Showing posts with label Thorough Thursdays. Show all posts
Showing posts with label Thorough Thursdays. Show all posts

Thursday, March 18, 2021

Things From The Second Impact

You know what goes really well with Giant Robots? Existential Dread!




I had something of an epiphany while doing research for [what I hope will be] a future Anime Mecha campaign.

It came about after reading a post and its follow-up responses on Reddit regarding the very same subject I was thinking of exploring...a tabletop RPG campaign based on Neon Genesis Evangelion. The original poster, the person who started the thread, asked what game system people would recommend to run a NGE campaign. He further stated that he was well aware of the various existing Evangelion RPG offerings and was A) looking for something different and B) curious what others would consider a good match for the setting.

Wait...have I never discussed Neon Genesis Evangelion and its impact (no pun intended) on me and the stories I create?

That's just wrong.

(See what I did there? Now it's a Thorough Thursday post!)

For those unfamiliar with Neon Genesis Evangelion...what the heck is wrong with you? How are you even from this planet? I'm not and I still know what Evangelion is! OK, teasing aside, Neon Genesis Evangelion is a Japanese Mecha Anime that originally ran on TV Tokyo in Japan from October of 1995 to March of 1996. The 26 episode series was the product of Studio Gainax and was ground breaking in terms of subject, storytelling, and its deconstruction and deep love for the Mecha genre. 

Ostensibly a classic Sci-Fi Mecha scenario in which the Earth is attacked by alien monsters with only a handful of young pilots and super-powered giant robots to defend it, NGE isn't about that anymore than Citizen Kane is about a sled. There are layers upon layers of themes and meanings to Evangelion, including explorations of Mental Illness, Religious Imagery, Spiritualism, Psychology, and Philosophy. 




The end of the original series was quite controversial, with popular stories and theories being that they had run overbudget and behind schedule (which was true) forcing them to finish it somewhat abruptly. It spawned two films - Death and Rebirth and The End of Evangelion in an attempt to mitigate some of the ill-will towards the finale and complete the original vision for the series. Later, over a period of 14 years (between 2007 and 2021), four features films would retell the story and add a good deal of additional material.

The Rebuild of Evangelion adds new characters, expands and changes our perspective on old ones, and ends with a very different final act that only came out this month, Evangelion: 3.0 + 1.0 'Thrice Upon A TIme' (the only one I myself have not yet seen). 

I was absolutely obsessed with Evangelion when it came out and saw the original 'last film', The End of Evangelion, in a movie theater in conjunction with a Anime Convention I was working at. I once spoke to an executive from Gainax through a translator and he asked me if I like the film and I told him I liked it very much. Then he asked if I understood it. I admitted to being unsure that I completely understood all of it. He laughed a deep, hearty laugh and excitedly said, "That is alright. I did not understand it either." 

Finally, I have wanted to run an Evangelion campaign for many, many years now.


Japanese produced and published Evangelion tabletop RPGs


There have been at least two official versions of Evangelion tabletop RPGs in Japan (possibly three), as well as at least two or three made by American fans. One of the fan produced American games is actually quite popular, Adeptus Evangelion, and it uses the rules for Dark Heresy for some reason. (Kidding! Not a terrible game but not right for this). 

Going back to the Reddit thread, a great many commenters were suggesting on Mecha systems or another, if they weren't touting a generic game like GURPS, Hero System, or (*shudder*) D20. Then, like the Spear of Longinus itself, a reader game through with a statement that pierced the clouds and hit right on target. 

I am paraphrasing: "I see so many people recommending Mecha games. These people must not have seen Evangelion. That isn't the focus of the series. It's about people - damaged people - and their relationships with each other."

That is so right, so perfectly stated that it started me rethinking my own approach. 

Hold on a moment...Angsty Teens. Check. Each character has a Problem, a Drive, and a Shame. Checks. Relationships are a key element of the setting and system. Check. Scars, physical and mental, are what results from failure. Check. I've got it!


The sequel to the absolutely awesome Tales from The Loop, the game is scaled up in both Player Character age and overall danger level. The game is essentially perfect for a Neon Genesis Evangelion campaign, albeit without the addition of some Mecha rules. Perhaps adapted from my MSV system? 

'Cause the thing is, even though NGE isn't really about Giant Robots battling bizarre Space Monsters...




It totally is!

Thoughts? Ideas? Questions? Feel free to share.




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Barking Alien





Thursday, May 9, 2019

Thorough Thursdays : CITY OF HEROES

Prior to this post I have only mentioned City of Heroes, the Massive Multi-player Computer Role Playing Game launched by NCSOFT in 2004, a mere handful of times. It seems only a single entry with that title as a tag has ever been posted and after reading the entry, I really have not idea why that is the one place I decided to place said tag. 

That's just wrong. 
It's difficult to know exactly where to begin in describing what City of Heroes meant and means to me. 

At the time City of Heroes was released I was living with my then girlfriend, now ex-wife, and it was one of the many things we enjoyed doing together. It was very much an 'us' activity. Sure we'd both go on and play solo (by ourselves) every now and then but we generally preferred to operate as a team. 


The Midnight Hour and Lady Touche'

Illustration for a City of Heroes based
Mutants and Masterminds campaign


The Midnight Hour Returns!


One day, fairly early in our progress in the game, our dynamic duo ended up biting off more than we could chew, accidentally drawing in two huge gangs of street thugs. Just when all seemed lost, a machine gun-toting Iron Man look alike fellow showed up and helped us clean the streets of those dirty crooks. 

The player of this character who eventually become a real life friend who remains so to this day. 

When my ex-wife and I separated and divorced, I couldn't bring myself to play the game again for a very long time. Even when I did eventually go back to it, I would never stay long. I had lost my love of the game as it reminded me too much of her and better times that were now over.

Eventually some friends who had also left and gone back for various reasons got me to return from time to time and we had a blast. Sadly, the game itself had changed so much and so many other MMOs had come out to steal its thunder (namely World of Warcraft) that while fun to return to periodically, it just wasn't the same. 

Recently the operators of a private server released the Source Code for City of Heroes, allowing any individual to host their own servers and start the game up again and indeed people have. I jumped at the chance to tussle with Hellions on the mean streets of Paragon City and try to rebuild (or even improve on) some of my favorite old characters. 


This looks like a job for...
Captain Superpower!


City of Heroes was always different from other MMOs in my experience because it was a game for Superhero fans by people who clearly understood Superheroes. While you definitely ran into the typical MMORPG players, you more often than not ran into people like yourself; players who made fun characters in cool costumes with names like Mister Patriot, Neutrino Woman, and Tachyon Flare, who were stoked to fly over the world presented, swooping down to save a citizen from a horde of zombies or do battle with clockwork robots.

That same feeling remains. While I am not the die hard MMO fan I was when City of Heroes was at its height, it was City of Heroes that got me into MMOs and made me a fan, so I can't help but smile as I sprint through Atlas Park, run along the elevated train tracks, and leap around staring at all the great costume designs my fellow heroes are sporting. 

If you were a fan of this awesome game back in the day, come on back and feel the rush of nostalgia. If you've never tried it but you are a fan of Superheroes and Computer Games, what are you waiting for? It's free to download and play and crime isn't going to fight itself!


Tell them Starguard sent you!
Verily!


Up, up, and away!

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Barking Alien






Thursday, March 1, 2018

Thorough Thursdays : Hobby Japan's RPG MAGAZINE

Prior to this post, I have never specifically tagged a post or dedicated an entry to RPG Magazine. I have shown covers from issues that I own and may have referenced the publication on rare occasion. 

That's just wrong.




RPG Magazine was a monthly periodical published in Japan by Hobby Japan Co. LTD., from May of 1990 to August of 1999. While the Hobby Japan company is best known for its self titled modeling hobby magazine which was first published in 1969, they have expanded into many other hobby fields including the production of manga, prose paperbacks, artbooks, and tabletop RPGs and support publications. 

The magazine was originally 'saddle stitched', with a flat, stapled, spine but changed to a thicker, sturdier, 'flat stitch' format in later years (more like the spine of most softcover RPG books today).

During the 'saddle stitch' era, the magazine was heavily focused on useful RPG articles including adventure scenarios, articles on Medieval Japanese culture, sample NPCs for various games, and other helpful bits. The magazine covered many games including American RPGs like Call of Cthulhu, MegaTraveller, Rolemaster, and Rune Quest, as well as Japanese tabletop role playing games like Gundam Senki, Metal Head, Satasupe, Seventh Fortress, and Wares Blade.

When RPG Magazine changed to a flat spine format, it mainly did so in order to add additional pages of Replay Manga and short Manga serials. Replay Manga is an awesome and uniquely Japanese invention. It is essentially a comic book story showing people playing a particular game. In addition to showcasing cool elements of the game's setting, it teaches you the rules as you read it. It is often accredited with clearing up confusion over rule misinterpretations by both showing and telling how a given mechanic works. 

While this change left less room for detailed, in-depth gaming articles it did have one feature I loved. Often it would give you a new mini-game or game expansion [to an existing RPG] explained as an illustrated prose novel, with a side order of rules (similar to how WotC's Dungeon Magazine did in their Polyhedron issues). 

My two favorites were a cool expanded Mobile Suit Gundam story that filed in the gap between the original series 'One Year War' tech and the later 'Stardust Memory' tech and Mobile Racer Championship, a giant robot competitive racing sport game set in the Cyberpunk milieu of the Metal Head RPG. 




RPG Magazine was eventually discontinued in 1999 and replaced by other titles as the gaming hobby and industry changed in Japan and the United States. While RPGs remained a small but popular past time, card games such as Magic: The Gathering took precedence and brought in more money. GAME JAPAN was the magazine to take over RPG Magazine's legacy, though it was strongly focused on collectible card games, computer games, and board games with just a smattering of RPG material mostly aimed at Dungeons & Dragons. I believe it may still be in print.

Traditional RPGs became even more of a 'niche' hobby, yet Japanese fans of it were fiercely loyal and remain so. This resulted in a resurgence in popularity over time, with more independent and small press games filling in the gap left by fewer big companies like Hobby Japan supporting the interest. 

Nowadays the main tabletop gaming magazine is Role & Roll, though there are a few others. I'll talk about Role & Roll in future post. 

I personally first discovered RPG Magazine in 1991 at the age of 22. I had a couple of friends who could read Japanese and we poured over issues after issue trying to mine even the smallest nuggets of information out of them. 

Interestingly, it was fairly easy to use the MegaTraveller, Call of Cthulhu, and Rune Quest material, as the formats used were nearly identical to those in the American products and the numbers were often written in English. The UWP and UPP Codes used in Traveller to describe planets and characters respectively were identical in both the American and Japanese games. 

Even if I could only understand [with help] 25% of any given issue, I still look them over again and again. The art was so cool and so different from what gaming products looked like in the USA. The ideas that formed the basis of the games made by the Japanese for the Japanese were unusual and incredibly intriguing to me back then.

Though only a handful of issues have survived the intervening 25+ years, I still go back and look at them all the time. Each time I do I am inspired by the visuals and promise of genres that are a tad off the beaten path here in the states. 

Maybe soon I will find a way to reawaken the power within their pages

Until then,

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Barking Alien





Friday, May 26, 2017

Thorough Thursdays : CYBERPUNK

This Thorough Thursdays entry was supposed to have gone out yesterday, but I came down with a terrible cold, and forgot to publish it. Gomen nasai!

Prior to this post, I have only tagged three posts with the label Cyberpunk.

Those posts refer to the Cyberpunk 2013/2020 Role Playing Game by R. Talsorian Games and the genre as a whole respectively.

Three posts labeled Cyberpunk by a Science Fiction fan who loves the concepts of artificial intelligence, robots, and Anime/Manga.

That's just wrong.




I first discovered the term Cyberpunk through my uncle, a brilliant fellow and an avid reader of Science Fiction. He was especially interested in SF works that address changes in Human nature, culture, and thought brought upon us by advancements in technology.

After reading a number of novels in the genre he recommended them to me, namely Hardwired and Voice of the Whirlwind by Walter Jon Williams, Neuromancer, Count Zero, and Mona Lisa Overdrive by William Gibson, and Blood Music by Greg Bear.

I became quite a fan myself, and since I am influenced as much by cinema as literary works, I became further inspired by the film Blade Runner, and the often underrated TV series Max Headroom.

This all lead me to the R. Talsorian Games RPG Cyberpunk 2013, and its follow up, Cyberpunk 2020. I ran a lot of 2020, often altering it a bit to reflect more of a Blade Runner setting and feel. I also tried my hand at Shadowrun, 2300 AD, and other games with significant Cyberpunk elements.

Around 1990 I discovered the Japanese RPG Metal Head, a Cyberpunk RPG that also included space travel, mecha, and other elements that really appealed to me. I ran a few games of that as well.




Many of my Traveller campaigns contain heavy Cyberpunk influences in the way technology and corporate culture interact with the people of Charted Space and the Third Galactic Imperium. . 

Cyberpunk is a strange genre. It really should be jarring, thought provoking social commentary and sometimes it is, but it is just as easily an excuse for technology-porn, and non-stop action.

How many Cyberpunk stories have cybernetics? Most, if not virtually (pun intended) all.

How many Cyberpunk stories feature 'punk'? Not many.

Punk is traditionally a social movement born out of the frustration and angst of the working class. It bucks tradition, corporate culture, and celebrates freedom, non-conformity, and the establishment through acts of counter-culture rebellion.

Does Cyberpunk actually do that?

As noted, sometimes it does, but other times the main characters of Cyberpunk stories end up working with, or at the very least within, the confines of the established authories to take down other interests who aren't all that different in the grander scheme of things. For example, Major Motoko Kusanagi of Ghost in the Shell isn't some punk rebel trying to stick it to the man, but rather a kind of police officer - She is the man! Well...you know what I mean.

Wouldn't a true Cyberpunk hero, or heroine have no cybernetics, avoid the 'net', and try to dismantle the oppressive culture of megacorporate government control? Are Shadowrunners really Cyberpunk if they go on runs for one megacorporate patron against another? That's just facilitating the situation, not rebelling against it, which is the real definition of punk. 

For a time it seemed that Cyberpunk in the classic sense had fallen out of favor. Real world scientific advancements had shown that biological, not mechanical, improvements were the logical next step. Also, things stated to look less dystopian, and an oppressive corporate culture less likely to prevail. 

Now, things have swung back the other way. Between the current world political and social climates darkening yet again, and improvements in the fields of prosthetics and virtual reality, the outlook for our future seems more Cyberpunk then ever. Is it just a coincidence that Blade Runner is getting a sequel now, and they finally put together a live action Ghost in the Shell film (crappy and poorly handled as it was)?




Recently Age of Ravens started a Cyberpunk retrospective of sorts as part of his History of RPGs series. One of the podcasts he's involved with, Play on Target, released a recent episode covering Cyberpunk gaming as well. Check them out won't you?

In the end, I am going to say I am a fan of Cyberpunk, especially its presentation in games, Anime/Manga, movies, and television. At the same time, I see it in a fashion similar to how I see Fantasy. It's a guilty pleasure for me this genre, since I don't feel like most of the Cyberpunk we see is truly what Cyberpunk is, or what it could be. The Cyberpunk we get is over-the-top, sensationalized Cyberpunk, and that's the opposite of what Cyberpunk should be.

What are your thoughts on the subject?

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Barking Alien





Thursday, August 25, 2016

MEKTON - MOBILE SUIT GUNDAM: GOD OF WAR

One of the most successful and memorable Campaigns I Have Known was a Mekton campaign we set in the long running Japanese IP of Mobile Suit Gundam. While organizing my notes for this post I realized that I've never specifically dedicated a post to Mobile Suit Gundam. That qualifies this post as both a Campaigns I Have Known post, and a Thorough Thursdays post.

If that isn't enough awesomeness, this year August 25th, my 39th Gaming Anniversary, falls on a Thursday making this a triple treat for me.

I am absolutely serious when I say I am almost as big a fan of Mobile Suit Gundam's original Universal Century timeline as I am The Original Series of Star Trek.

How has this not come up before?

It's difficult to imagine that prior to this post I have only referenced Mobile Suit Gundam, the 37 year long (up to this moment) Japanese Science Fiction media franchise created by Yoshiyuki Tomino, and produced by Sunrise/Bandai about a dozen times in the past 8 years. I've never, ever prior to this post, tagged an entry with the Mobile Suit Gundam title.

That's just wrong.




Mobile Suit Gundam now has (like Star Trek, and other popular franchises that have been around for a very long time) numerous versions, parallel universes, and alternate timelines, but the one that matters to me is what is referred to as the Universal Century timeline.

The Universal Century refers to the in-universe way people measure time, having adjusted the traditional calendar sometime after a major space colonization effort went into effect (some point after the year 2000 AD). The One Year War, which is the focus of the first Gundam story, and animated series, occurs in U.C. 0079. Later series move through this future history leaping ahead (The Counterattack of Char film came out in 1988, and is set in U.C. 0093), or filling in gaps in the past (the OVA series Stardust Memory came out in 1991, but tells a story set in U.C. 0083).

The main focus of the story is a war in which the Earth Federation (consisting of the United Nations Earth government, and it's orbital colonies) is in conflict with the Principality of Zeon, the most powerful, and influential of the space colonies. Although smaller, and technically less capable than the Earth Federation, the Zeons gain an advantage by developing humanoid robot war machines called Mobile Suits, and piloting them with the next evolutionary stage of mankind, the Newtype.

Newtypes are Humans born in the perfectly adjusted, controlled environments of the O'Neil style space colonies. Usually, a Newtype is born to people who themselves have been living in the space colony conditions for sometime, and almost certainly if the parents were born there themselves.

In the early series Newtypes display only limited telepathy (though it's rare), and a spatial awareness that makes them incredible pilots, and combatants. Their instinctive understanding of the environment around them also makes them move more naturally in zero gravity than normal Humans. Finally, the best of the Newtypes hone a sort of precognitive ability that allows them to anticipate the actions of those around them. Before you draw your weapon, your Newtype opponent has shot you, as they knew you were going for your gun almost before you did, drew theirs, fired, and are now moving on to someone else.

In addition to the Science Fiction concepts of orbital colonies, psychic powers, and giant robots, Mobile Suit Gundam focuses on the horrors of war, and is in many ways an allegory to creator Tomino's feelings about the Second World War. Common themes of Gundam are honorable bad guys, ruthless 'good guys', lovers, and family separated by being on different sides of the conflict, and the fact that in the end, even victory can fill one with sorrow.


Villian, Hero, Anti-Hero - 
One of the greatest fictional characters in fandom

Char Aznable
The Red Comet


I LOVE Mobile Suit Gundam! No really. I do. I was a fan of it even before I knew what it was. My dad would take me to New York City's Chinatown where I would go to this store that sold Gundam model kits. They were/are plastic kits in the same vein as building a model car, tank, or plane, but they feature the various Mobile Suits from the different Gundam series. I had no idea what I was buying, having never seen the show (in those days it was only in Japan and a few other Asian countries). 

Years later I would work at comic book and toy stores that would carry Gundam kits. Between employee discounts and a very weak Yen, I was able to buy a lot of kits, modify them, paint them, and often resell the finished works. Yes resell. I got very good at it, and even did custom ones on request. I'd keep some, and we (my friends and I) would use them as props/miniatures in our Mekton games.

So it was in 1990-1991 or thereabouts that I got together with a group of friends to run a dedicated Mobile Suit Gundam campaign. I'd run one-shots, and two-parters in the past, but never a complete campaign prior to this one.


***

Campaigns I Have Know
Proudly Presents...

MEKTON (II - Modified)
MOBILE SUIT GUNDAM: 0081
GOD OF WAR


Title: Mekton - Mobile Suit Gundam: U.C. 0081: GOD OF WAR

System: Mekton II - Mekton Second Edition (R. Talsorian Games), Modified and House Ruled.

Circa: It had to be 1990-91 based on the fact that I was working at the Forbidden Planet, and which Gundam series were out at the time. In addition to the original series, GOD OF WAR was heavily influenced by War in the Pocket (1989), and the Manga/Visual Story Gundam Sentinel (1987).

There were exactly 12 sessions, each one having its own title, reminiscent of the way Original Video Animation (OVA) series are done in Japan. Each session was roughly 8 hours long. All participants were available for all the 'episodes', and this campaign featured no drop-in guest stars. 

Player Base: Four males, one female, all around age 21. I was also 21 at the time. It was a very interesting mix of ethnicities. Two of the male players were Indian (parents from India, they were born and raised here). One was Filipino (Born in New York). The last was half Black and half Japanese. The female player was Japanese, born and raised in Japan and went to college here in the U.S., returning to Kyoto in the Winter months. 

Characters: 

Ford Cross, EFSF Lieutenant, Pilot, Mission/Squad Leader (played by Alex R.)

Lt. Ford Cross was a career officer of the Earth Federation Space Forces, normally attached to the Magellan Class Battleship Copernicus. Following the 'Burroughs Incident', Lt. Cross is reassigned to the top secret ARES Project. Once transferred to the hidden Earth Federation facility on Mars, Cross is put in charge of the Mobile Suit squadron testing (and protecting) the new prototype Federation Mobile Suit Gundam RX-78-6A*, nicknamed the 'ARES'.

Cross was a very serious, no nonsense type of officer. He took his mission objectives very seriously, and rarely put up with his team's antics for very long (which was a running bit in the game as two of the other pilots were real jokers). Cross served as our source of tactical thinking, our voice of reason, but also the deep, emotional viewpoint when it was revealed toward the end of the series that...well...read the summary. I don't want to spoil it.

Ford Cross is a physically fit, but slim male of British origin in his late 20s, or early 30s. He is about six feet tall, but appears taller because he is slight of build, and the rest of his team is shorter than he. Cross has light brown/dark blonde hair, and grey-blue eyes. 

Cross initially pilots a GM-C 'Space Type', but upgrades very quickly to a GM-FD 'Desert/Land Combat' variation customized for operation on Mars. Nicknamed the 'Mars Command Custom', this remains Cross' Mobile Suit throughout the majority of the campaign. Eventually the mecha is damaged pretty much beyond repair, and the player spent his PC's many saved up Construction Points** to upgrade to the GM-FP 'GM Striker'. Further modified for both the environment, and the player's specifications, his final suit is referred to as the 'Mars Command Striker Custom'.


Lt. Ford Cross' Mobile Suit Evolution - Left to Right:

RGM-79C Space Type
RGM-79FD Mars Desert Combat Type
RGM-79FP Mars Desert Combat Striker Type


Ran Daisuke, EFSF Pilot, Test Pilot of the Gundam 'ARES' Prototype (played by Raj H.)

Ran is a rookie pilot of some fame, or infamy depending on how you view his situation. During the first action he saw after graduating the Academy, Daisuke deliberately defied orders to retreat in order to save his friend. In the process of doing so, Ran single handedly took out three enemy Mobile Suits - two Zaku Mk. IIs and an officer's Dom. 

In desperate need of talented pilots after The One Year War ended, the EFSF top brass knew they couldn't drum Daisuke out of the service, or court martial him as would have happened in the past. In light of the situation, and show of talent, Daisuke received a milder reprimand than he should have. One particular Admiral took great interest in the young man, and assigned him to the squadron led by Lt. Ford Cross. The initial story was that the disciplined and serious Cross would be a good influence on the cocky and rebellious Ran.

When Cross was reassigned to the ARES Project on Mars, Ran went will him. 
Tragedy strikes Daisuke early in the campaign, when he is seriously injured during the first major combat the Mars Base Squadron has against Zeon spies. It is through this incident that the true nature of ARES is discovered, and Ran is selected to be the test pilot of the Gundam ARES prototype.




Mobile Suit Gundam 'ARES' RX-78-6A
A modification of the Gundam 'Mudrock' RX-78-6

Additional elements and armaments not depicted include:

Chobham Command Armor
Booster Pack 
Additional Thrusters and Verniers
Shield

1x 50mw Beam Rifle
2x Beam Sabers
Hyper Bazooka

Experimental Beam Spear


Ran is a good looking, Japanese man in his early 20s, with a runners build. Initially cocky, and a wise guy, he settles down a little after receiving injuries in battle against a Zeon spy in a customized Dom Cannon Mobile Suit. The conflict was mentally, and physically traumatic, as is the follow up operation that saved his life. Eventually, Ran comes back to his old self, as a way of saying 'screw you' to the situation he is in.

Ran begins the game piloting a GM-C 'Space Type', and then switches to a GM-FD like the rest of the team. His GM is totally trashed in the third session, and he is chosen to be the new test pilot for the RX-78-6A 'ARES' Gundam. He remains the ARES pilot until the end of the series, although the mecha gets a number of upgrades a lot the way.

Dana Smart, EFSF Pilot, Mobile Suit Engineering Specialist (played by Rina N.) 

The only female pilot assigned to the Mars Base Squadron, Dana was 'one of the boys' during most of her time serving with the Copernicus, and later the ARES Project. At the same time, she was more seriously minded, with a near obsessive focus on Mobile Suit Design, Construction, and Engineering. Her knowledge of the workings of enemy Mobile Suits provided incredibly valuable intel during several of the campaigns major battles. She was also able to effect field repairs (to some extent) on the Mobile Suits when damaged.

Smart was sarcastic, with a dry, sometimes biting wit. She was very physical, and it wasn't unusual for her to engage in hand-to-hand combat both in, and out of her Mobile Suit. She had a ongoing rivalry/romantic tension with Donovan, but it never advanced beyond flirting, and teasing each other.

Dana is shorter than the rest of the team, a bit stocky, and often seen wearing her hair in a pony tail. She is dressed in engineer's coveralls as often as she is her pilot uniform, or space suit. She has green eyes, and red hair if I recall correctly. Smart is in her mid-20s.

Dana pilots a 'Space Type' GM-C at first, then moves on to the desert combat GM-FD. Smart's suit go through the largest number of custom changes during the series, with modifications for mobility, weaponry, and even armor occurring several times. Unlike the guys, she never actually switches to another Mobile Suit type, sticking with the GM-FD to the very end. Of course, by the end her FD is very different from the out of the showroom specs.

Her suit gets the nickname 'Manhunter', due to Smart's tenacious nature, and the numerous rough, and tumble modifications the GM has. The name is also an in-joke reference to the DC Comics character J'onn J'onzz, The Martian Manhunter. 



RGM-79FDc - Mars Desert Combat Custom
'The Manhunter'


Ward Castro, EFSF Pilot, Sniper, and Long Range Support (played by Matt M.)

The team's comedy relief, and possibly deadliest member, Ward is Ran Daisuke's best friend from the Academy, and the fellow he went back for when ordered to retreat. Ward remains in Daisuke's debt, feeling he can never fully repay Ran for risking his career to save Castro's life. A practical joker, and clown of the highest order, it becomes clear over time that his humor is his mechanism for coping with his job as a soldier. He is the heart of the team as a result, feeling every injury, or death inflicted and sustained very deeply.

Castro is visually patterned after such Anime characters as Ryu/Tiny from Gatchaman/Battle of the Planets, and Tsuyoshi/Hunk from Go Lion/Voltron. He is young, like Ran, and in his early 20s. He is tall, but slouches a little, and is very stocky. While many believe him to be overweight, a great deal of his mass is muscle. While very tough, and having a high endurance, Castro is not an especially skilled hand-to-hand fighter. He is incredibly accurate, and lucky, with long weaponry and as such becomes the team's sniper and long range support specialist. 

Ward starts with a GM-C 'Space Type', and moves on to the GM-FD like the rest, but soon begins a project with Dana Smart to convert his Mobile Suit into a GM-SP 'GM Sniper'. A true GM-SP model is not available at the Mars Base, but using parts for a SP's targeting sensor, and other bits, the two are able to repurpose a GM-FB into a 'Sniper Custom'.


RGM-79FD-SP 'Mars Desert Sniper Custom'


Donovan Ito, EFSF Pilot, Heavy Weapons Specialist (played by Daniel W.)

Of mixed descent, Donovan Ito was a recent transfer to the Copernicus at the start of the series, and was only transferred along with the rest of the team to the ARES Project on Dana's insistence. An Earth Federation loyalist, Donovan was actually born on the orbital colony 'Side 1', also known as Zam. Donovan is a Newtype, and the only one serving with Mars Base.

Donovan is the traditional Western hero, with good looks, a heroic, dedicated, can do attitude. He is less of a joker then Ran, and Ward, although he does share Dana's dry sense of humor. Donovan ignores much of what appears to be wrong about the situation at Mars Base, buying into the idea that the ARES Project is indeed necessary. He feels for his injured comrades, but like his superiors he thinks the ends justify the means. That is, until the end of the campaign, when it becomes clear that the enemy isn't exactly who he thought it was. (See Synopsis).

Donovan has a sister who serves as Chief Sensor Operator on an EFSF ship that brings supplies to the Mars Base a few times during the campaign. She is younger, and he is overprotective of her, especially when Ran, and Ward are around.

Donovan also has an estranged brother who serves with the Zeon Forces. His brother leads an attack on the Mars Base in an attempt to steal or destroy the ARES Project toward the middle and end of the campaign. The two engage in a major fight that requires Dana to assist so that Donovan can land the decisive, and fatal blow.

Donovan is a tan, tall, very well built man of mixed ethnicity in his mid-20s. Unlike the rest of the team (except for Cross) he always wears his uniform to proper standards, makes his bunk, etc. He develops a relationship with Dana, though it is less overtly romantic and more a sort of flirting rivalry. 

Ito pilots a 'Space Type' GM, and then goes to a GM-FD like everyone else. When he gets the chance to go for something more to his liking, it ends up being a modified RGC-80 'GM Cannon'. During the campaign's grand finale Ito pilot a souped up version referred to as the 'GM Cannon Custom'. 


RGC-80 GM Cannon

The custom version had a different side arm, a shield, and a Beam Saber.


Synopsis: It's been roughly two years since the end of The One Year War, and although things have settled down for the average citizen of the Earth Federation and its colonies, the threat of an uprising by terrorist forces sharing the former Principality of Zeon's ideologies remains a constant concern for the United Earth government, and its military.

The EFSF Battleship Copernicus, a Magellan Class vessel refitted to carry Mobile Suits, is assigned to escort duty, watching over the cargo transport Burroughs. According to the information the Copernicus has been provided by the Federation, and the EFSF, the Burroughs is transporting supplies, and equipment to the outer colonies. Part way along their journey, the Burroughs is attacked by a squadron of Mobile Suits baring Zeon iconography, and insignia. The Copernicus intercepts, and their squadron of Mobile Suits, under the command of Lt. Ford Cross, engages the enemy. 

During the battle, the Burroughs is damaged, causing Cross, and Dana Smart to render aid. While the others fend off the attacking 'Neo-Zeons', the Lieutenant and Smart discover that the Burroughs is transporting the damaged remains of a Gundam prototype Mobile Suit. 

Following the battle (in which one or two of the attackers manage to escape), Cross and his team are informed by EFSF Admiral Heinlein Chase that the Burroughs is headed for a secret base on Mars. The Martian base houses the 'ARES Project', which is designing a weapon to help the Federation counter the superior combination of Mobile Suit Technology, and Newtype gifts often displayed by enemy forces. While it is true that the EFSF has Newtypes of their own, and their tech now includes the awesome Gundam series, the enemies of the Federation have far more of both Newtypes, and Mobile Suits at their disposal (or at least they have in the past).

Admiral Heinlein Chase offers Cross and his team the position of being the Mars Base's new defense squadron, charged with defending the base against spies, or overt enemy attacks. The team agrees. Initially the Admiral doesn't want the newly assigned Donovan Ito to be included, but Dana Smart makes a solid case for him, and the Admiral Chase warms up to the idea. Ito is in.

After getting acclimated to the base on Mars, the team sets up it's schedule of patrols, training, etc. On the third day after their arrival, the team is running through a teamwork building practice simulation in their Mobile Suits, when there is an alert at the base. The group returns to find out there are spies, and possible saboteurs skulking around somewhere. 

Following an investigation, the team discovers the spies and gets into hand-to-hand combat with some of them. Meanwhile, the spies have back-up in the form of a group of very tough Mobile Suits on the way to rescue them. The team eventually switches to their own Mobile Suits to battle the enemy ones, and stop the one or two spies who escaped capture. During the giant robot battle, Ran Daisuke is mortally wounded when his opponent's power plant explodes after being hit by one of Ran's attacks. The EFSF forces defeat the rest of the enemy forces, who claim to be part of a pro-Zeon Empire terrorist group.

Now the real purpose of the ARES Project is revealed. The remains of the destroyed RX-78-6 Gundam 'Mudrock' are incorporated into an improved design called the Gundam 'ARES', RX-78-6A. The ARES has cybernetic linkage components that allow a special equipped pilot to interface with the Mobile Suit in an unprecedented way. Unfortunately, that way is through cybernetic implants in the pilot. With his arms, and legs damaged beyond traditional repair, Ran is offered the chance to be the pilot of the ARES, if they can perform the operations needed to give him the bionic parts. Reluctantly he agrees. Cross begins to think there is something deeper going on, but isn't sure what.

The rest of the series was a heavily character driven story delving into the personal relationships of the PCs, the NPCs, and the nature of cold war paranoia. It was of course punctuated by Mobile Suit, and ground battles, and a bit of comedy hijinks to lighten the mood when necessary (this was a pretty dark campaign).

 It is eventually revealed that the power plant explosion that injured Ran was a set up, remotely activated by order of Admiral Chase. The entire 'Neo-Zeon' and 'Zeon Empire Rebellion' was fabricated by him. He is obsessed with the belief that the Zeons will return, and wants to have an ultimate weapon ready when they do. In the last few sessions, the PCs manage to uncover, and reveal Chase's conspiracy, and Cross and Chase have a one-on-one fight with both words and physical blows. It was quite a great scene.

Donovan is the only true casualty of the campaign, dying in a battle against Chase's right hand man, Ito's estranged brother, who turns out to be a Zeon loyalist. The elder Ito believed the lies Chase had told him - promises of a resurrected Zeon Empire ruling over the Sol System. Great fight that ended with both combatants crashing into a mountain on Mars and exploding (Ito used his Mobile Suit with a Jump Jet Pack to launch them both up into the Martian sky and then into the mountain). 

The epilogue featured Cross as a Captain, with Smart as his Lieutenant. Ran is seen retired to civilian life, happily living in a cabin near a river, and fishing. Ward is also retired, and visits his friend Ran, though we don't know more than that about him post campaign.

Donovan is immortalized by a monument and plaque on the Martian mountain, speaking of his bravery and heroism.

Appendix N: The Gundam series that most strongly influenced this campaign, aside from the original, was the OVA series War in the Pocket, and the Manga/Visual Novels Gundam Sentinel.

Additional inspiration came from the Gundam model kits themselves, a number of early Cyberpunk novels, the Cyberpunk 2013 and 2020 RPGs (which like Mekton were also by R. Talsorian Games), and articles on cybernetics and robotics in various Science and Science Fiction magazines.

Bonus Features:

Each of the robots were represented by a plastic model kit I built and painted. When three MS-09K Dom Cannon Mobile Suits appeared in the game there was only one on the table. I didn't build every robot that appeared, but I did build one example of each. 

The kits were 1/144 Scale, making them about 4 1/2-5 inches tall. They were painted with a variety of paints including available paints for metal miniatures. Additional modification and kitbash parts came from different Mobile Suits, broken G.I. Joe, and Zoids toys, and items I found in the streets. 

* One of my favorite expanded universe Gundam robots is the RX-78-6 'Mudrock' (sometimes written Madrock, or Murdock). I decided to convert a RX-78-NT1 'Alex' and an old MSV series kit to build the ARES, which was essentially an upgrade of the Mudrock.

Rina and I dated off and on for a little while. We ended friends but it was hard knowing she had to eventually return to Japan. She was very 'American', with virtually no accent and I always imagined returning to Japan permanently at some point would be hard for her.

This group only existed for this game. I never got to game with any one of the players who participated in this campaign before this, nor ever again. Pity. Great group.

As noted above, each session (referred to as an 'Episode') had its own individual title, something I usually reserve for Star Trek campaigns, but which absolutely fit the Japanese Anime OVA theme. I kept records of the episode titles. They were (in episodic order):

Earth vs. The Flying Saucers
Life on Mars
Little Green Men
The Red Planet
Warlord of Mars
My Favorite Martian
Stranger in a Strange Land
Phobos and Demos
Mars Attacks!
Devil Girl from Mars
War of The Worlds
Requiem for the God of War

OK, whew, long one.

Hope you all enjoyed this. Looking forward to telling more Mecha tales of the future, in the future.

AD
Barking Alien