hate to get mushy, be you're unlikely to meet a truer friend in this lifetime. He is, with the all the meaning this phrase has for us old schoolers, 'Good people'. An honest, warm, good natured fellow, a father, a husband, and, well, what my Pop would've called a 'mensch'.

Keith Conroy in his own words...

My good friend Adam asked me to write a summary about my gaming experience. As a result, I have stared at this open file for days now.

Writing, I one again realize, has never been one of my strong suits. I’d much prefer to draw - Insert random image I gave to Adam -


Jeard'en Kain, and R2-D6
Star Wars: Tales From The Rim


Given the option of playing or running a game I’d 
choose to play 90% of the time ….so much easier and so often much more thoroughly enjoyable. 


Solblight, Failed Jedi


Solblight in his heyday as a Jedi Knight


It was in the mid-to-late 70’s, I honestly can’t remember the exact time, when I found out about Dungeons & Dragons. I wish that I could remember, but I know I was never the same after that. The idea of other realms, and adventures, ones you could participate in, talk through, play out, create…not to mention miniatures on a grid! It was like someone flipped a light switch in my mind. 

Coupled with my love of comic books, movies, books and friends with whom I’d played as soldiers, detectives, adventurers, space explorers, and brand new universe opened up for me. It may sound strange, but I'd add some sports in there, like boxing...my nerdom was extensive, and all but guaranteed to continue for a life time to come. 

Funny how nerd was/is a term of mockery and shame to many, not to mention the stigma of role ­playing games. It’s amazing I didn’t get beat up more, but there’s a funny story to that. I made friends with someone who nowadays we would call a bully. The issue was overcome through a mutual interest in drawing and gaming. He turned out he’s a pretty damn creative guy.

Gaming brings that out in people. Role playing more so. That brings me back to trying to summarize my gaming life...I wish I could, but I know how easily I could write pages of rambling nonsense. About using lightsabers...poorly. About saving friends, and losing friends. About finding lost treasure, or exploring the bridge of a derelict starship. I could talk about choices that were made, those that changed the course of lives, both real and imagined.


Goblin Grrrls.


Lich? Mummy? Demon Warrior?
Sure, why not.

I will try and summarize it with this: I feel my life has been made richer because of gaming and primarily because of those I played with.

Thank you Adam for some of the best games I’ve played, and for your continued friendship.

Thank you Keith. My love to the family. Hope I get to see you again one of these days.

Some parting works...


My ex-wife's Star Wars character -
The Twi'lek Podracer, Shae Amoella


A Former Noble turned Smuggler for Star Wars


Brickhouse
Superhero for Mutants and Masterminds

And lastly...



AD
Barking Alien






Tuesday, February 2, 2016

Campaigns I Have Known

I once knew a game,
Or should I say
It once knew me.

Characters of Future Past
 By Me, Keith Conroy, Keith Conroy, Aris, and Aris.

 
I've been experiencing a serious case of RPG nostalgia of late, harkening back to the thrilling days of yesteryear when gaming was simple, sessions were often, and campaigns were both long, and varied.

I've dug up some old notes, old artwork, spoke to a few old friends, and all in all it was a pretty great trip into the past, barring the fact that 'old' was a reoccurring theme.

Over the course of this month, I intend to share some magnificent memories of those bygone campaigns with you, the fans and followers of Barking Alien.

The five of us should have a wonderful time.

I'll make hot cocoa.

AD
Barking Alien






Wednesday, March 30, 2022

A New Hope


Earlier this month I had the honor and privilege of running West End Games' Star Wars, The Roleplaying Game - one of my all time favorite RPGs - for three of my very long time and very dear friends. The game was run over Discord and went for three hours.

It's a challenge for me to put into words how good it felt to game with these fellows once again after nearly 20 years. Aside from getting to play with three people who are very special to me, playing with these guys has truly rejuvenated me. It was a breath of fresh air to game with three players who want to play the kind of game I want to run. 

I first met and became friends with Keith ConroyAristides Iliopoulos (sometimes referred to by his nicknames Aris or Artie), and Jason Narvaez while working at The Forbidden Planet between 89 and 91. I was introduced to these fine fellows by our mutual friend Vlad Rients (you can watch Vlad, Keith, Aris, and their pal George chew the pop culture fat on the YouTube channel The Podcast Cosmic). These fellows were also in my Tales from The Rim campaign group.

There is a lot more to our friendships than this though; Aris and I worked together at the Forbidden Planet. Keith helped me choose the Groomsmen's suits for my wedding. Jason was my Best Man. These guys, like a very select few others in my heyday of playing TRPGs have long since gone from 'people I gamed with' to family. I couldn't be happier getting to play with them again. 


The campaign, entitled 'STAR WARS: Gray Territories', is set in the same timeframe as the Disney+ series 'The Mandalorian'. approximately five years after the destruction of the second Death Star and the death of The Emperor at the Battle of Endor. I will discuss the details of the campaign in a later post and probably do a breakdown of the 'Episodes'.

Here and now, I simply want to say how and why this campaign - which has only had one session as of this writing - has already rejuvenated my love of RPGs and helped to shrug off the feeling of 'Gaming Ennui' I've been experiencing lately. 

These guys approach gaming differently from my other groups. That different approach can best be summed up as 'exactly the way I do'. Much like my A&D High School Group, these fellows and I aren't just on the same page; we wrote that page together as a team. We want the same things out of the game. We move and think at the same speed. We get it and each other in a way that could only come about if you'd been there, if you know what I mean. 

It is really freeing to be able to run a game as well as I can because the group is good enough, quick thinking enough, and immersed enough to handle that. Likewise, I need to be at the top of my...well...game as it were...to keep pace with this crew. Exhilarating. Nothing like it.




I will end here for now. I apologize for the long delay but I just haven't felt motivated to post lately. Tired from an increased work schedule (a good thing) and a lack of enthusiasm as mentioned above and in my previous post. Feeling a bit better now and looking forward to the rest of the year. 

Talk to you soon and May The Force Be With You!

AD
Barking Alien






Monday, November 16, 2009

A long time ago, in a galaxy far, far away...




So I've finally decided on what I'm going to run next year.Star Wars. The West End Games D6 Role Playing Game.

Now wait...hear me out...

Yes I do feel a bit like I'm selling out but at the same time I realize that this is really the best compromise for my group and I. We both want Sci-Fi/Space Opera. While I originally wanted to go a bit more gonzo (Hunter Planet), I know now that what I had it mind was a bit too wacky for this crowd. Traveller is the other end of the spectrum and as I discussed with a few members of the group recently, not quite fantastic enough.

Star Wars is a nice middle ground. Its also big and familiar but with easily enough room for me to add practically anything I want to it. While I was always more of a Star Trek fan, I love Star Wars too, though the prequels made me forget that for a while. Thank goodness for Cartoon Network's
Clone Wars series ( both of them).

I started playing RPGs in 1977, the same year and only a few months after Star Wars came out. At the impressionable age of 8 that film did indeed rock my world and shaped how I would GM for years to come. While my love of literature has given me a love of character, my interest in science an attention to detail and my exposure to classic comedy a sense of timing, it is Star Wars that gave me a sense of scale and grandeur.

I've probably run the D6 Star Wars game more than any other RPG save Star Trek. I have no doubt that this will be a fun campaign. In addition, I will be handing the reins of the game over to another GM periodically and have discussed with them the possibility of taking over the campaign at some later point.

So for now the art films are on hold while I put out a blockbuster. Hopefully I won't lose my street cred.


AD
Barking Alien

*The illustration above is by my extremely talented friend
Keith Conroy and depicts the PCs, NPCs and ship from one of our old Star Wars campaigns. Check out more of Keith's RPG awesomeness at his website. Sadly the image above was colored in by me but never really finished. I'll have to get back to it sometime soon.







Thursday, February 28, 2019

Barking Alien's Top 10 Favorite PCs of Others

When I decided to make a post about the 10 favorite PC's I've played, I knew I'd also want to/have to do one about my 10 favorite PCs played by others. 

Why did I do this to myself?

How in the Hoary Hosts of Hoggoth I am supposed to pick just 10 PCs from the hundreds, perhaps thousands I've seen in 42 years of gaming?

I have been exceptionally lucky to have played with what I can only assume are the greatest RPG players in the world. Seriously. The entire world. Possibly the galaxy. Maybe even the universe. 

From hilariously funny to deathly serious, wild action heroes to sublime character actors, I have seen players who have made PCs that actually made me stand up and cheer or sit down and tear up (It was something in my eye. I'm not crying, You're Crying!). 

I wish I could list my Top 100 favorites but I guess you and I will have to settle for 10.

As before in previous posts, these are in alphabetical order that has no bearing on how much I like the character. I love them all. I should note that this is focused on the PCs and not the players themselves. Nearly all the characters played by my ex-wife, our dear friend, the late Allen Halden, and my pal Jeff are freaking awesome. 

Not that it really needs to be said but the Gamemaster in most of these cases was yours truly. Only the Savage Worlds Western game, run by my friend Dan R., stands as the exception.

Here goes nothing...

#10 - Belarus Hosta

(Traveller - Classic/MegaTraveller House Ruled Variant, Played by William L.)

I like Will very much as a person and as a gamer he is capable of amazing things, such as his character, Belarus Hosta. 

A 38 year old single mother, former diplomat, and heir to a powerful business position with the Solomani genetic engineering megacorporation SuSAG, Hosta was the driving force of the early part of our Traveller campaign, 'Operation: PALADIN'. As time went on she went from driving force to the glue that held it all together and the one element that could tear it all apart. 

What a deep, rich, layered character. Also, the best portrayal of a female protagonist by a male player I have ever seen in all my days.

See these entries for the merest glimpse of how good this character was. Honestly these posts don't even scratch the surface. It was amazing stuff. The campaign lasted three years of real time and the character evolved, changed, and yet stayed true to its origins.

#9 - Buddy Thatcher

(Savage World - Modified w/ House Rules, Played by Alex B.)


My own character in our Western game set in Dunton, Colorado, 'Professor' Milford Thatcher, ranks as one of my favorites largely due to my pal Alex's PC, Milford slow, sweet, well-meaning to a fault nephew, Bartholomew 'Buddy' Thatcher. We only learned Buddy's 'Christian Name' recently, as indeed Uncle Milford and Buddy himself thought Buddy was his given name. 

Strong as an ox and nearly as smart, Buddy is one half of the duo of 'THATCHER & Thatcher' ("I'm the lower case Thatcher", Buddy is quick to point out), who are out to mine silver using Uncle Milford's 'Thatcher Process' ("Scientifically speaking", notes Buddy, not completely sure what that means and totally clueless as to how the process actually works). 

I love Buddy. Love him! He is a breath of fresh, the perfect sounding board, and often a much needed laugh in tough times. At the same time, he is a more nuanced character than is immediately apparent, as his innocent and naive romance with a Native American girl and his belief that all of Humanity share the same faith, views, and emotions deep down completely elevates the material. 

Kudos to you Alex. Kudos. Beautiful. 

#8 - Ceren-Dee WindDrake

(Dungeons & Dragons - Advanced 1st Edition w/ House Rules, 3rd and 3.5 with House Rules, played by Selina W.)

No list of great RPG characters would be complete without my dear friend and ex-wife's incredible character, High Elven Warrior/Wizard Ceren-Dee WindDrake. The character enabled me to share my favorite hobby with someone special to me and reignited my enjoyment of D&D for a brief time. It also got me to resurrect one of my best settings, the World of Aerth and the Order of the Winghorn Guard.

What can I say about Ceren-Dee. Empathic, determined, and three dimensional to a fault. There were sessions which made Selina cry and others where she laughed so hard she could barely breathe. I have never enjoyed Dungeons & Dragons so much and it's not been easy recapturing that level of awesome. 

I could spend time writing a dozen posts detailing this PC, her trials, tribulations, and triumphs and probably only scratch the surface of all she did and all she is.

Like all good Aerth characters, she remains a part of the world's lore and can be encountered in sessions set there to this day. 

It's also Selina's birthday today so, Happy Birthday Selina!

#7 - Ipperius Witspear

(Dungeons & Dragons - Advanced 1st Edition w/ House Rules, played by Pete H.)

The late, great Pedro 'Pete' Hernandez was a natural born character actor. He could instantly create a character, oddly accented voice and all, and make said character come to life in no time flat. Unlike a lot of my other wonderful player who created characters with developed stories based on research or knowledge, Pete was a build-as-you-go type. His PCs came about their origins through playing them. He detailed them in the moment and then built on what he'd made as he went forward. 

This is especially true with the swashbuckling, often wildly eccentric Ipperius Witspear, an Elf of initially indeterminate origin who went through numerous riveting, harrowing, and yet often hilarious adventures before being retired as we moved on to our next game project. 

Of course, no longer being regularly played is not the same as dead. Ipperius Witspear, 'Ip' to his friends, popped back up in other Aerth campaigns from time to time, eventually becoming a major NPC when I brought the Winghorn Guard back after a long hiatus (see Ceren-Dee WindDrake above). 

I love Ip because there is so much more to him than meets the eye at a passing glance. He comes off as a typical devil-may-care, somewhat foppish scoundrel. In truth his personality is more robust, his tactics more subtle, and his story much richer than the usual roguish hero. Also, he is just so fun to play as an NPC.  

There have been a few references to Witspear on the blog, though not nearly enough. 

#6 - Jeard’en Kaine

(Star Wars, The Role Playing Game - 2nd Edition (WEG D6), played by Keith C.)

Like so many of my favorite characters, this one was played by a true character actor player, the amazing Keith Conroy. A multi-talented fellow with a portfolio of both great artwork and excellent RPG Player Characters, Keith has the ability to make the mundane seem amazing and the amazing just another day at the office. Case in point, Star Wars Smuggler Jeard'en Kaine. 

Jeard'en Kaine can best be described as a Blue Collar Han Solo or the Working Man's Buck Rogers. He isn't the coolest guy, the best looking guy, or the greatest pilot in the galaxy. He is cool, he cleans up pretty well, and he is A great pilot, don't get me wrong. What makes him special is...well...his normalcy. He's you or me in the Star Wars universe. Just another Joe Blaster trying to make a living and stay out of trouble. 

Unfortunately for Jeard'en he has too big a heart and trouble has a way of finding him. His generally calm and level-headed demeanor was as real as seeing him freak-out or even faint when things just weren't within parameters he could wrap his brain around. The addition of Jeard'en Kaine to a game is adding 100% pure, grounded humanity.

You can read a bit more about Jeard'en Kaine in this post here.

#5 - MAN-2

(Star Wars, The Role Playing Game - 2nd Edition (WEG D6), played by Martin K.)


It saddens me to note how many of these characters are tied to friends who have passed on. What memories remain are sweet but also serve to remind me they're no longer with us.

MAN-2, or more properly IM-MA-N2, started as a quirky R2-like repair droid but grew in capacity, depth, and scope throughout the course of the campaign. The character was comic relief early on in the 'series' and it worked thanks to Martin King's incredible skills as an improv actor and comic. However, as with many others on this list, MAN-2 became more than the sum of his parts if you'll pardon the pun. 

Great visual design work went into him as well, with players Martin King and Nelson Marty sketching out a number of concepts for MAN-2's ever evolving appearance throughout the course of the campaign.

MAN-2 has been mentioned here and here

#4 - Night Knight

(Champions - 4th Edition, played by Dave C.)

Dave C. should not be confused with David C. Simple right? Riiight. 

OK, Dave C. refers to my buddy Dave Cotton, whom I first met at my FLGS about 10 years ago or so. Wow. Have Dave and I really known each other 10 years? Anyway, he joined in a Mutants & Masterminds game I was running at the store and he's been a regular part of my groups ever since. 

Dave has a lot of great characters, especially Superhero characters, but Night Knight is probably my favorite. His character Impact is a really close second but I only have 10 slots and have to spread the love. 

Night Knight is the type of Superhero I am not generally into at first glance, falling into the vein of Daredevil, Batman, and other brooding, grim, street level crimefighters. At the same time, he does have powers, an origin he related directly to the world/setting mythology, and played him as reluctantly accepting the bigger role of being a member of the campaign's major Superhero group.

This evolution from street hero to world hero felt organic and necessary given the circumstances of the campaign and Dave did an amazing job of showing Night Knight's struggle with his position in the grand scheme of things. 

Night Knight appears in this post about my New Age of Champions campaign. 

#3 - Omni

(Champions - 4th Edition, played by David C.)

See now here is the other David C., David Concepcion, who has been profiled on this blog and whose characters have been mentioned at least as often as Dave Cotton's, if not more. 

While I've know Dave C. about 10 years, I've known David C. since high school. He too has a lot of PCs who could have made this list [being another amazing Player Character Actor] but if one stands out above all the others it has to be the Psionic Alien Superhero OMNI! 

I love Omni. He is just so - damn - good. I mean morally good. Just. Fair. Upstanding. Empathic. Kind. Determined. Dependable. He's what Superman is one paper at all times, but only actually is with a great writer. Omni out Superman's Superman in my opinion. 

Omni has been addressed a number of times as it was due to this character and its player that I joined in on the original Age of Champions campaign that he was a part of. You can see those posts here, here, and most recently here

#2 - Owen Blackfjord

(Ars Magica (?) - 3rd Edition, played by Allen Halden)

Boy oh boy this trip down PC memory lane is a rough one. Like Martin King, and Pete Hernandez, Allen Halden is no longer with us. Hmmm. Scratch that. He has departed this mortal coil but he is always, and will always be with us. Always.

Allen and I were close and like the Scarecrow in the Wizard of Oz, I miss him most of all. 

Though I know it sounds selfish, I especially miss his contributions to our RPG campaigns. There are times when I come up with a game idea and think how perfect it will be, then scrap it because Allen is gone. How will my outlandish ideas work without Allen and his characters. 

The Character Actor's Character Actor, Allen was almost the opposite of Pete H. in approach. Allen would do research, plan, and thoughtfully consider his characters before playing them. This was used to fantastic effect when he portrayed the token, weird alien in one of our Science Fiction games or an English Brownie in our Faery's Tale Deluxe outing.

One of his most memorable characters was the Medieval European Warrior-for-Hire, Owen Blackfjord. Of Northern English or Orkney origin I'd wager, with his odd English/Norwegian accent and name, Owen was a lower class, poorly educated, not-that-well-meaning sell sword living some time around the 12th century.

He was most famous for being swindled...um...lucking upon the handle of a sword, a handle with no blade, and being convinced...um...informed it was an enchanted weapon of great power. So proud was he to be the bearer of 'The Sword Unseen', and to have gotten a deal on it I might add, that he became adept at convincing others of it's majesty and prowess.

When he faced off with an opponent of note, he would draw The Sword Unseen and give his adversary pity and an ample chance to stand down. So sure was his resolve that many enemies did just that. 

#1 - Sollock (Doctor Sollock actually)

Star Trek, The Role Playing Game - 1st Edition (FASA), played by Joe C.)

I was starting to get nervous that this list wouldn't include a Star Trek character. 

Truth is I've seen so many wonderful PCs in our numerous Star Trek campaigns over the years that picking one...ugh. It's like trying pick a favorite child. I love them all! That said, one did stand out when I put my mind to the task and that one is one of the first two I've ever had.

My friend since 2nd grade, Joseph Cangelosi and I have played a lot of a lot of games together. Few as memorable as our very first Star Trek game, and though he had some great characters, I dare say none compare to Doctor Sollock. 

Sollock was a half-Human, half-Vulcan doctor serving as Chief Medical Officer on the covert operations starship USS Alliance during The Original Series era. He was raised on Earth by his Human father as his mother was an instructor at the Vulcan Science Academy School of Medicine. It was hinted at, though never made clear, whether or not his parents were estranged. 

Sovok was a character with just so much, well, character! He had habits and idiosyncrasies, likes and dislikes, beliefs and things he stood for. He was a wonderful paradox of Human emotion and Vulcan logic, arguing with his owns views nearly as often as those of the Captain or my Andorian Helmsman. 

You can read about Sollock in this post here.

Ok, all done. Woohoo! Another post that took way too long to put together. I think I am done with these lists for now. I have other ideas and things I want to discuss.

Here's to another 10 years, Avis willing. 

AD
Barking Alien

I actually finished this on the 28th of February but put the post up on March 1st as I fell asleep at the keyboard and forgot to hit publish. Heheh.





Tuesday, April 26, 2011

V is for Vigilante and also for Villain



I've spoken about Villains & Vigilantes a number of times in the past but a recently renewed obsession with Superhero gaming, several posts by Blacksteel and the need for a 'V' entry got me wanting to talk about it again.

Thing is, I don't think I've ever said enough about what a major influence that game was one me. It was probably V&V that created the earliest deviation in my preferences, leading me away from D&D toward other games.




The main reason for this boils down to areas of interest. By that I mean, I like comic books more than fantasy novels so it's not all that strange I would prefer to play Superheroes over Knights and Wizards. There were other factors as well. Armor provided protection in V&V but didn't make you harder to hit. This seemed eminently logical to me, even at 13-14 years of age. You could build (or roll up as was generally the case but more on that in a moment) almost any kind of character. I remember homebrew V&V to play D&D, Star Wars and a few other games back in the day.

I really loved V&V back in the day and though I tried other Supers RPGs (all of them I believe), none had that special charm that V&V had. The art helped as well. Most early Supers RPGs looked terrible while Villains and Vigilantes had Jeff Dee doing the art and it looked awesome.

Eventually, V&V would meet its match when I finally played and understand (the latter taking a lot longer then the former) HERO Games' Champions. A creative guy and a comic book fan, I was coming up with my own Superheroes before I'd played or even heard of RPGs. V&V gave to the opportunity to play Supers but Champions let me create my dream heroes.

These days, as you may know, Mutants & Masterminds is my game of choice, especially with the update to 3rd Edition which I find to be superb (though I don't like the NPCs they added to the setting. What was wrong with updating Freedom City? Freedom City Rocks!)

Still and as much as I am not longer enamoured with random tables so much, I periodically crack open the ol' V&V rule book and roll up a character just to see if it inspires something. More often than not, it simply contributes to my desire to run Supers. So in essence, V&V is still doing its job.

AD
Barking Alien

The armored superhero pictured above is Excelsior, my favorite of all my characters. I actually created him before I discovered gaming. While rolling up a character for a V&V game I randomly generated a guy who seemed so much like him the GM allowed me to just play Excelsior. The image, from 1992, was done by the amazing Keith Conroy.

PS: On the subject of Supers, my friend the lovely Erin Palette has compiled the saga of her awesome alternate history superheroine Silence Do-Good on her site
here. If you're a fan of superheroes, alternate history, Ben Franklin or just well crafted tales, I highly recommend you check it out.






Tuesday, November 2, 2010

Spoiled Visually

A discussion with huth via the comments section of a recent post reminded me once again how lucky I am to have had the players I've encountered over the years. Specifically for the purposes of this post, how lucky I've been from a visuals stand point.

While some gaming groups are thankful to have that one guy or gal in their group that can draw the group's characters, I've had numerous professional artists in my groups for years and years. The end result is that the notebooks that contain our campaign notes are often covered with more concept art and character designs than a "Making of The Movie" style book.

Like most gamers who are 40something now, I played the majority of my games with friends in high school and college. I attended the High School of Art and Design, Pratt Institute and the School of Visual Arts. Therefore, for the better part of my gaming experiences, I've had 90% or more of my group be 'that one guy or gal" who could draw.

A quick shout out and heart felt thanks to some of the artists who have made my games look so damn badass over the years. I wish I could find you all and game with you again.

Aldrin "Buzz" Aw
Aris Iliopoulos 
Chris Batista
Chris Reyes
Keith Conroy
Kenichi Lowe
Lynn Morton
Pete Hernandez
Storn Cook


And some sample work, including my own (please don't boo) .




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Sunday, August 4, 2024

RPGaDay 2024 - Barking Alien Edition - Day 4

What makes a character in an RPG a hero? Have you ever seen a PC or NPC worthy of the title?




I've seen lots and I'm sure most of you have too. Hard to pick just one. In fact, most of the PCs run by my good friends David Concepcion, Keith Conroy, and certainly Selina Wong would more than qualify.

Today though, I'd like to tell the tale of a hero I've not mentioned before. To make things even more difficult for myself I want to avoid games where being a champion of true and justice is par for the course such as Superhero games, Star Trek, or Star Wars.

Hmm. OK, I got it! Let me set the scene...

Summer Camp, 1980. Six Advanced Dungeons & Dragons (1st Edition) adventurers levels 5 to 7 have been exploring The Ruins of Castle Fengest* in search of the fabled Ghost Sword of Apotrop**. Each intends on finding the sword and turning it over to the rightful heir in hopes of gaining a great reward. 




I am the Dungeonmaster. The party consists of:

Dwarf Fighter - Rightful heir promised to ally with Dwarves against Goblin Invaders.
Elf Fighter/Magic-User - Fulfill an oath to the original sword wielder to avenge their death. 
Halfling Thief - Earn enough riches to pay off family debt.
Human Druid - Secure a region of the heir's woods as a Druid Sanctuary.
Human Fighter - Earn his place as a Knight in service of the rightful heir.
Human Ranger - Rid the roads around the ruins of bandit attacks to ensure safe travel.***

The group is most of the way through the haunted ruins of the castle and things are tense. The Dwarf is dead, the Human Fighter (toughest PC they have) is really low on HP, and everyone has taken some damage. The Human Druid has revealed himself to be a coward and mostly self-interested. 

The party is at odds on what to do. Three want to turn back or at least find a 'safe' place to heal up and two want to keep going as they're sure the sword is close. The Dwarf's voice can sometimes be heard echoing the halls, spuring them on. Is it encouragement from their departed ally or a trick of the Ghost Lord of Fengest****




A rousing speech by the Human Ranger [and the rest of the group threatening the Druid with bodily harm] gets the team to continue forward. Their next encounter is a boon, defeating several very tough skeletons and gaining a couple of healing potions.  They don't help much but its better than nothing. 

Finally, after besting a riddle trap with the help of the Dwarf's spirit, the party comes face-to-phantom with the Ghost Lord of Fengest, wielding the Sword of Apotrop! Now, the team was up against some major obstacles:

The Ghost Lord could hit the PCs with his Ghost Touch (see below under Ghost Lord of Fengest****) or very solid sword but he was intangible and the PCs couldn't do the same. Only certain spells and magic weapons could hit him and most did little damage (see below as noted).

Anyone killed in the Ruins of Castle Fengest would become a disembodied spirit, trapped within its halls forever, such as the Dwarf, the magic sword's original owner (friend of our Elf), and all the adventurers who'd come before.

The Druid went full @$$&*%#, refusing to heal anyone but himself, barely helping, and mostly hiding. 

The entire team was still low on HP, Spells, and pretty desperate. 

The Human Fighter made a decision and asked the Elf to cover him. The Fighter then downed a Strength Potion and on his next action ran straight towards the Ghost Lord and tried to physically rend the Sword of Apotrop from its ghastly grip. Doing so allowed the Ghost Lord to touch him, draining away his lifeforce as he struggled to remove the sword from the spectre's hand. Finally he managed to pull it free and tossed it back to the Ranger as the Fighter collapsed to the ground. 

The Ranger lept forth and struck the Ghost Lord with the enchanted blade, doing massive damage! The Ghost Lord relatiated but the Sword of Apotrop gave the Ranger protection against the phantom warrior's attack (in the form of a saving throw bonus to take no effects). Everyone in the party (expect the Druid) forfeited their next moves so the Ranger could strike again. And strike he did, mightly and true, destroying the Ghost Lord once and for all! 

With the Ghost Lord gone, all the trapped souls were free. The party could see many of them passing upwards through the floors, walls, and ceilings toward the great beyond. The Ranger and the others gathered around the Human Fighter but it was too late. The brave hero managed to say, "Someone was going to die today. It was either me or all of you. Fair trade I'd say", and his spirit departed skyward as well. 

The team returned to the rightful heir with the sword and their was a great celebration. The Human Fighter was posthumously awarded Knighthood. A plaque with his name adorned the barracks of the City Guard. The heir become Duke and fulfilled all his promises...save one. The Druid was given no land in his woods and was banished from the province, never to set foot on the Duke's soil or stone lest he suffer the blade. 

David P's Human Fighter. A true hero in the truest sense. 

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BONUS FEATURE: Day 3 of the official RPGaDay 2024 Prompts:




From medieval heroes to modern criminals...

I get bored with the art in most RPGs these days. There's a sameyness to a lot of it. Some games do have their own more individual look and I do like those particular RPGs as a result. ALIEN, Star Trek Adventures, and Tales of the Loop (a game specifically based on the artwork of Swedish painter Simon StÃ¥lenhag) are good examples though I do wish ALIEN and STA would change up their styles a little once in a while. 

One of my favorite RPGs with great art is the Japanese TRPG 'SATASUPE', Saturday Night Special, the Asian Punk Roleplaying Game which I've discussed on the blog in the past. Not only is the art cool but its unusual. It has that Japanese Anime/Manga look and yet it doesn't. It's got a street art, funky vibe that is perfect for the game.

While a handful of artists worked on the product, the lead illustrator most commonly associated with SATASUPE is Hayami Rasenjin. Rasenjin (a pen name) is a really interesting fellow (look into him some time) but what I want to focus on is that he's drawn for dozens and dozens of Japanese TRPGs. He wrote what would have been the first Dice Fiction game (but that's a story for another time) and was a playtester on many as well. He has been a major figure in the JTRPG scene.

Anyway, I love his art in SATASUPE. Here are some examples:


SATASUPE Cover Art
Current Edition











More talk about SATASUPE in the near future.