Thursday, October 3, 2024

Must Be The Season of The Witch

It's that time again my friendly fellow gremlins and ghouls - Halloween is upon us!



When Spooky Season rolls around each year I like to take the opportunity to focus the blog on the scary fun and goofy creepiness associated with All Hallows Eve. My record of accomplishing this feat is mixed. I tend to get very busy with my Real LifeTM job during the onset of Fall, which has made it a challenge in the past. All that said, I definitely want to try to get some scary good stuff out this time around.

In addition to some further investigation into Ghostbusters (and my Tokyo Ghost Research crossover concept), there are games such as the Japanese Tabletop RPGs  Peekaboo and Mamono Scramble (for which I have what I hope is an interesting if oddball approach). If I'm lucky I'll also be able to address some other neat JTRPG games that fit with October's witch-worthy theme.

There is a new Dark Medieval Fantasy game called 'Aionia, Without Mercy' that I'm looking into which seems quite intriguing. Will I have time to address it this month? We shall see. 

Not all the posts this month will be of the creepy and kooky variety however. I want to get back to my 31 Days/31 Characters JTRPG Challenge, share some thoughts on SMURFS, Space:1999, and - inspired by from buddy Ray - tackle 'The Quintessential Barking Alien Playlist'. 

There's also some other media to discuss, such as today's debut of Dan Da Dan, a Japanese Anime Series available to watch on both Crunchyroll and Netflix that I've mentioned briefly in past posts. It's definitely coming out at the perfect time given its premise. Looking forward to watching it and discussing it with you. 


Join me and pick up every stitch...

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Barking Alien

While we're on the subject of witches...




On September 27th of this year everyone's favorite Hogwarts Deputy Headmistress, Dame Margaret 'Maggie' Natalie Smith, passed away at the venerable age of 89.

Maggie Smith is a talent with few equals. Comedy and drama, stage and screen, from her Oscar nominated work in Othelo and A Room with a View to the Harry Potter films and Downton Abbey, Smith constantly grabbed audiences attentions with her rapier wit and commanding performances.

Rest in Peace Grand Dame. You will be missed. 








Thursday, September 26, 2024

Too Many Ideas Syndrome

Too Many Ideas Syndrome. Apparently this is really a thing. It's sometimes called 'idea-ism'. Yeah, I've definitely got it bad right now. 

My lack of posting is not because I have nothing to talk about or show you all but rather the opposite; I have so many RPG concepts runninlg through my head I don't know where to begin. Adding to the problem is that many of them are only half finished and poorly organized. 

Let's start with a 'State of Gaming' update, shall we?

Currently as of this post...

I am playing Hogwarts: A Mystery

Now in its 6th or 7th year, the campaign follows students - currently 5th Years - in House Ravenclaw. It is full of teen angst and drama, setting based angst and drama, action, suspense, and other kinds of angst and drama. The GM is very into making children suffer. No, no...in a good way!

The game runs bi-weekly with my friend Alex as Gamemaster and four players including myself. My character, Francis 'Frank' Pellgrove, goes on the short list of all time favorite PCs I've ever had. The system is a homebrew extremely loosely based on Apocalypse World but really nothing like it at this point. 

I have been running SMURFS

Over the past month I've run a three session scenario and a one-shot scenario using the Quickstart Guide rules for the upcoming Smurfs officially licensed RPG by Maestro Media. I'm pretty much obsessed and I love the game. Getting people to play it may be the biggest challenge one faces with the game but based on my own experience most truly mature gamers will give it a try. After all, those are the people most comfortable with not taking the hobby too seriously. 

Upcoming posts will discuss the Player Characters from both games and later I'll talk about the adventures themselves. 

I am still running Star Trek: Prosperity

Our Original Series era Star Trek Adventures campaign is still going strong, with all the sessions so far this 'season' (Season 8 that is! Eight years of Star Trek: Prosperity! Woohoo!) being good and a few being great! We've had a couple of real bangers! Very much looking forward to the next three missions, the last ending in a 'Season Finale Cliffhanger'!  

This game is [usually] played bi-weekly. I am the Gamemaster and we have four players. It ranks as my longest running single campaign ever. 

Coming up...

I will be running Champions: UNITY again

My weekend group is returning to our Champions campaign after experimenting with a host of other concepts with mixed results. Our campaign is set in yet another version of my friend William Corpening's 'Age of Champions' setting, this time on Champions Earth-Alpha Delta-1A. The campaign is already three years old and the players are eager to get back to their characters and this universe. Actually, one player will be using a new character.

I have mixed feelings on this personally. I am not really feeling 'Superheroes' at the moment and I'm having trouble coming up with a new or interesting angle. Don't get me wrong, I have some ideas for villains and scenarions but I'm lacking...I don't know...that certain something, ya'know? 

I will largely be playing Star Trek: Copernicus

After the Smurfs my Midweek Group is going back to our Star Trek Adventures campaign, Star Trek: Copernicus. This game is...good...sometimes great...sometimes just OK. It's been a tad inconsistent and that's not surprising. We've been doing a 'Revolving GM' situation, with the four players each taking turns as the Narrator when they had a solid adventure idea. Going forward it seems that one of us will be the 'lead' Narrator, having quite a lot of ideas and enthusiasm for the game.

I like my character a lot and that goes a long way towards making the game fun. 

In the near future...

I would like to run Space:1999

A fan of the series and intrigued by the rules, I would love to run a short campaign of this, partially to see if it has legs. That is to say, I'd likely run a three session 'pilot' adventure and gage interest in doing more.

Halloween is coming and I have Spooky Games in mind

Obviously I would love to revisit Ghostbusters. My hope is I'll get to run at least a one-shot scenario with my A&D/'The Home Office' group sometime in October. With any luck I might also be able to set up a Ghostbusters: Tokyo Ghost Research adventure with my friends in Japan. 

On that note, I want to finish my recap of the 'I'm So Embarrassed! My Uncle is a Bullet Train!' game. I'll also post some general ideas for more Ghostbusters RPG paranormal activities (see what I did there?). 

Another one-shot [or maybe two-to-three-shot] I'd love to run is Peekaboo (aka Peekaboo Horror), The Neighborhood Ghost Story TRPG from Japan that I adore but rarely get to the table. I also have a recounting of my first time playing it coming up next month so be on the look out for that. 

Finally...

What should really be an entire post all on its own (and might be soon) is this nagging desire to run...hold on to socks...Fantasy

Specifically I am wanting to run Fantasy with an Anime twist. Like...imagine if what I did with Superhero gaming to create The Winghorn Guard and my world of Aerth was done with Anime/Manga tropes in mind. Although Aerth does have considerable Anime/Manga influences already. Hmm. 

I really want to do this but I keep running into two major snags: I just don't love Fantasy gaming for a variety of reasons and I can find a system I really like that does what I want. 

Arrgh! 

*Sigh* Oh well. I'm glad I got that off my chest. Let's finish up with the Smurfs RPG for now so I can move on to other discussions.

Thanks for letting me prattle on.

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Barking Alien 

I've been so busy with Real LifeTM that I've missed some very important acknowledgements.
 



On September 9th of this year the world lost an entertainment icon in the person of James Earl Jones. A multiple award winning pioneer of theatre and film, Jones was a fascinating man before and after his long career of acting and voice overs. While best known to fandom as the voice of Darth Vader and Conan's nemesis Thulsa Doom, I highly recommend looking into this fellow's life outside these roles if you haven't already. Epic. 

Rest in Peace Mister Jones. 

September 24th was the birthday of Muppets creator Jim Henson. I don't even know where to begin talking about my feelings regarding Jim, one of my all time heroes. I've discussed him many times in the past and if you're interested you can look back to previous posts on the man. Henson is another fellow I suggest reading up on for the incredible life he lead and the impact he had on generations of fans and creatives. A documentary about him entitled 'Jim Henson Idea Man' is currently available on Disney+ and while it was tough for me to watch I definitely suggest checking it out. 

September 25th, yesterday, was the birthday of the amazing Mark Hamill. Actor, voice actor, and vigilant, outspoken, opponent of stupidity, Mark is a gawd dang national treasure. Happy Birthday Mark!








Sunday, September 8, 2024

Kessel Spice and Everything Nice


In the early days of the Star Wars Artists Guild (SWAG) I came across the work of a regular contributor who went by the username of 'Reverend Strone'. In real life, Reverend Strone is none other then Daniel Falconer, a New Zealander who has worked as a concept artist and designer for some of the top projects by WETA Workshop, including the Lord of the Rings trilogy and the Narina film series. 

Daniel and I chatted online a few times, the most common subject discussed being a Star Wars D6 RPG campaign he was part of from which most of his fan art originated. I don't recall if he was a player or the GM but the idea behind the game was awesome to me. It took place solely on Tatooine and the PCs rarely left the desert world. The campaign focused on these people living on a world in the Outer Rim who ran a ranch (I forget if they were Nerf or Bantha Herders) and had to deal with rustlers, gangsters, sand people raids, family drama, and the limited resources of Tatooine. 


Imotta the Hutt getting a massage.

A small time crimelord operating a smuggling ring and a legitimate restaurant, 
Imotta is a nephew of Jabba the Hutt.
 
Art by Daniel 'Reverend Strone' Falconer.


If The Mandalorian is a Star Wars 'Space Western' version of the Rifleman, then this campaign was a Star Wars version of Bonanza.

This sounded so cool to me for a variety of reasons but the main one, the element I want to focus on for this post, is the idea of a campaign where you 'live in the Star Wars universe'. The idea of a Star Wars Sandbox without galaxy threatening stakes sparks my creativity in a way that's hard to explain. A story about people just trying to make a living on a frontier planet puts me in a cozy, warm, and very inspired state of mind. I want to sit down, grab a cup of hot blue milk, and jot down ideas for what might be out there to challenge the PCs. 




This concept, common in Anime/Manga and Japanese TRPGs, is what the Japanese call kuki-kei (Airy-Themed Systen) or nichijo-kei (Daily System or Everyday Life System). The genre centers around [relatively] normal people going about their [relatively] normal lives. In Anime and Manga the characters are usually young girls (of course) and a common phrase for the genre is 'Cute Girls doing Cute Things'. This has greatly expanded in recent years, with series that focus on male and female characters trying to exist peacefully in a setting that is often strange and dangerous. 




I've probably mentioned this before but I am absolutely fascinated by the juxtaposition of the strange with the mundane. What is it like to be professional Pet Walker on Coruscant? What does a middle management Imperial Officer do all day?

Imagine being a Jawa Droid Mechanic who has a regular customer on the outskirts of Mos Taika on Tatooine. He combs the Dune Sea and bordering areas for Astromechs of all kinds and knows that this Human will buy them. Problem is, there hasn't been anything decent in weeks. The Jawa pulls up the ol' Sandcrawler to Power Station to trade for some provisions.


The PCs work at the Power Station (picture it like a 1950s Gas Station mixed with the Tatooine aesthetic) and know this Jawa. He seems down and desparate and the gang offers to help. Maybe one of them knows about a starship wreckage kinda far to the South that might have some droids. Closing shop early to the dismay of some locals and a guy with a podracer, the team heads out to the shipwreck. Perhaps they find some vehicle parts they can use in the garage as well. 

What will they run into? Competing group of Jawas? The Pirates who downed the ship looking for salvage? A Stormtrooper who survived and has been living in the destroyed vessel for months? Who knows! The point is that the planet isn't at stake, the galaxy isn't doomed, and the Sith Warlord isn't your father. You are just a person who lives on Tatooine (or wherever) doing a local acquaintence a solid. Reward? Hopefully you'll find some good gear and your Jawa buddy will owe you one. 




The Japanese TRPG Mamono Scramble is all about this, which is one of the reasons I'm so interested in it. Like Ryuutama for Star Wars, ya know? More Star Wars: Outlaws and less Star Wars: The Acolyte

And anything that's less Star Wars: The Acolyte is OK by me. 

May The Force Be With You,

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Barking Alien

While I know this is a Star Wars post, I'd like to take this moment to wish everyone a Happy Star Trek Day! Here's to 58 years of exploring The Final Frontier. 







Saturday, September 7, 2024

Wild Blue Yonder

Inspired by a comment on my previous post by the illustrious Lord Blacksteel, I am not only adjusting and further expanding my Smurfs RPG setting but also changing the original scenario I was planning to what amounts to a prequel to itself. The result would make an excellent catalyst to a full campaign but that's me getting ahead of myself. 

Smurf this out...

A feature of the Smurfs RPG is that each PC gets points towards building and customizing their very own Smurf House.




The in-game universe explanation for this is pretty brilliant; while normally hidden from Humanity by enchantments, Gargamel occasionally finds the Smurf Village through magic, trickery, or whathaveyou. He did this recently, sometime prior to your first session, and ended up destroying several Smurf Houses including yours. Now you get the chance to rebuild. 

But...

At the start of my adventure, Papa Smurf will inform the Village that they are out of the unique mushrooms that Smurfs use to make houses. Fret not my little Smurfs! According to an ancient tome on Smurf Herbology there are said to be mushroom house mushrooms to the East across the River to the Sea in The Hidden Valley.

All that is needed is for a group of brave Smurfs to travel to the Hidden Valley and see if it can spare the resources they require. Luckily, our Smurf PCs are perfectly suited for this expedition. 

Lookout Smurf has a ship to sail across The River to the Sea and can use his Spyglass to search for the valley.

SCIENCE! Smurf should be able to determine which species of fungi is the correct one they're looking for.

Sir Smurfsalot has sworn to protect his friends! There may also be a connection between the Hidden Valley and his personal quest (more on that soon enough).

Spacey Smurf (NPC) is an explorer by nature and just so happens to be one of the Smurfs most familiar with 'Outer Space'. Lookout Smurf is another.

Outer Space being any areas of the Cursed Lands outside the Smurf Village.




Now, the crux of my idea is that once the Smurf PCs find The Hidden Valley (assuming they can) they will discover a long lost secret of the Smurfs. What they do with this knowledge will give direction to the game's narrative going forward (if indeed it does go beyond this first scenario). 

Between leaving the Smurf Village and hopefully locating the Hidden Valley our intrepid Smurfs will face numerous challenges, not the least of which is The River to the Sea itself! There's also the Weather, Beasts, and perhaps even a certain desperate dark magician and his cat...

What do you think? 

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Barking Alien





Tuesday, September 3, 2024

Blue Sky Thinking

As I mentioned not long ago, Maestro Media is coming out with an official Smurfs Tabletop Roleplaying Game and I don't think I've been this excited about a game in a very long time.

I've been so inspired by the announcement and my reading of the rules in the Quickstart Guide that I've asked one of my gaming groups if I could run them through a scenario and for some insane reason they said yes. 

I immediately started putting together an adventure, some setting material, and generating some illustrations for the occasion. I will definitely be reusing and/or repurposing some concepts I came up with back in 2011 for my first Smurfs campaign [which I ran using a homebrew system]. I have expanded upon that earlier work a bit but not overly so as I only intend to run this one adventure (probably two or three sessions tops) for the time being. If I were to run a full on campaign I'd definitely go through both the old and new ideas more thoroughly. 

For now...

The Smurf Player Characters



I noticed that each of the pre-generated Smurfs in the Quickstart has a set of Attributes - Quick, Brawn, Mind, and Heart - that total 24 points. Based on this, I allowed the three players to arrange their 24 points of stats as they liked and used the the Smurfs in the Guide as templates to determine the other aspects of a PC (along with the rule mechanics provided). 

The end result is three original Smurf characters with rather odd Motivations and Specialties that fit perfectly with what I have in mind. The strange combination of Medieval Fantasy and humorous anachronism should provide for a very entertaining adventure. In addition to the three PCs, I recreated my assisting NPC 'Spacey Smurf' from my the previous game to help them get accustomed to the game world. 

The Cursed Lands and Smurf Village Setting


The official Map of The Smurf Village by Peyo and his studio
from the book 'The World of The Smurfs', 2011.

English Translation from French and minor modifications by me.

For the game's setting, I am beginning with the classic, official depiction of the Smurf Village and it's surrounding area, originally called 'The Cursed Lands' from its earliest appearances in Peyo's comic series, 'Johan and Peewit'. Added to this are some canon inconsistences between that comic and the later Smurfs comics and cartoons that I've reconciled to my personal tastes and the requirements of the adventure.

From there I expanded and detailed the region based on the notes I wrote up for my original Smurfs campaign that include and flesh out the milieu, inspired by the folklore of Belgium and France combined with the comic book, cartoon, and other related materials. The end result is this map:




Scale is not really a concern so much as direction and placement of the different important locations. It was necessary to place larger waterways and how they might feasibly connect in order to work in one of the characters having a nautical theme. That and two of my favorite old Smurf stories involve our little blue heroes traveling by river.

Curiously, another favorite tale had a river (a stream really) running through the center of the village when nearly all other comics featuring the Smurfs show the nearest body of water to be river going around the wooded area where the Mushroom Village is located. I have included both ideas in my interpretation to allow greater versatility to the Smurf House building aspect of the game. I am also toying with the idea (as has been suggested in more recent Smurf media) that this may be 'a' Smurf Village and not 'the' Smurf Village. I'd like to imply that but keep confirmation of it vague for now. 


My design for an updated, post-Gargamel's Rampage Smurf Village. 


Do other Fee or Fairie beings dwell in the Enchanted Woods? Are there really Giants in the Northern Mountains? Has any Smurf reached the Sea at the end of the River that goes there?
I really like the idea of exploring beyond the Enchanted Woods and Forbidden Forest we generally see in the Smurf stories to discover what else might be out there. 

That's it for now. I should have a write-up of our first sessions later this week. 

Any comments or questions are greatly appreciated. 

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Barking Smurf? Smurfing Alien? This is a tough one...